Jewel of the North Preview Patch Notes: NW.131.20211003a.1

terramak
terramak Member, Cryptic Developer Posts: 976 Cryptic Developer
Patch Notes: NW.131.20211003a.1
Patch notes are written relative to: NW.131.20210906a.13

[Edit 2021-10-11 at ~11:03 AM PDT: Added:
HUD
  • The mail indicator has been gently nudged to stop showing the unread indicator once mail has been read.
]


Highlights
Professions
A whole lot of changes have been made to the Professions system, so we’re breaking it out into its own category at the bottom of these notes. For more context and to give feedback, check out the thread: Official: Masterwork Professions Changes

The Reaper's Challenge
A new kind of queue has been added called the Reaper's Challenge. This queue provides a daily challenge for daily rewards. For more context and to give feedback, check out the thread: Official: The Reaper's Challenge



Release Notes

Content and Environment
General
  • Miscellaneous typos have been addressed.
Echoes of Prophecy
  • Discovering the Plot: Quest drop credit has been changed to allow for easier quest completion.
  • The Cultists in the Neverwinter Graveyard, Ebon Downs and Icespire Peak will now respawn 10x faster to help ease quest progression.
  • Woven Disturbance: Quest drop credit has been changed to allow for easier quest completion.
Leveling Adventures
  • Icespire Peak: Rime Hound Den is now consistently called Rime Hound Den, even in the instance name.
  • Kavatos will now talk to characters that are under level 20. He wasn't purposely ignoring you, honest!
  • The Plague Tower: There’s no longer a non-interactive treasure chest at the end of the instance.
  • Vellosk: Hunter’s Path: Some plants no longer dramatically respond to wind/physics.
  • Various minor flow and polish issues have been addressed.
  • Various references to old mechanics have been updated.
Achievements
  • (Console only) The Xbox achievement and PlayStation® trophy Daily Affirmation will now complete for players who have completed the leveling quest Five Keys to Success.

Combat and Powers
Classes and Balance
  • Fighter: Fixed an issue where the Hacking Frenzy power found on various orcs in the game would cancel the animation for Block and Dig In.
Companions
  • Abyssal Chicken: Swarm now deals damage appropriate for its strike-and-bleed functionality. The combo previously incorrectly dealt about twice the expected damage.
  • Alchemist's Discipline now uses the correct icon.
  • Aranea: This companion’s powers have been adjusted to improve graphical performance. There is no expected change in damage output.
  • Cold Iron Warrior: Spinning Strike and Iron Strike have been adjusted to deal damage appropriate to AoE powers.
  • Dedicated Squire: Smite now deals damage appropriate to an AoE attack, rather than single-target.
  • Dedicated Squire: Smite no longer mentions poison and acid.
  • Displacer Beast: This companions powers should now flow better, and deal damage in line with other companions.
  • Etrien's Exuberance should now increase in Item Level when upgraded to Mythic.
  • Myconid: This companion’s powers have been adjusted to improve graphical performance. There is no expected change in damage output.
  • Siege Master: Siege Catapult should now deal proper damage.
  • Razorwood: This companion’s powers should all properly be used, now.
  • Xuna: Bloodbath no longer deals damage as if it were a single AoE, with each attack.
Enchantments and Enhancements
  • Bilethorn Enchantments now properly lower enemy speed instead of raising it.
Item Powers
  • Sleeping Phial and Paralyzing Phial
    • Removed all level restrictions for targets. Higher rank phials now have longer durations but phials will function on all enemy levels. Durations range from 8-18 seconds.
    • Removed incorrect information that Paralyzing Phial's effect will end early if the target receives damage.
Racial Traits
  • Darkfire will no longer stack when applied by multiple drow.
  • Faerie Fire will no longer stack when applied by multiple Menzoberranzan Renegades.


