test content
What is the Arc Client?
Install Arc

Official: Unbind Tokens

We will be introducing a new item in the near future called Unbind Tokens. Much like their name suggests, they will be used to unbind items.

Any item that can be unbound will have a cost of unbind tokens. This will be different from item to item as the value of items varies.

We also are rolling this out in a way where items have to be setup to be able to be unbound, it isn't all items in the game.

We will add items to the unbind list over time and so in preparation of this feature, we wanted to hear from you on which items you'd like to see sooner rather than later. Suggestions aren't guaranteed to be added to the list, and some suggestions that are taken may not show up for a little while.


Equipped mounts and companions don't work with this system. That isn't a matter of unbinding but is that a companion/mount isn't actually one item, it is a pack containing different items which then get put into special inventory. That special inventory isn't made to pull things back out of and move them around, and pulling out one piece of the package would cause issues. I wanted to call that out in advance since this has been a request in the past.


The current planned rollout is that 10 Unbind Tokens cost 100 Zen.
An example item that can be unbound is coal wards for 80 tokens.

Let us know your thoughts and suggestions.
«1345

Comments

  • mparcher#3106 mparcher Member Posts: 192 Arc User
    For the love of all things holy, the Bruenor's Helm and Makos Signet, please.
  • irene#2829 irene Member Posts: 159 Arc User
    edited October 2021
    Companion equipment
    1500 rings from vos
    Gears from T2-T3 Hunt :p
    Post edited by irene#2829 on
  • earlgreybeardearlgreybeard Member Posts: 407 Arc User
    I guess that explains why the once tradable and collectable Elk tribe weapon transmutes have suddenly started dropping as BTC

    going on the rare quality coal ward example of 80 and what we know of how mount and companion tokens
    I could only conclude that epic items would be 120->legendary 150 and mythic 200

    Not really sure if I like the sound of any of this.

    how about before you do this you rectify the annoyance of having 2 lots of BTA and BTC pres/coal ward ,enchantments and stones and a dozen other items of the same binding status that can not be stacked together.



    Guild Leader Den of the Misfits
  • kloudz#6121 kloudz Member Posts: 6 Arc User
    edited October 2021
    I’m going to be that guy. Reagents from hc Vos. People would still have to complete the content in order to craft the ring. weapon/armor enchants, alliance battle horn, event foods, enchantments.
    Post edited by kloudz#6121 on
  • spartan3121#9063 spartan3121 Member Posts: 61 Arc User
    shadow wolf greatsword
  • boombay56#2840 boombay56 Member Posts: 1 Arc User
    Obsolete items from past events or mod that is impossible to obtain now such as Alliance battle horn, weapon skins, and vanity pets
  • arran#4326 arran Member, NW M9 Playtest Posts: 69 Arc User
    the promisory note, i wanna trade it for some peridots please
  • nova#2306 nova Member Posts: 152 Arc User
    edited October 2021
    Can the unbind tokens be used to unbind Dread Vault and all old dungeons(including og CN) from Tales of Old and bind them to the queue system in the game? :)

    all jokes aside though.
    Will this unbind token change the binding status of something that's Character Bound to Account Bound?
    Will this unbind token change the binding status of something that's Account Bound to Unbound?

    How will this reflect on people unbinding their Ring of Darkness Band of Air for like 10Mil (so people will have things they never actually did the content to even earn in the first place) - that's one of my concerns..
    You could save up X amount of AD buy the latest greatest item. but never have step foot in that content before.. and have no knowledge or experience on the content you're doing. I hope this is limited..

    Reroll tokens please
    Nlogo
    Nova - Thaumaturge Wizard
    Bardtholomew - Minstrel Bard
    Mariah Carries - Devout Cleric
    Darth Bane - Thaumaturge Wizard on Xbox
    Neverwinter's Prophet - MMO Specialist
    Discord YoutubeTwitterTwitch
  • pitshadepitshade Member Posts: 5,665 Arc User

    I guess that explains why the once tradable and collectable Elk tribe weapon transmutes have suddenly started dropping as BTC

    They've always dropped BTC when they are for the class of the character getting them, or BOE if for another class. I've gotten them both ways recently.
    "We have always been at war with Dread Vault" ~ Little Brother
  • nova#2306 nova Member Posts: 152 Arc User



    Equipped mounts and companions don't work with this system.

