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  • jorogue#1029 jorogue Member Posts: 3 Arc User
    > @"emese#4731" said:
    > Seriously DO YOU EVER PLAYED THIS GAME????? I am so furious at the moment about these hamsters you do over and over, You removing Skyhold and Mount Hotenow????? The most valuable explorer maps area for crafting resources. You already removed the Sharandar and pretty much trolled every new guild by locking up their new members to help with fey currency. And do you know that several of these areas are also part of Maze engine campaign... or you are going to remove it too? And your excuse is a BS about graphics.... LOL ... Skyhold is 1000x better looking than the new Sharandar. I just have no words for you guys any more. It is not about that things should not progress, it is about you make 1 step forward and 2 step backwards. You are butchering this game. allianeting long time players and not providing incentive for new players.

    Yeah because Trolls that look like 1950's collegiate football players are so much more graphically stunning than reptiles that look like reptiles. You're preaching to a group that doesn't know the difference between recommend and required (or and and or for that matter)
  • jorogue#1029 jorogue Member Posts: 3 Arc User
    > @"chaderickrax#3780" said:
    > The ones you're keeping - especially Whispering Caverns and Vellosk - are among the least visually appealing, the weakest in terms of overall narrative, and the most combat intensive. It genuinely feels like your true motivations are far removed from those you list.

    I happen to enjoy the calm of Vellosk and it's overall design. I could totally do without the monotonous droning of Amazing Grace being hummed by the Whispering Caverns AND certain Undermountain areas. Seriously that song stays in my head for hours and not in a good spiritually uplifting way.

    I joked about how Mod22 was probably going to just give you're character a one shot kill all get all so you didn't even have to go past the gate. Seems not much of a joke now considering my LVL13 character will just be bumped to LVL20 (max) without the need to quest any further. Which kind of sucks because I was looking forward to keeping her as a workshop build. Creating equipment for her on my main as she progressed. Looks like that's shot.

    Seems to me the company strategy is LESS about actual creative story-lines and MORE about creating flashy mounts with particle inducing lag, that has no bearing on plot, and the must have annoying companion of the week.

    If my tabletop Dungeon Master gave up on the story and concentrated on mindless, reason-less combat, we'd drop him and find a new one. Oh wait he did and so did we.
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,092 Arc User

    > @chaderickrax#3780 said:
    > The ones you're keeping - especially Whispering Caverns and Vellosk - are among the least visually appealing, the weakest in terms of overall narrative, and the most combat intensive. It genuinely feels like your true motivations are far removed from those you list.

    I happen to enjoy the calm of Vellosk and it's overall design. I could totally do without the monotonous droning of Amazing Grace being hummed by the Whispering Caverns AND certain Undermountain areas. Seriously that song stays in my head for hours and not in a good spiritually uplifting way.

    Turn the music off.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    Make the Succubi mask available in every class it is too good. Make more half-naked transmogs like archon gear? (Archon bracers, spiked collar are my fav).
    Some of vaulted transmutes I have in my bank/inventory:
    image
    image
    1 of my fav daggers is mancleaver after elven spier whatever it named:
    image
    image
    image
    image
    image
    image
    Rimuru?
    Dead 🔪
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    @someonedies I really like that mask. I am wearing that belt with the eye right now. I changed the colour to Ethereal Skies (same as the rest of my gear) with the center of the eye Red Oxide. It looks really nice. Are you saying it's going?

    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    @rockster
    I played CW before appearance changes came out, looks like I need to post Amodeus look too; CW/SW have the best transmogs IMO, easier to build what you want.
    I invest in cleric, my new toy, tbh transmogs suck here; also in barbie-doll, unfortunately every single class transmog = trash and I forced to forget about cloak.. cause Devs were never interested in fixing custom item animations between/classes/races: greatsword just pierces cloak as you run, that sucks.
    Rimuru?
    Dead 🔪
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User



    [Rothe Valley]

    Coronet of Lolth from Rothé Valley also looks nice.

  • nickybarlow1nickybarlow1 Member Posts: 18 Arc User
    The Artifact Recovery quest has you go to Blackdagger Ruins so how are new players/alts supposed to complete that quest now that you are removing that zone?
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,092 Arc User

    The Artifact Recovery quest has you go to Blackdagger Ruins so how are new players/alts supposed to complete that quest now that you are removing that zone?

    It's taken care of in the Adventurer's Guildhall.