Enemies and Encounters
General
  • Significantly reduced Ranged Attack and Poison Arrow damage on a majority of archers throughout the game.
  • Fixed an issue that was causing the Poison inflicted from Poison Arrow to do a lot less damage than was intended.
  • Fixed an issue where drow were incorrectly categorized as fey, causing them to be affected by powers that increase damage to fey and counting towards fey kills on the Slayer Achievement.
  • The AI for many ranged enemies throughout the game has been adjusted to reduce the likelihood that they'll stand in exactly the same location and be hard to differentiate or target.
  • Humanoids: Reduced Charge power damage by 25% on many humanoids throughout the game.
  • Magma Brute: Hurl Magma: Fixed an issue where the damage area indicator would persist after the power was completed.
  • Trolls: Increased damage of Bull Rush power.
  • Raptors and Striders: Reduced Dash damage by 40%.
  • Raptors and Striders: Reduced Break damage by 40%.
  • Strongholds: Corrected faction of orc enemies to "Many-Arrows Orcs" (from “Many-Arrow Orcs”).
Castle Never
  • Increased health of zombies during Death Spheres.
  • Tal’Gath the Undying: Chains of Undeath will now repel players standing near each other on activation to avoid instantaneous explosions and sadness
  • Orcus: Chains of Undeath will now repel players standing near each other on activation to avoid instantaneous explosions and sadness.
  • Orcus: Added a 3 second delay between completing the cast Power Word: Kill and summoning Annihilation Orbs.
Icespire Peak: Goblin Warrens
  • Murgal Mawcram's damage has been increased.
  • Murgal Mawcram learned a new ability!
Icespire Peak: The Frozen Heart (Story)
  • Grast the Gut-Cruncher: Increased base damage.
  • Grast the Gut-Cruncher: Significantly increased health.
  • Hrimnir: Significantly increased damage of Melee Attack.
  • Hrimnir: Significantly increased damage of Ice Bolts.
  • Hrimnir: Fixed an issue that was causing Pillar of Ice to do trivial damage.
  • Winterforged Golem: Significantly increased hp.
  • Winterforged Golem: Increased base damage.
  • Winterforged Golem: Increased damage of Ice Field power created by Charge.
Icespire Peak: The Icehammer
  • War Troll: Increased base damage.
  • War Troll: Increased damage of Bull Rush.
Icespire Peak: The Icy Guardian
  • The Rime Hound: Increased damage of Lunging Bite power.
  • The Rime Hound: Increased damage on the Ice Field power left by Freezing Breath.
Lair of Lostmauth
  • Dragonsoul Veshal: Increased hp.
  • Dragonsoul Veshal: Now immune to Control powers.
Rise of Tiamat
  • Tiamat's Aura damage has been significantly reduced. It'll still hurt a lot so it's not recommended to bask in her presence.
  • Warning decals should now display correctly.
Shores of Tuern
  • Fixed an issue where Garakas would move while doing his Fire Breath attack
  • Adjusted Garakas' AI so he's not so keen on getting into melee range. Personal space, buddy!
Spellplague Caverns
  • Kabal
    • Fixed an issue that was causing Kabal to do significantly less damage than intended.
    • Significantly reduced Kabal's hp in each of his three forms.
    • Flamehexes will no longer leave their spawn position during Kabal's Trial by Fire phase.
    • Fixed an issue where Kabal would get confused and stop attacking his target if he teleported to the far side of the arena.
    • Fixed an issue that was causing Great Cleave to do trivial amounts of damage.
    • Fixed an issue that was causing Searing Chains to do much less damage than intended.
  • Giant Nothic Stone-Eye
    • Fixed an issue where the boss would sometimes stop taking actions after getting hit with Petrify.
  • Nostura
    • Fixed an issue that was causing Nostura to do significantly less damage than intended.
    • Increased HP.
    • Nostura will now always cast Stone Eye prior to charging up Planar Prominence, providing a guaranteed opportunity to remove Rampant Curse.
The Chasm: Cathedral of Madness
  • Senobith the Corruptor: Increased base damage.
  • Senobith the Corruptor: Increased damage of Blue Fire and the DoT it imparts.
  • Senobith the Corruptor: Increased damage of Burst.
  • Senobith the Corruptor: Increased damage of Fire Ball.
The Chasm: Plaguefire Ruins
  • Trokar the Firestarter: Increased base damage.
  • Trokar the Firestarter: Fixed an issue that was causing the Pillar of Blue Fire to do trivial damage.
Vellosk: Gray Wolf Den
  • Regdar Thunderfist: Adds in the fight now spawn in timed waves as opposed to individual respawns.
Vellosk: The Shadowkeeper's Temple
  • Markela Whispersoul: Fixed an issue that would cause the Markela to occasionally stop attacking momentarily.
  • Markela Whispersoul: Added new powers.
  • Markela Whispersoul: Increased damage and increased attack speed.
Vault of the Nine
  • Xanthalax: Increased hp and damage.
  • Xanthalax: Increased damage of Eyes of the Beholder power.
  • Xanthalax: Increased damage of Bite power.
Well of Dragons: Exterior
  • Demonic Heroic Encounters: Bonus Glabrezu boss is now immune to control powers.
Well of Dragons: Cult Prison
  • Prison Warden: Increased hp.
Well of Dragons: Thayan Magical Shelter
  • Grand Summoner: Increased hp.
  • Grand Summoner: Increased base damage.
  • Grand Summoner: Increased the DoT damage from Disintegrate.
Well of Dragons: The Drake Pens
  • Master Alchemist: Increased hp.
Undermountain Expeditions
  • Decreased HP on the boss, Yauhkuay.
  • Fixed an issue where occasionally an invisible "New Critter" nameplate would show up briefly.
  • Increased HP on the following mini-bosses:
    • Alpha Fang
    • Battle Troll
    • Daughter of Lolth
    • Deep Lord
    • Drider
    • Elder Fang
    • Greater Bone Golem
    • Hill Giant
    • Juggernaut
    • Ogre
    • Raid Leader
    • Undead Beholder
    • Undead Ogre
    • Veteran Rider