    Does this mean "equipped mounts and companions" only as for the ones that are currently equipped? Or what about the mounts and companions that are not equipped but they come from Juma and they are account bound? How will those factor into this system?

    Nlogo
    Nova - Thaumaturge Wizard
    Bardtholomew - Minstrel Bard
    Mariah Carries - Devout Cleric
    Darth Bane - Thaumaturge Wizard on Xbox
    Neverwinter's Prophet - MMO Specialist
    Discord YoutubeTwitterTwitch
  • ukspawnukspawn Member Posts: 426 Arc User
    This is something I’ve seen regularly requested over the years, I’ve always been indifferent to it.

    First things first, how about “fixing” all the items you’ve “accidentally” bound and never bothered to unbind? This being inclusive of bound status changes upto and including the latest mod. That’s fixing, not charging.

    Secondly, I’m worried this is a cop-out for the even regularly requested QOL changes for bound status items. Eg, “ok so we see alot of people have queried and requested a change to items that come bop that aren’t even for their class, how can we both fix this and benefit from it simultaneously?”…..

    Lastly, if done right, this could be a good thing.

    I’ve submitted numerous bug reports and feedback reports on the specific items I’m referring to above as have many others, so feel free to check.
  • darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,259 Arc User
    Caturday Survivor cape
    Lescar PvE Wizard - Sir Garlic PvE Paladin
    Caturday Survivor
    Elemental Evil Survivor
    Undermontain Survivor
    Mod20 Combat rework Survivor
    Mod22 Refinement rework Survivor
  • wilbur626wilbur626 Member Posts: 1,019 Arc User
    edited October 2021

    Caturday Survivor cape

    Blasphemy!
    Elite Whaleboy
  • liadan1984#8734 liadan1984 Member Posts: 315 Arc User
    Every. Single. Crafting Material.
    EVERYTHING that lands in the Materials Satchel.
    Just... None of it should be bound. Unbind it all.
    Lia
    Co-Guild Leader
    Ghost Templars L20
    Alliance: Tyrs Paladium
    Main: Cleric (Heals|DPS)
    Alt: Warlock
  • tamtoucantamtoucan Member, NW M9 Playtest Posts: 64 Arc User
    edited October 2021
    Have you considered AD to buy BtC -> BtA? That's a useful AD sink and should not disrupt the economy like the above is going to.

    Main use would be for transferring artifacts. I'd even be ok wth it becoming BtC again when I equipped it i.e. just being able to move mythic artifacts/etc from one toon to another.
  • justtester#3228 justtester Member Posts: 73 Arc User

    Gears from T2-T3 Hunt :p

    Yes!
    This forum is an echo chamber
  • softpaws22#7123 softpaws22 Member Posts: 3 Arc User
    Omg, it's very cool ☺️👍
  • nibs#8955 nibs Member Posts: 155 Arc User
    edited October 2021
    Im probably a minority here, but as much as there are items (mainly gear) that i want, i don't think too much gear should be able to be unbound, it takes away the grind, which at first sounds great, but once you don't have to do anything to get gear it will only be a matter of time before you get bored and stop playing, it will take away the need to actually run content to get what you need, not long before newbies start joining end game dungeons with high end gear but 1) haven't got a clue about the mechanics of the dungeon, and 2) lack skill where they just bought up all the gear and had no real experience on team play or the game etc.

