So, with all the changes to the event are the figurines still temporary? That's one thing I've always hated about this event.
Removing the stronghold version of the merchant escort stinks too.
Tried a couple of merchant runs in Ebon downs escorted the merchant the whole way, but got no reward at the end. Yes, my dps sucks. At least with the old system I would have gotten some drops from when the merchant started moving again after stopping.
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Not that escorting the merchant was necessarily more fun, but it at least felt rewarding. Even on a 80k+ DPS it's hard to even land hits and get some sort of credit, making the merchant a waste of time. The skirmish also got longer and harder so you can strip that quest off your daily rotation as well.
I don't know. Something "special" would have been nice I have to say. This is just yet another Jubilee event, probably even worse than previous ones too.
The skirmish is harder, takes longer and requires some teamwork, so pugged 2 last night and each took at least 12 minutes. And it wasnt much fun really. Not enjoyable at all.
I always have to visualize a team meeting where someone pitches this kind of thing and 5-10 people are like "yeah cool".
Also, you could hand out titles, emotes, or rewards based on years played.
What would also have been nice is bringing the old maps back for a week tied to the Jubilee fetch quests. Let us enter old Sharandar, Blacklake District, Tower District, Mount Hotenow, Pirates' Skyhold.
In general, just do a little bit based on the history of the game.
In past it where less escort and more like extortion.
The old mechanic was that. Player "protected" merchant from creatures/enemies.. Once any of them( enemy) step in Merchants range( yellow aura), it stops and wait till players wipe enemies. Once it's done they get rewarded. If there are no creatures in path, after certain time some of them will spawn near merchant anyways. Seems simple..
Now what players actually where doing for years is that, they lured other creatures/enemies on purpose. So almost every inch merchant had to pay.
What happened now, is devs removed this posibility.. However, one thing was not adressed.
That now it's enough to be in the end of merchants escort. And you will get reards, even if you where not participating in escort at all..
Some use multi clients, some use bots to keep toons there..
It's kinda sad, that after all these years the company keep repeating with same mistake.. Which is > Failing to foreseen how players may exploit changes in negative ways.
One dev from my previous played games once said me: Once you have concept of dungeon, event or etc.. You have also evalaute how players may try abuse system in negative way.. And if you can figure out at least one way, then without question someone will try do it..
In short you need always be aware that some will try abuse changes. And you need make sure it not happen, cuz enough for one or two players figure out it, then only matter of time till it spread and everyone start doing it.
I can assure no one like to cleaing up the mess. A mess which was possible to avoid, if changes where properly evaluated and tested.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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I left them to it...
@percemer can there be an official statement made about whether AFK farming in the game is allowed? Would really like to know the devs stance on this subject because if it is allowed, would rather keep server watching for low population instances to join to minimize the feeding.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
It's simply an unfortunate system design.
Anyway, we recently had a tournament which lasted a couple of months where people opt-into the event and then join the event queue for a few hours a day and the system matches up groups of 5 people on either team and it lasts a max of 20 minutes with tokens to hit or do other actions every 2 minutes. U get points for either winning or losing, obviously more for winning, and at the end your points allow u to purchase things in an event store which everyone wants. There were some people (more than there should have been) who would join the battles at the start by opting-in manually and just drop a token on someone to register they had played, and then go AFK and leave everyone else to finish the battle whether it lasted 20 minutes or 5. As the battles were very hard and the win/lose ratio chance was close, they figured that they were going to get points regardless of what they did and as a result still get to buy things in the store at the end so they saw nothing wrong with just AFKg like this.
The way I saw it was that they were leeching-off the rest of their team and expecting other people to do all the work so they could benefit. I don't see any difference between that and what's happening with the AFkg in the merchant quest here in Neverwinter. Those doing it may not see anything wrong with it and even may think it's a smart way to play, but in reality, unless it genuinely is a completely automated instance with no-one doing anything but being AFK and players all along the route 24/7, which I doubt, it relies on other people's efforts while you're doing nothing to help out, and because of this it is considered leeching.
At the end of the day "AFK farming" (a general term) is AFK farming though maybe doing so in a manner in which a character is contributing by having their companion defeat enemies (passive farming?) may be treated differently, personally not sure which is the reason an official statement about "AFK farming" was requested. After a character is flagged as inactive, a player simply has to interact with the game before the inactivity timer is up for that character to remain logged into the game.
To be clear, when personally using the term "AFK farming" it is referring to simply standing at the end of the merchant path collecting rewards without doing much, if anything. They are taking up a spot in the instance that could be taken up by a player that is going to actively participate.