Items and Economy
Artifact Equipment
  • Exalted Weapons now update collections for lower quality versions of the same weapon.
  • The Mastered Obsidian Mekatl now properly displays an artifact icon.
Events
  • Starlight Parcels and Starlight Bags now always drop an item from the reward section, whether or not the Winter Festival event is running.
Legacy Campaigns
  • Breyer's Draconic Investigations: Now correctly states that it drops in the Lair of Lostmauth dungeon when inspected in the Tyranny of Dragons campaign.
  • Haarl's Treatise on Dragonkind: Updated drop location to refer to actual name of Skirmish, The Shores of Tuern.
  • Haarl's Treatise on Dragonkind: Removed reference to specific boons unlocked, it just simply says its need for boon unlocks now.
  • Dragon Bone: Removed reference to dragon hoards that were removed from the game.
  • Incantations of the Dragon Queen: Removed reference to specific boons unlocked, it just simply says its need for boon unlocks now.
Lore
  • Blacklake Histories vol. 2 is no longer labeled the same as the first volume.
  • Removed Battle Tactics for the following bosses:
    • Traven Blackdagger
    • Ethraniev Marrowslake
    • High Priestess Syndryth
    • Garakas
    • Tiamat
    • *Players that already have these Battle Tactics will retain them in Lore.
  • Fixed grammar issues in Ethraniev Marrowslake's Battle Tactics for posterity
Miscellaneous Text
  • Mark of Potency, Ranks 1 & 2: Removed reference to Leadership.
  • Enchanting Stone, Rank 3: Removed reference to Leadership.
  • Seal of Triumph: Removed reference to Trade of Blades.
  • Various grammatical and spelling errors have been addressed.
Mounts
  • Fixed an issue where the Noble Pegasus was displayed as "Armored Pegasus" in the Stable.
  • Trained Grizzly: This mount’s location has been updated in Collections.
Wondrous Bazaar
  • Change Appearance Tokens are no longer purchasable, as players can now just spend Astral Diamonds directly through the Tower of Alteration. Existing tokens can still be used for appearance changes.
General
  • Adventurer's Rewards no longer have an item level, and no longer state that they can be opened when you are above Level 20.
  • Account versions of the following companions can now be redeemed at the Reward Claims Agent for those who had opened the packs:
    • Dedicated Squire
    • Red Slaad
    • Deva Champion
    • Werewolf
    • Hunting Hawk
    • Erinyes of Belial
    • Greenscale Bowman

User Interface
Calendar
  • Hourly events should show up again.
Character Sheet
  • Slotting an enchantment on another enchantment should no longer bypass Item Protection to destroy the item.
  • There should no longer be any remaining references to purchasing Retraining Tokens from the Zen Market, as they’re no longer available for purchase.
Emotes
  • The Heart Shape emote now has a text line accompanying the emote.
HUD
  • The mail indicator has been gently nudged to stop showing the unread indicator once mail has been read.
Infusion
  • The Mysterious Artificer in Port Nyanzaru will once again properly show the Item Level of items being infused.
Item Preview
  • Resolved an issue where inspecting companions from some stores could bring up an empty or incorrect companion window.
Quest Path
  • There should be fewer cases where the Quest Path leads to a door or teleporter that isn’t currently usable.
Tower of Alteration
  • Players can now spend Astral Diamonds directly from the character customization screen to apply changes, in addition to spending a Change Appearance Token.