    I think for this, the most recent mods gear shouldn't be able to be unbounded until the next 2 mod release. This means players will still have an incentive to try and get that gear they want, and when they get it they will feel a a sense of achievement. I still haven't got the Rib Cage, i don;t want it just handed to me, at least let me help out in a hunt or have the hunt lures etc to earn it, but 2 mods down the line, sure, i'll take it if i still need it, but by then i may have a better option from the newer mods released.
  • nibs#8955 nibs Member Posts: 155 Arc User
    edited October 2021
    Also to add to my previous comment, another way you could do it is, you can't equip a piece of previously bound gear you have bought unless you have at least completed the mod it is from. So for example, i want the Devils Rib Cage, so i can buy it from someone who unbounded it, but you're UNABLE to equip it until you complete the main mod story it is from("you must complete descent into avernus to equip") . This stops newbies just running around in end game dungeons doing nothing but dragging the whole team down. Or both my ideas, you can't unbound a new mods gear until the next mod releases AND the buyer can buy it BUT can not equip it unless they have completed the story the gear is from.
  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User
    tamtoucan said:

    Have you considered AD to buy BtC -> BtA? That's a useful AD sink and should not disrupt the economy like the above is going to.

    Main use would be for transferring artifacts. I'd even be ok wth it becoming BtC again when I equipped it i.e. just being able to move mythic artifacts/etc from one toon to another.

    its all connected to players using more cash to get zen and sell unbound items in auction house such as hunts gear, mithic artifacts, legendary artifact weapons, legendary belts and necklaces, change unique btc items in game, it all related to make them even more money with this unbind system, they could have gone with ad sink system(like: coal ward- 650k ad to remove bind status) but prefered a zen(player personal cash) sink sytem, now imagine how many future btc item they are gonna add in the future to sunk player cash for zen...
  • hastati96hastati96 Member Posts: 498 Arc User
    edited October 2021
    One concern is that you don't have to play the game anymore if you are 'rich' because you can buy everything with AD instead of having to play the content.

    It woud be great if you could unbind equipment that are part of an appearence library of a character. This would bring a lot of old transmutes back to the market.

    A summary of items that are interesting of being unbind.
    • Armor / Weapon enchantments (there are MANY bound versions due to exchanges that happened in the past)
    • Event items like Alliance Battle Horn
    • Avernus hunt gear (which is currently BoA on drop)
    • Vault of Stars rings
    • (all the things wilbur626 has already mentioned too!)
    • As mentioned above, items from the appearance library
    • Any character and account bound gear, including Companion Gear, Artifacts, Shirts, Enchantments, etc.
    • Lionheart and Celestial weapons (finally would be a reason to farm the trials again)
    Post edited by hastati96 on
    Nero - Palacetamol - Essence of Aggression
  • rikitakirikitaki Member Posts: 926 Arc User
    edited October 2021
    The main reason people called for an unbind token was for purposes of transferring your progress to your alt when your main got boring/was nerfed into oblivion. From this perspective companions and mounts are the main article,... so if that is unlikely, we are talking about absolutely minor improvement/payed fix for the intentional bugs.

    The catch here is: you should not be able to unbind anything that drops BTA/BTC, as an ability to do that would straight down defy the reason why it dropped bound in the first place.

    The items that appear only in the condition BTA on pick-up... should not be able to roam free without any binding status - if there is any underlining reason to enforce the BTA status. If there was no such reason for making them BTA in the first place, start the changes by removing the original drop bind condition...

    So, from the player's perspective... a good start would be to stop any drops being BTC on pick-up. Once we are there, you can introduce tokens that change bind status of used equipment from BTC to BTA (to be able to transfer any gear/artefact that you have once worn to a different char).
    Post edited by rikitaki on
  • ifantomen#9905 ifantomen Member, NW M9 Playtest Posts: 31 Arc User
    For someone who's been around a "few" years I'd absolutely LOVE to see artifacts, both fresh and refined/upgraded become unbound. Maybe not completely to the point you can trade/sell them, but bound to account please? I can't stress how many maxed out artifacts i have laying on characters I simply don't play anymore. Let us finally move those between characters! Aswell as weapon/armor enchantments that at some point have become bound, obviously. *crossing fingers*
  • fritz#8093 fritz Member Posts: 439 Arc User
    hastati96 said:

    One concern is that you don't have to play the game anymore if you are 'rich' because you can buy everything with AD instead of having to play the content.

    I don't think that's a valid concern. I always find myself in that situation every day and often choose the hard way because it feels more rewarding having worked for something. I also manually did the Echoes campaign although spending 1k ZEN is really a cheap way to bypass it. But then what are you going to do for a month until the next chapter drops?
Sign In or Register to comment.