So, as mod 21 is approaching, I'd like to mention something that will be an issue. And a big one at that.
The item level is crawling up, I checked myself after maxing out insignia and collars on preview - above 60k item level. Then I looked at my stats.
Comparison:
LIVE:PREVIEW:EDIT: I have noticed that I had the wrong boon equipped on Live server. But the overall loss is still 1.8-2.2% to all.
I have lost 7% accuracy when compared to Live, only a bit due to the nerf to potions.
I didn't place it in preview shard as it is an ongoing problem. In scaled instances, end game players deal the same damage as everyone else and get the same HP - but in case of DPS their defensive stats just don't go up.
Scaling is bad at the moment, it needs fixing. Badly. Otherwise we will end up with people who have higher item level just going in with no enchants, no collars, no insignia, to counter the loss of stats.
And before someone says "but you get more damage and HP in non-scaled instances" - HP won't matter, only damage will go up. The loss in defensive stats will be worse than HP loss because the damage taken will still be multiplicative. 2% less defense, minus another 2-3% in both crit avoidance and awareness, less deflects... you will take more damage than person with lower item level in a non-scaled instance due to those cumulative factors.
Critical Hit! Elven Warrior Nothing Personal's you for 725054 damage~ live server already
Comments
Boons need to be made worthwhile, seriously. Companions giving more stats than boons is a joke, we were promised and told the whole point of the rework was to make companion stats less relevant and our character's progress more important. The whole game revolves around campaigns, why are boons such low value? In a thread we were told it would be looked into changes but never heard anything afterwards.
Collars need to stop being a joke for the investment they cost and make them 75% of the rating at least. Half the ratings kill your stats. The response from devs saying "oh well, some people will remove stuff to optimize stats" is a spit in our faces as the scaling was reworked as they claim to stop people from unequipping to gain higher stats when scaled down.