    You're discussing Preview. Log into it and check things out.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User
    how come they didnt thought of ranking up these zones to same item level as sharandar and make us farm for those pieces of gear through the shards farm and make them have equip bonuses, im sure these zones would increase in popularity and players would be thrilled to play these zones for the storyline quest and the farming of the reworked gear that we use as transmogs
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,092 Arc User
    Valindra is also in the Clockwork Dungeon. It's where she gets the ritual for the dracolich.

    To me, it is and always has been, that each zone is a fixed point in time during the adventurer's career. Even with the addition of the demons.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • rockster#6227 rockster Member Posts: 1,860 Arc User

    For the devs this might be hard to anticipate, because quite frankly most players are probably here much longer than any dev currently working the game. So most don't know the historical context

    This.

    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User

    The removal of some zones will be covered in an upcoming blog but it will be a major topic for a lot of players so I wanted to take the chance to provide some direct information here.
    These are the zones we have removed from the leveling flow:

    Blacklake District
    Tower District
    Blackdagger Ruins
    Helm's Hold
    Pirate's Skyhold
    Rothe Valley
    Mount Hotenow

    We did not make this decision lightly and we know there are players out there that enjoyed each of these spaces, so here are some of the reasons behind this selection. Some of these zones were selected because they are later reused in the Elemental Evil content, which is now a more accessible Adventure. Some, like Pirate's Skyhold, were selected because we didn't feel the visual fidelity and content flow were up to standards and there was real potential to reimagine these spaces in the future. And others showed that many players would not complete them according to our analytics.

    With the new Adventure system, it will be much easier for us to reintroduce content as we identify the opportunity or need. Compared to the new Sharandar, bringing these zones back would look more like a new Epic Adventure at level 20 that has refreshed rewards, a smoother questing experience, various fixes, and more polished visuals. We currently have no plans to evolve other existing adventure zones the way we did with Sharandar.

    We understand these kinds of changes have a cost, but we believe we are moving the game in a positive direction for all of our players.

    Thank you for playing!

    @eminnerdev#8159 you forgot of the vaultedchasm -spellplague cavern dungeon(this one last boss is the tentacle boss) was removed from queued content menu, you guys put the river district master version of spellplague cavern( this one is nostura as last boss) in there, you need to move river district master spellplague to advanced queue and add leveling spellplague caverns(unlock this dungeon when doing last chasm quest) to dungeon queue menu, this leveling spell plagues version was returned to players dont remove it, it already sad see 8 zones go away not dungeons aswell
  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User

    Make the Succubi mask available in every class it is too good. Make more half-naked transmogs like archon gear? (Archon bracers, spiked collar are my fav).
    Some of vaulted transmutes I have in my bank/inventory:
    image
    image
    1 of my fav daggers is mancleaver after elven spier whatever it named:
    image
    image
    image
    image
    image
    image

    would love to get all the zones with these transmute(no class locked gear) to have higher item level and farm these for their equip bonus and these zones later could have new threat that spawned there, the lizard pieces from pirate skyhold would look good on barbarians with equip bonuse that benefit the class mechanics, they could have kept these zones and raised the item level to end game item leve and make player have more content to run as endgame, the man cleaver having a damage bonus agains humanoids type enemies xD, archon bracers damage bonus to fire, water, earth and wind damage powers, succubi mask- chance your damaging songs will charm their targets(bards seduction skills ^^), collar of command - +10% control bonus, belt of the spider control - when using a control power chance to cast web on enemy target, hellfire armor - when dealing 10% of you hp as damage your fire based powers deal +5% more damage, robes of asmodeus - when your soulweave is full u gain +10% ogh for 10 sec(20s cd), when your soulsparks are full gain +5% damage for 10 secs(20s cd), so much can be done.
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    Apologies if this issue has already been brought up, but I was doing the intro questline for River Dist the other day and was sent to Blacklake I think it was (I forget but I know it was one of the maps going to be deleted) as part of that questline. It's the one where you first go to the Tower of Alteration and have the option to change your appearance and get two appearance change tokens if you elect not to change. You then go to the persistent map and then to a door and speak to the guy on the door for which you can get a title, I think it was 'Kind of a Big Deal', you go in and complete the quest and on the way back out you can get another title 'Just Alright'. You then exit and run back to the main gate and go back to PE to continue. So what is going to happen to that quest if the map is gone. Are they going to still have an empty version of it launched at the time to do the quest?
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,092 Arc User
    There are several titles you can get from the guard. All depends on how many times you kick him when he's down.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    Oh really lol. I kept kicking him until I could do it no longer.
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • alquimistgg#0914 alquimistgg Member Posts: 133 Arc User
    @eminnerdev#8159
    Perhaps over the years this subject has already arrived in the topics of this forum, but I would like to address it here now as it is pertinent to the moment of change we are experiencing and I have complained a lot to friends and guild members about it, let me know if you also agree with that.