Professions
Masterwork
  • An exchange for Masterwork I - III and Chultan books is now available at the Artisan.
    • Resources in these books have been removed.
    • Existing resources on players will not be removed, and can be sold or created used as needed.
    • Certain High Quality resources that have been removed from the recipe books can now be exchanged for new resources.
  • An exchange is now available at the Traveling Merchant for Masterwork I - III.
  • Masterwork IV and V are now known as "Chultan Masterwork".
  • Masterwork Recipe Books will now be purchasable from the Stronghold Artisan for Astral Diamonds.
    • Stronghold Masterwork recipes will be purchasable for 100,000 Astral Diamonds per book.
    • Masterwork of Sharandar recipes will be purchasable for 500,000 Astral Diamonds per book.
  • The Stronghold Artisan will no longer require players to complete a storyline in order to attain Masterwork Recipes.
    • As a result, those recipes have also been removed from the books that require the missions.
  • Stronghold Masterwork recipe books are now purchasable at The Artisan for every profession.
    • The Stronghold Masterwork books require purchase in order.
    • Example: Stronghold Masterwork - Alchemy II requires the purchase of Stronghold Masterwork - Alchemy I
  • Masterwork tools and Masterwork fashion are now available for purchase at the Stronghold Artisan for 3000 Guild Marks.
    • These Masterwork tools and fashion were previously attainable from questlines available at The Artisan.
    • The +40% Quality Bonus has been removed from the description of these Masterwork tools.
    • They now have the Special Skill: Recycle at 10%.
  • Temporary Structures now require mastery of Stronghold Masterwork II recipes.
  • Chultan Wootz Ore can now be gathered with the Explorer's Charts: Omu.
  • Stronghold Temporary Structures have been updated with Chultan Masterwork resources.
  • The Lichstone recipe now requires 3 Lichstones and no longer requires Artisan's Enamels to craft.
  • The Brilliant Beads recipe now requires 4 Red Rogue and longer requires Scintillant Glass to craft.
General
  • Gathering Deer Skin now requires a crossbow instead of a scythe.
  • The Stronghold Outfitter no longer requires the following items or the purchase of Artifact items:
    • Stronghold Wizard's Armaments
    • Stronghold Warlock's Armaments
    • Stronghold Rogue's Armaments
    • Stronghold Paladin's Armaments
    • Stronghold Hunter's Armaments
    • Stronghold Guardian's Armaments
    • Stronghold Fighter's Armaments
    • Stronghold Cleric's Armaments
  • The Generalist no longer sells the following Explorer’s Cases:
    • Explorer's Case: Bryn Shander
    • Explorer's Case: Caverns
    • Explorer's Case: Cold Run
    • Explorer's Case: Chasm
    • Explorer's Case: Lonelywood
    • Explorer's Case: Icespire
    • Explorer's Case: Vellosk
  • Miscellaneous text fixes.
  • Parchment is now listed before Mithrus Index.
  • The following explorer's charts are no longer available to purchase at The Generalist until a later date.
    • Explorer's Case: Sharandar - The Ruins
    • Explorer's Case: Sharandar - The Grove
    • Explorer's Case: Sharandar - The Mire
    • *Players who already own these charts can complete theirs.
  • The 6th resource node should now be available to collect on the mission Explorer's Chart: Sharandar - The Ruins.
  • A resource node Explorer's Chart: Shararandar - The Mire has been adjusted to make it easier to collect.
Events
  • The following items are no longer craftable during Summer Provisioning tasks:
    • Sunite Garb (Temporary)
    • Sunite Pants (Temporary)

Performance and Stability
General
  • More stability issues in the graphics system have been addressed.
  • Various optimizations have been made to the user interface. Of particular note will be issues where the power tray doesn’t update as expected; we’re keeping our eyes open for feedback along those lines.
Post edited by terramak on

Comments

  • irene#2829
    irene#2829 Member Posts: 99 Arc User
    edited October 2021
    Awesome work devs! It's a long list with so many improvements. <3
    Post edited by irene#2829 on
  • euphora#6420
    euphora#6420 Member Posts: 37 Arc User
    Thank you for all those changes. And thanks for fixing the item level of Etrien's player bonus. Great work! :3
  • silverrrrrrr
    silverrrrrrr Member Posts: 145 Arc User
    very nice patch notes, thank you! excited not to have "instantaneous explosions and sadness" in castle never anymore.
    Leader of Heralds of Lurid Dusk

