I tried discussing the fact with players, tanks suck and are boring, in my alliance and no one cares as long as they have fun. Just do your job and let us have fun seems to be the attitude. Well the devs don't seem to care, DPS classes don't care. Even with 85% awareness some trash mobs can kill me if the healer is busy scratching his behind and a mile behind the rest of the group. If tanks want change we can bring this game to it's knees.
No more RAQ, no more RTQ's, no more hard trial runs, No more Ancient Dragon, A lot of Reapers will be next to impossible.
I don't like the fact that my performance is based off whether the healer is built right, or the DPS kills trash mobs faster than the trash mobs kill me. No other classes performance dependent on other classes to do a job. I hate that DPS can run ahead and kill everything, without a healer or tank, till a boss comes up. It's pretty sad that a naked DPS class can out DPS my 80k tank. I feel no progression. You would think that raising my item level while maintaining my stat caps would make me a stronger tank, but with scaling in dungeons it doesn't. When I work on my rogue I can feel him getting stronger killing faster, taking on 10 mobs at a time and killing them all in 3 button pushes, without taking damage. When I try the same thing with my tank it can take 5 minutes to kill mobs and sometimes stuff respawns and adds to the misery.
What also sucks is that people take advantage of tanks. Tank gear is more expensive than other classes gear. We could literally charge coal motes for our work if we wanted to be jerks. I've seen 5 different groups trying to form looking for tanks for over 30 minutes. I just spam will tank anything for 2 coals for 20 minute run, just to HAMSTER people off.
The alternative if they don't want to fix us is make dps so squishy they will die to 1 hit. This would then give tanks something to do when fighting trash mobs. I've tried not taunting any trash mobs in RTQ's, RAQ's and Reapers and the dps never die. Making DPS more squishy would also make them more aware of their threat meters and use them instead of yelling at tanks for losing agro. The threat meter is there for a reason and threat management is a 2 way street. Tanks should try and hold agro, DPS and healers should be able to gear for less threat at the cost of dps or healing higher or dps should watch their meter and slow their dps to allow tanks to catch up on the threat. Instead they front load all their damage by blowing all their cool downs at the start of the fight and go "you suck tank." If they front load their damaged and trash mobs and bosses sit on their face they would not do it anymore.
Your choice devs, nerf DPS survive ability, or you could make tanks more tanky to trash mobs and increase our DPS. The alternative is we go on strike and the game could possibly die before you can blink an eye.