    Why in the name of Jesus the fight against Baphomet is not a Trial?

    I think it's a simply beautiful fight with a well-crafted map arena, and it's really sad to see that it's turned into a miserable weekly quest that no one cares about. I will not go into the problematic details that have already been mentioned regarding this new leveling, in general I tend to give a positive note to this initiative, however I would like to propose a review in this line of development.
    Can the Baphomet account fight be placed as a Trial unlocked in the new Maze Engine adventure?

    When Sharandar EP2 was released I felt the same old sadness that plagued me in the fight against Baphomet, it's Matilda's lair, another semamal quest that could easily be a new Shirmish, by the way I think it would be the best shirmish in the game , just add creative mechanics in that beautiful final area of ​​Matilda's lair, adding some dps/tank/heal checks, I'm really sad to see so much development power being thrown in the trash on one weekly quest, this happens on other weekly ones too, including one of the TOD weekly, and I know it should happen similarly in Sharandar 3. I think this new stage of the NW with the M21 could solve this waste of content.
    image - ALQUImist-WL@alquimistgg#0914
  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User

    Apologies if this issue has already been brought up, but I was doing the intro questline for River Dist the other day and was sent to Blacklake I think it was (I forget but I know it was one of the maps going to be deleted) as part of that questline. It's the one where you first go to the Tower of Alteration and have the option to change your appearance and get two appearance change tokens if you elect not to change. You then go to the persistent map and then to a door and speak to the guy on the door for which you can get a title, I think it was 'Kind of a Big Deal', you go in and complete the quest and on the way back out you can get another title 'Just Alright'. You then exit and run back to the main gate and go back to PE to continue. So what is going to happen to that quest if the map is gone. Are they going to still have an empty version of it launched at the time to do the quest?

    this intro quest shows that nasher supporters that survived lake district are supporting gyrion as the heir to neverwinter crown, later we found out its a scapegoat for their evil plans, recently a movie license summary gave hints on another plot on the neverwinter crown that a certain red wizard thief(rumours seems to aim lord neverember) infiltrated neverwinter higher ranks, this is enough to leave lake district map untouchable but questline reworked to fit leveling experience, that later evolves to riverdistrict plot, and at future project with hints from movie summary were we discover the infiltrated thief and the plots with red wizards at end of this module story line player becomes lord of neverwinter or we discover other thief that isnt lord neverember and giving us the Lord of neverwinter title for saving the city of the red wizards plans for now.
  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User

    @eminnerdev#8159
    Perhaps over the years this subject has already arrived in the topics of this forum, but I would like to address it here now as it is pertinent to the moment of change we are experiencing and I have complained a lot to friends and guild members about it, let me know if you also agree with that.

    Why in the name of Jesus the fight against Baphomet is not a Trial?

    I think it's a simply beautiful fight with a well-crafted map arena, and it's really sad to see that it's turned into a miserable weekly quest that no one cares about. I will not go into the problematic details that have already been mentioned regarding this new leveling, in general I tend to give a positive note to this initiative, however I would like to propose a review in this line of development.
    Can the Baphomet account fight be placed as a Trial unlocked in the new Maze Engine adventure?

    When Sharandar EP2 was released I felt the same old sadness that plagued me in the fight against Baphomet, it's Matilda's lair, another semamal quest that could easily be a new Shirmish, by the way I think it would be the best shirmish in the game , just add creative mechanics in that beautiful final area of ​​Matilda's lair, adding some dps/tank/heal checks, I'm really sad to see so much development power being thrown in the trash on one weekly quest, this happens on other weekly ones too, including one of the TOD weekly, and I know it should happen similarly in Sharandar 3. I think this new stage of the NW with the M21 could solve this waste of content.

