What I mean is: The random queues is now only a random dungeon or skirmish.
Cool would be to have a random queue where you can not queue up as a group so you have to queue alone.
It should give more AD and it would help lower Ilvl players to get in queues more often.
Because people make premade groups the queues have very high waiting times to pop.
If you are single player or new player and can't get into dungeons then you will quit the game after a while. Noone wants to wait forever to run a dungeon.
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So you think people will just be like "damn, I can't que with my friends. Might as well just que in and carry new players"? I think those folks will quit instead. Or whatever content that remains outside of your above requirements will be qued as a premade. And before you reiterate on giving more AD...AD isn't worth it if you have to spend over an hour to get even 50k running with nothing IL level 5s. Even if your ques popped instantly, some might just find that an hour+ run isn't worth the trouble. Especially for rough AD.
But at least you think like cryptic. Force people to help precious new players.
This prediction has come true and is the sole reason the RQ now lists Tanks instead of Healers as the bonus class.
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The fact that the stamina bar goes down fast now is also a problem for tanks and makes me appreciate @wilbur626 saying that deflect is a good stat to slot for - but you need to have a very highly specced toon to get maxed defence & awareness AND high deflect chance & severity.
This creates a cost & capability gap for new players trying the tank path, especially as other players are very unforgiving of an under-geared tank in their group. I suspect many now switch to other classes early on.
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So much hate for tanks running FBI in the old days, trying to get up that hill
My advice to players who want to run dungeons is to make an alt in a tank or healing spec for dungeon farming
With the gear you can get from seals and new leveling up rewards you can slap an alt together pretty quickly and have him ready to farm your random dungeon and trial queue.
Of course if you are set on playing a dps role finding an active alliance to play in can really help to fill some of those tank/heal spots for a faster pop
Thing is, I main almost all the classes in the game. I have dps main as well as tank main, and if anyone knows how to play their class there will be no issues with runs. The present condition is such cause of the game is slapping advanced dungeons with heavy mechanics to completely new players who does not have proper gears, set up or understanding of class or mechanics.
The only way to avoid getting HAMSTER from others is (1) to research an unfamiliar dungeon/trial beforehand so you know the mechanics and (2) understand your class mechanics/powers well enough to just maintain aggro. I mean, it really is just a case of 'stand in the right place, maintain aggro, don't die' and whilst 'don't die' is where the stats come in, the 'stand in the right place' is all about gaining that knowledge beforehand.
But an inexperienced tank stands out like a wart on the nose. An inexperienced/poor dps can hide behind the others - in fact, many random queues have 1 good dps and 2 'and also' players. A poor healer also gets more forgiveness.
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We all know (at least from stories) Mr."I-never-loose-aggro-because-I-never-hold-aggro". Ever since vos showed up, he's been gathering people in the enclave on various channels for this dungeon. Several times a day.
By the now he probably tested the entire PC community, when it comes to dps and healers. And what turned out? Everyone, without exception, is bad, terrible and sucks. Especially healers. It usually gets to the first boss and the pt falls apart. The percentage of vos completions in his performance oscillates around 0,5% which is similar to the chance of winning in shitbox
What I'm getting at. A bad tank, just like a healer will always be more visible than a bad dps. Those two paragons have to learn a new dungeon, which always happens at the expense of the rest of the pt. If people consciously playing with that person, everything is ok. If you start by cheating and pretending to be experienced, you're ruining the reputation of other tanks/healers. People are then afraid to go with random supports, it creates a vicious circle. And a lot of hate.
That's why i'm against selling rings from vos, and weapons from tomm/zariel, among other things. Because this is the only indication of experience in the dungeons at the moment. Now it's easy to make a 50+ k char for money. It's harder to know your class and do the right thing.
I absolutely cannot understand the mentality of someone who runs a support role and then plays like a prima donna.
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And when we talk about support classes, that, inho, is an art. It's the control of the environment and the smoothing of chaos that's makes a tank a tank. The healer's intuition and perception is the glue that keeps it all in check. Those smooth runs just don't seem to happen often in a pug these days. But it's awesome in the small occasions when it does.
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