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Quality Of Life Improvements Ideas


-make a new module for f2p and premium/vip like Guild wars 2 where f2p account has some benifits and some restrictions the same goes for premium players or vip players
for example..f2p account cant exchange ad for zen anymore but they have their Rad cap per day increased to 200k
while premium accounts which are the accounts that paid for vip can exchange zen for ad and vice versa but they maintain their Rad cap to 100k per day
there will be 2 types of premium accounts...one with vip on in which they will be called subscribed accounts ....the other is every account that purchased vip and ran out of it they will be called premium accounts
in which the only differance is the vip benifits ahm a key everyday ahm

-every week there will be a rotation on the wondrous bazzar in which random items from the Zen market will be put until the next rotation including keys / charecter slots / premium races except for assimar and metalic dragonborn...etc like 3 items every rotation to be purchased with ad and ofc their prices should be the exact amount like 500zen race is 375k ad atm

-make a universal price for Ad to zen like 500-1

-make a mob loot system where certain materials/substains/items can be droped from enemies aside from bosses

-make all professions more important like taking away every potion buff food vendors except for the execlusive ones and making the only source for potions/some buff foods every player that focused on alchemy as their main profession and make profession more relyent on each others like the only source for profession tools will be weaponsmith players will no longer get armor/weapons drops except for the artifacts and exclusive drop ...lures/currency ...etc instead they rely on armors and weapons crafted by players the same goes with other profession like alchemy boosts all profession with supplements/enchancing potions while armorsmith and weapon smith rely on each other leathel work tailoring relying on each other and like that

-masterwork should maintain its difficulty so only the worthy is able to master his/her profession

-make invoking more benificial even tho atm there is a chance to get a blue ward but people are still slacking on doing it including me ofc lol... like really who would want to buy dyes if they can get it straight for the AH overhauling the invoke system would do great like keep the companion add an exclusive invokers set exclusive mount and change the weapon as well

-make mounts/companion upgrades less grindy except from legendary to mythic upgrades leave those at the same grindy lvl

-Seperate /add more restrictions to pvp where f2p account get queued only with other f2p accounts and premium accounts the same

-most items from the zen market can be tradable
-Vip/Subscribed players get to have their Rad cap increased depending on their vip lvl up to 150k more rad per day

-seriously update old sets like orcus /valindra/lostmouth at least boost their item level to match current best in slot sets and let the players choose how they want to spec their chareceter not how you like to

-Rework the old dungeons make them more appealing so people would enter them and have fun rather than leaving at the start because they dont like the dungeon

-rework every classes paragon paths so each 2 have their own appeal or even add a 3rd paragon path of each class to increase the diversity of each one

......What do you think of those? are they fair from both prespectives f2p and subed? put your own on the comments........

Comments

  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User
    - the invoking could be transformed to a daily login duration, were player is active on that character/account and it unlocks the rewards and stops timer if player logs off and continues the timer if player comes back on same day, resets each day;

    - the old dungeons need a hardcore reward like they did in vos and use transmutes removed from their original maps to make new pieces of gear/weapons with unique equip bonuses;

    - set bonuses(belt and necks) need to have same item level overall and maybe make them go mythic quality were they lose item level and combined rating and give % values instead;

    -Masterwork should be maxed at rank 5, rank 1: chance for +1 overall items, rank 2: chance for +2 overall items, rank 3: chance for a +3 overall items, rank 4: chance for +4 overall items, rank 5: chance for a +5 overall items, these masterwork affect events items aswell, to were player can get a max of +5% to certain food/elixirs, etc. items, +100 item level per rank, max +500 item level at a +5 version of gear/weapon

    -the mob loot system maybe add unique profession recipies that can be added to certain professions and can be sold on ah if player already has in his professions list;

    -making ad to zen exchange exclusive to vip makes no sense to vip players, most of vip owners are cash users that will make more ad of rare zen store items sold in the ah rather than the zen to ad exchange.
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