    Silv3ry on YouTube

  • b3yz4de
    b3yz4de Member Posts: 12 Arc User
    Hello, is there any plans to make UI less fps hungry? for example when i press B (inspect mode) i get about 15fps more than i have with UI on... its really a killer on not high end PCs
    thank you
  • crypticpop#7861
    crypticpop#7861 Member, Cryptic Developer Posts: 24 Cryptic Developer
    b3yz4de said:

    Hello, is there any plans to make UI less fps hungry? for example when i press B (inspect mode) i get about 15fps more than i have with UI on... its really a killer on not high end PCs
    thank you

    Always! You'll notice that in the last line of these patch notes we've done some UI optimizations this update and one was specifically for the power trays to be checking less data every frame. It's a continuous battle!
  • justtester#3228
    justtester#3228 Member Posts: 69 Arc User
    terramak said:

    Nostura will now always cast Stone Eye prior to charging up Planar Prominence, providing a guaranteed opportunity to remove Rampant Curse.

    You had to do this before The Redeemed Citadel was started. ..Well, at least it's fixed now. I hope in some day you will also fix aggro issues with Kabal and Strahd's sister.
    This forum is an echo chamber
  • ukspawn
    ukspawn Member Posts: 426 Arc User
    Oh nice! Great work, absolutely steps in the right direction that many have been waiting to see. I was watching the mmobomb? interview not that long ago where it was mentioned about some upcoming patch that would be very appeasing, stoked to see it in writing.

    It's refreshing to see "old content" getting the tlc it needs and hopefully this is merely the beginning (:

    I've read through once and tried to take it all in but likely will need to go back through as probably overlooked some things but in regards to the masterwork changes, I noted the exchanges for some of the changes but wasn't clear on an exchange for the Explorer cases?
    Basically will be there an exchange for explorer cases pre-existing and/or can they still be used to obtain the old? resources to then exchange?

    Again great to see these changes coming and if we're to see more of this moving forward, will we see any of the following looked at? (specifically post mod 21 issues/changes)

    - Bound status changes to items, either resulting from the mod 21 change over and/or where deemed qol (eg Bel weapon transmutes)
    - Old currencies and old quest counter-parts (will we see old bounty currencies addressed and things like the Elemental Evil weapons)

    I won't go on because I've posted this that and everything prior, those 2 points alone can be heavily expanded upon when looked into.

    Again, great work (:

  • mparcher#3106
    mparcher#3106 Member Posts: 141 Arc User
    The Drow race was recently improved which enticed many players to purchase a racereroll. Will those player receive a a free racereroll so the appearance of a bait and switch sales tactic isn't perceived by the player base?
  • arazith07
    arazith07 Member, NW M9 Playtest Posts: 1,445 Arc User

    The Drow race was recently improved which enticed many players to purchase a racereroll. Will those player receive a a free racereroll so the appearance of a bait and switch sales tactic isn't perceived by the player base?

    And quite a few people were saying that this was going to be fixed. It was obvious from day one of this appearing that it was not intended to work this way.
  • pherrow
    pherrow Member, NW M9 Playtest Posts: 403 Arc User
    Heyyyy, thanks for all the wondeful changes. I appreciate investing in companions and waiting for you guys to smash them. I know I know, they were "fixed" after being broken for so long. Anything else broken out there that we might not know about that will be fixed after a year or so? Nevermind, forgot you like to leave those things broken so they gain favor in the community and you guys can earn some of that cheese $$.

    Sorry if this is supposed to be a good feedback only thread. But yea some lore fixed, nice, archers no longer hiding amonst themselves, nice, CN mechanics doing proper mechanics things and such, nice. Bravo guys, Bravo.
  • mushellka
    mushellka Member, NW M9 Playtest Posts: 357 Arc User

    The Drow race was recently improved which enticed many players to purchase a racereroll. Will those player receive a a free racereroll so the appearance of a bait and switch sales tactic isn't perceived by the player base?

    You was playing on a bug and demand for recompense after they fixed it? Lol, HAMSTER. . .
    Amazing :D
    Better to feed the troll than listen to the idiot .
  • tamtoucan
    tamtoucan Member, NW M9 Playtest Posts: 64 Arc User
    Good work. Since companions seem to be getting looked at I reported this a while ago now

    https://arcgames.com/en/forums/neverwinter#/discussion/1259874/panthers-instincts-companion-equip-power-has-no-effect
  • sergey235711
    sergey235711 Member Posts: 138 Arc User
    Companions became broken after your attempt to fix them

    I used 130k damage from ability with 20 seconds cooldown as a base to compare abilities damage. (Whirlwind of Blades from Regis companion).