As far as placing characters along the path and having their companion defeat enemies, personally would not consider it the same thing unless the player is not there to respond appropriately. For example, characters that die while doing nothing and or when the merchant gets attacked and dies while there is or isn't characters around, if a player was actually there at the controller/keyboard, they would have taken action to prevent the character from dying or would see the attack, intervene and save the merchant correct? Personally would definitely consider this as NOT ok if your character is gaining rewards, especially from the merchant event. Good points.
For one someone has to manually activate the merchant and two, the path (depending on the zone) is longer or shorter and even with a completely full instance, personally not sure even if all characters were placed at intervals that their companions would be able to defeat all enemies and the merchant safely make it to the end each time being that the merchant doesn't always stop in the same exact spots.
Below is a section of the Rules of Conduct from the ToS, it is open to interpretation by players though those that run the game determine what is what.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
Btw.: I'm absolutely aware and totally agree that this type of gameplay sucks bigtime. But you know that Neverwinter is a game that rewards dull and repetitive tasks more than varied and self chosen content. AFK farming might be an evolution.
Probably because to have Neverwinter available on PC and console there had to be an agreement for Neverwinter to be accessible to players via remote play.
Section 11.2 has a number of places where AFK farming could be in violation of...
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
10.2.j does not say it is about botting only. You add that yourself or choose to limit the interpretation to fit your argument. It is straight forward: "Use any third party software ..... to change game play".
It is not against the rule to AFK. It is against the rule to use 3rd party software to play the game. So, it is not about AFK. It is about how you AFK.
So, if you can AFK without using 3rd party software such as training your cat to do that for you, it is not against the rule.
I personally do not consider "AFK farming" against any rule. A person is AFK and the system gives him stuff that he "did not ask for". Sure, one most likely has the "intention" but nevertheless the person is just standing there and it is not against the rule. It is like one stands in PE and he got email, gifted, PM, etc that he did not ask for.
Of course, using 3rd party software to keep the character not be logout by the system is what we are talking about.
I'm not using 3rd party. I'm keeping the character logged in myself. Anyway, I haven't run into any trouble and I don't expect to in the future.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
For starters, the blood forge and golems were too high leveled at being 5 skull. The fact if you got this part of your run nullified any chance of getting tier 1 for rewards at all. 12 enemies at 5 skull as in 6 blood forge and golems AND a boss is impossible for even item level 80ks to do in 4 mins. Even with scaling, all of the skirmish parts are supposed to be able to be done by everyone and the forges and golems should feasibly be dropped to 3 skull for level. Somebody didn't check that on release.
The merchant for the most part wasn't fixed when I did things so friends and family didn't bother with it this year and the skirmish dragged on. In some cases took 30 minutes because of the blood forges and golems. I used to run the skirmish as a main resource for renown but had to slog through just the daily. It was just that bad. It wasn't fun. It was a great idea to mix up the enemies instead of the ballistas to take down every year as some were recognizable for the tasks but just had enemies swapped but they should have lower difficulty for everyone to enjoy. The game's problem still is the scaling and it's too much to punish players no matter the item level where before you could feel like you made a difference. Sorry but I'm not going to chase item levels beyond what there is. I'm not going to climb to 80k let alone at most maybe 50k just to unlock the latest content. The enemies hitting harder and being bigger sponges doesn't do it for me. More games are far more rewarding in combat thant this now. The game's abilities and everything still is fun to a degree just they need to rework damage or scaling indefinitely.
The last sour thing is trying to stock up on the weapon transmutes in case I make more characters later on and they can get them, but they're missing from the event store after the event. Not cool.
I think what made it really bad is that you got the same reward as everyone else regardless of what you did which is why I think so many players did it that way vs. the other years where you had plenty of players following the merchant around because back then people were getting extra rewards for their efforts.
Also, this year I only did the traveling merchant once for each toon and I then was done with it for the day as my only concern was completing the daily quest. And most of the time I either did it solo or with one or two other players that happened to be doing the same.
Whereas vs. other years where I actively participated on multiple occasions on various toons and used the guild one often enough to ensure my weaker or melee toon types and paladin got credit and extra stuff all the way.
of course I semi-started to do the same thing as I would queue for the event or random skirmish and then enter the instance and then what I queued for would pop before I really got anywhere and when I got back it was sometimes in progress and I did not have to wait long or on a few rare occasions I got credit for completing it as soon as I got back.
Presuming there is a next year they hopefully make changes that make it much more fun again.