I have been playing with a "DPS" tank setup lately, and I have been looking at the less used powers/feats in the Vanguard arsenal. I found that some of the unpopular powers (Kneebreaker for example) can be extremely good, and that some powers are just really bad for all build variations (Knights Challenge and Shield Slam).
When testing different feat setups, I found something that puzzles me :
Im having a real hard time figuring out when a Vanguard tank should be using the feat "Deep Breathing".
For this feat to reach its maximum potential I have to Dig In for 9 seconds. 9 seconds with zero damage dealt or threat generated is "rewarded" with a damage increase of a whooping 12% for 10 seconds.
The alternative feat that unlocks at level 20 "Shake it Off" increases the Vanguards hardest hitting threat generator damage by 60%
As Retaliate can be used every 10 seconds, effectively making it the Vanguards 4th encounter power, increasing its damage by 60% is a huge boost.
Comparing the two feats up against eachother in a timeframe of 1 minute yields the following results :
Slotting the feat "Shake it Off", increases the damage dealt in the test window by 15,7%
Slotting the feat "Deep Breathing" DECREASES the damage dealt in the test window by -17%
Difference in damage dealt when comparing the two feats : 32,7%.
This means that slotting "Deep Breathing" is ALWAYS a bad choice, both for traditional tanks and tanks focusing on offensive stats.
has stated several times that they are willing to make adjustments to classes based on feedback I'm hoping that this particular feat will get some attention.
I would suggest changing the feat to give a flat damage boost of 20% that is activated after Retaliate hits an enemy. This would make "Shake it Off" the optimal choice for tanky tanks due to low offensive stats, and "Deep Breathing" the goto alternative for the offensive focused tanks.