    Xuna:
    Issue: her ability Bloodbath dealing too hight damage. It has 18 seconds cooldown and deals ~380k damage. So it seems it deals x3 more damage than intended.

    Expected result: damage from Bloodbath reduced in x3.

    Current result: damage from Bloodbath reduced in x15.


    Cold Iron Warrior:
    Issue: his spinning ability deals x4 damage (many companions have the same issue).

    Expected result: damage from Spinning Strike reduced in x4.

    Current result: damage from Spinning Strike reduced in x10 and additionally damage from Iron Strike reduced in x3.


    Black Ise Prospector:
    Issue: his spinning ability deals x4 damage (many companions have the same issue).

    Expected result: damage from Spinning Pick reduced in x4.

    Current result: damage from Spinning Pick reduced in x9.


    Abyssal Chicken:
    Issue: Swarm lasts after 5 seconds instead of 10 (and deals 6 hits instead of 11), but damage from each hit adjusted for ability with 35 seconds cooldown and 11 hits.

    Expected result: duration of the Swarm will be increased back to 10 seconds.

    Current result: damage from Swarm reduced in x2.


    Razorwood:
    I didn't find any issues with his abilities before patch. (And it haven't got high dps, it has same dps as have normal companions).

    After patch: damage from all his abilities reduced in x3.


    Siege Master:
    Siege Catapult now deals damage, but the damage is very low. In addition after patch Siege Master's AI became broken and now Siege Master uses only his Siege Catapult ability (can't use other).


    Dedicated Squire:
    Issue: acid from Smite deals incorrect damage: seems it was fixed.


    Displacer Beast:
    Issue: very low damage: seems it was fixed.


    I didn't check all companions, so maybe something become broken too.
  • sergey235711
    sergey235711 Member Posts: 138 Arc User
    Spellplague Caverns bugs:

    Kabal completely ignore tank aggro, so it strikes dps or healer. Kabal oneshot dps in the Reaper's Challenge mode which makes hardly possible to complete this dungeon.

    Giant Nothic Stone-Eye:
    All his aoe deal too high damage (~1M in the Reaper's Challenge mode), so they always kill all players.

    Stone-Eye mirrow reflecting: after reflecting boss Stone-Eye ability all players and boss will be turned to stone. But stone debuff ends from boss earlier than from players, so boss always kills players afters reflecting because players can't do anything at this moment.
  • liadan1984#8734
    liadan1984#8734 Member Posts: 277 Arc User
    Masterwork Recipe Books will now be purchasable from the Stronghold Artisan for Astral Diamonds.
    Stronghold Masterwork recipes will be purchasable for 100,000 Astral Diamonds per book.
    Masterwork of Sharandar recipes will be purchasable for 500,000 Astral Diamonds per book.


    Unable to purchase the Masterwork of Sharandar recipes.
  • admiralwarlord#3792
    admiralwarlord#3792 Member Posts: 545 Arc User
    They could also fix companion Stalwart Golden Lion and its Aurulent Roar power that deals 0 damage. Thank you very much in advance.
  • kaksika88#1477
    kaksika88#1477 Member Posts: 32 Arc User
    edited October 2021
    Will be a change about the binding statuses of the old transmutes so we can get those to our old characters? Currently they're bound to characters on pickup.
  • polysatyr81
    polysatyr81 Member Posts: 149 Arc User
    I don't understand why you would want to increase the damage and stats of the Dungeons for story mode when you're a low level character doing them to complete the story. They are hard enough as it is for beginners. Some of us are lucky and we're running alts through that have the gear and gems given to them by our main characters but I think this will make progression harder for people brand new to Neverwinter. I'm just glad you didn't make Throne of Idris harder. The Direhelm forge area is annoying doing it as a single player.
  • shirghe#4424
    shirghe#4424 Member Posts: 59 Arc User
    terramak said:

    • The Lichstone recipe now requires 3 Lichstones and no longer requires Artisan's Enamels to craft.
    • The Brilliant Beads recipe now requires 4 Red Rogue and longer requires Scintillant Glass to craft.
    Lichstone Enamel, Red Rouge.
This discussion has been closed.