It seemed like all the best new content was being shuffled over to this new title...but now:Magic:Legends is shutting down permanently.
Does this mean the NW team will get more resources for future development, or is this a sign that Cryptic as a whole is in trouble?
With players over there getting a refund on Zen purchases you could potentially see some of the players who received a Zen credit to their arc account come over here to check out a new game.
However I wouldn't expect many of the players over there to be very excited to play another game by cryptic since their last experience wasn't a very good one.
Tomm was rewarding and has done well for quite a while regardless of how bad mod 16 was, just like codg was rewarding and kept a consistent interest. Zc, defintiley not so much. Vos chase system is unrelenting grind for low low drop rates and no real rewards for repetitive play. Lets be hones loot was the incentive to gring, like most other mmo games. It was the carrot at the end of the stick. Now, people are burnt out on vos and zc from lacknor loot, and want a new trial with real rewards. But I guess thats too much to ask for.
Honestly, slapping HC onto vos isn't much of a plan for peeking player base when incentivised for dps classes primarily, similar to how celestials have no use for tanks. And bs loot offers little replay value. The only other profitable chase were hunts, but they sure broke that spirit there, now that the favors are near impossible to grind out now. Hunts for a chest that is bis giving 25% stats, nothing else gives 25%, now its near impossible to even gain, so now playing he game has has really just become self inflicted punishment... <font color="orange">HAMSTER</font> grind for chase items. Lets be honest, if Ior anyone for that matter, run a dungeon looking for an item off the loot table, after 2500 rerolls, the chase is gone, I dont even care anymore.
What the what? Who makes these decisions?
I quit back in jan other than popping in here and there for a special events (and with the removal of coupons in the last event no reason to even pop in for that) they really need a full team to revise and do another complete overhaul BACK to where they were pre mod 16.
If Cryptic was funding Magic Legends all by themselves it obviously is a major financial setback for Cryptic. It could mean less money available to fix NW.
It could however also mean NW now retains its place as the major Cryptic money maker, so there could be an increased focus on keeping NW alive.
Hard to tell. Not many games terminate as late as in beta. The game must have been really sucky.
(hahahaha) no, but seriously fallout tried that. it doesn't work. people who play this style of game aren't really interested in pvp. it's been shown over and over again.. they're sunsetting the battle royale in sept in that game.
yes just sticking with what you do well and doing that instead of reinventing the wheel is the way to go.
part of their problem with monetizing this game is they did it wrong. the store is stale and they failed to listen to the audience about what the audience wanted to spend money on. it was repeated over and over.. fashion... but deaf ears.
Fallout does a rotating package thing that seems to work well for them (artificial rarity and these are not things you can sell to other players) along with an ability to build player housing. there are all kinds of ways to make money. it may not end up being the biggest thing ever but it could have done loads better than it did.
the keys to success are looking at the competition and seeing what they're doing well and what they're not doing well at and trying to replicate the doing well part. and listening to your customer base instead of figuring you know what is best for them. or because there is a short cut you would rather take. imo the top down isometric thing they did with magic was stabbing themselves in the foot. yes there are people who don't mind it but I think many more do. it's like stepping back to 1996 and there is already a glut of that on the market so it would have to be pretty amazing to get the numbers needed and nothing about what they've done says amazing.
As for the cost, wages are not free, someone paid to make the HD teaser trailer, I could guess the project cost if I knew the exact size of their team. Only 10 programmers, in that part of the US annual wage alone is $750,000. Thomas Foss was lead on the project, any news on where he is hanging his hat now? I imagine he has job security, but I envision there was a massive layoff to cause this to happen.
I have job security, my job is security, it isn't like people plan to start behaving anytime soon.
Just killing time...
And Pre Mod 16 had multiplicative buffs for as long as I can remember (Mod 5/6).
Buffs became additive after asterdahl's kerfluffle with buffs in Mod 17. Already happened.
The zone loading screens and the server select status on PC resemble that of Magic: The Deadening.
I haven't played MTG but let me guess, they created a game that wasn't fun to play, felt like working a second job and expected you to pay $$ for some HAMSTER RNG chance at getting something.
A game should = fun to play. I think they have forgotten that and instead think its smart businesses to ram HAMSTER down ppls throats that they don't like
it basically hasn't been fun to play since mod 16 happened. a lot of people had fun with tomm but that was more hanging out with friends than the actual game play being "fun" in and of itself I think. the drama that went hand in hand with it was serious. other than that it's all been meh and getting more so as time goes on and their changes make it more and more dead. I don't think they can roll it back at this point. that's why I think it needs to be nuked and they need to start over with priorities that their population wants to play. Right now it's a game no one wants. at least that I've seen. this game is in it's death throes.
I remember the interview about Sharander Ep 1 (or 2? forgot already) about how great HEs are and all that HAMSTER and it was basically a whole interview celebrating what most people kept disliking for mods upon mods.
It's probably the management tho - the management seems to have forgotten that they are providing a service and thus somehow in need of players actually liking the content.
the cdps... pointless. the things we asked for in the end were turned around to be like what one submission out of a thousand asked for because it already fit the vision they had.
More developers will mean more hours spent fixing bugs 👍
> the problem is, it needs a lot more than bug fix to save it now.
> they are not making the game for us, they are making the game to attract investors
Nothing that is currently happening (including Magic) is attractive to investors either.
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I just came in to check on my ZAX thread, still no movement there. It won't surprise me to be two or three weeks before we get another "Hey! I got some Zen!" posting in there.
BTW I don't know when Cryptic got the new Neverwinter developer? I was out stalking my usual prey and I stumbled across this YouTube video of Neverwinter's Lead Game Designer, Salim Grant. At 4 minutes a viewer asked, "How can I make a game fun to play?" His answer should be pretty obvious... instead he says, "Fun is super subjective, but ... I don't know... you gotta ... (laughs) that's tough, whatever your design is you got to define what it is and break it down into its core components and execute on that."
No offense Mr. Grant, you never had fun a day in your life... ever, have you? This is man is the future that is soon to be Neverwinter. Best of luck to all of you!
After watching the entire video, please Mr. Grant, stay away from Champions. Thank you and best wishes to you too.
Just killing time...