    baphomet trial, the last drow questline in whispering cavern were we go inside that "dungeon" should have been 5 player dungeon, the elemental evil water zone last quest on boss fight should have been a Dungeon, earth zone last boss dungeon aswell, fire zone same, and the air zone big Heroic were we fight the air boss should be transformed into a trial at end of the quest line, the zones dragon from tyranny of dragons that were removed should have been tranformed into 5 player dungeons, the neverdeath zone that has gates dungeon starts there with harper at entrance and giving the party the quest we usually do for the daily quest + the agent quest to kill the dragon(we complete all req quest after completing those quest requirements it triggers the dragon summoning cinematics and we have the 5 player boss fight, the rothé valley agent npc giving us the quests and later on when finishing rescuing agents summonic cinematic for the dragon fight, the ebons down black dragon zone same after doing quests that ends with mini dungeon from the zone when leaving the mini zone black dragon summoning cinematic, icepire peak same with agent near white dragon zone entrance quest finishes when we leave mini dungeon and white dragon summoning cinematic, whispering caverns agent in the entrance after the stone bridge grab dungeon quests and the hole to the right to enter the dragon arena gets closed, we go to the left to finish quest until mini dungeon after leaving mini dungeon play one of the most amazing dragon summonig cinematics bone dragon fight, the cta queues transformed into trials and transform the weapons transmutes into weapon sets a plus on saving time on development,the dread ring lairs tranformed into new dungeons and add the marks to end dungeon chest, like we had in tong, the weekly quest in omu transformed into a trial the snake boss arena is so good for a trial when swarmed with adds ^^ and more cages to unlock each phase(2 cages per phase), better have rng of that ring inside a trial chest than on a weekly quest reward.
  • alquimistgg#0914 alquimistgg Member Posts: 133 Arc User
    edited June 2021
    arcanjo86 said:

    @eminnerdev#8159
    Perhaps over the years this subject has already arrived in the topics of this forum, but I would like to address it here now as it is pertinent to the moment of change we are experiencing and I have complained a lot to friends and guild members about it, let me know if you also agree with that.

    Why in the name of Jesus the fight against Baphomet is not a Trial?

    I think it's a simply beautiful fight with a well-crafted map arena, and it's really sad to see that it's turned into a miserable weekly quest that no one cares about. I will not go into the problematic details that have already been mentioned regarding this new leveling, in general I tend to give a positive note to this initiative, however I would like to propose a review in this line of development.
    Can the Baphomet account fight be placed as a Trial unlocked in the new Maze Engine adventure?

    When Sharandar EP2 was released I felt the same old sadness that plagued me in the fight against Baphomet, it's Matilda's lair, another semamal quest that could easily be a new Shirmish, by the way I think it would be the best shirmish in the game , just add creative mechanics in that beautiful final area of ​​Matilda's lair, adding some dps/tank/heal checks, I'm really sad to see so much development power being thrown in the trash on one weekly quest, this happens on other weekly ones too, including one of the TOD weekly, and I know it should happen similarly in Sharandar 3. I think this new stage of the NW with the M21 could solve this waste of content.

    baphomet trial, the last drow questline in whispering cavern were we go inside that "dungeon" should have been 5 player dungeon, the elemental evil water zone last quest on boss fight should have been a Dungeon, earth zone last boss dungeon aswell, fire zone same, and the air zone big Heroic were we fight the air boss should be transformed into a trial at end of the quest line, the zones dragon from tyranny of dragons that were removed should have been tranformed into 5 player dungeons, the neverdeath zone that has gates dungeon starts there with harper at entrance and giving the party the quest we usually do for the daily quest + the agent quest to kill the dragon(we complete all req quest after completing those quest requirements it triggers the dragon summoning cinematics and we have the 5 player boss fight, the rothé valley agent npc giving us the quests and later on when finishing rescuing agents summonic cinematic for the dragon fight, the ebons down black dragon zone same after doing quests that ends with mini dungeon from the zone when leaving the mini zone black dragon summoning cinematic, icepire peak same with agent near white dragon zone entrance quest finishes when we leave mini dungeon and white dragon summoning cinematic, whispering caverns agent in the entrance after the stone bridge grab dungeon quests and the hole to the right to enter the dragon arena gets closed, we go to the left to finish quest until mini dungeon after leaving mini dungeon play one of the most amazing dragon summonig cinematics bone dragon fight, the cta queues transformed into trials and transform the weapons transmutes into weapon sets a plus on saving time on development,the dread ring lairs tranformed into new dungeons and add the marks to end dungeon chest, like we had in tong, the weekly quest in omu transformed into a trial the snake boss arena is so good for a trial when swarmed with adds ^^ and more cages to unlock each phase(2 cages per phase), better have rng of that ring inside a trial chest than on a weekly quest reward.
    it's a lot of content that ends up turning to waste so quickly, and could at least serve as a subtle farm and increase the diversity in our random queues. Some of them as I mentioned are so beautiful and full of mechanics that if well dimensioned they would give great mid/end game challenges, you mentioned Chult well, the weekly Soshenstar River and Lost Omu are amazing, practically every campaign has a final weekly that doesn't it makes sense to be just a weekly.

    We already have a number of Heroic Encounters without any scaling/reward system that makes the encounters age very quickly, some with mechanics that even try to be interesting. Coming to newly released content and seeing a BHE melt in 30 seconds or less is pretty anti-climactic. but that is another question.
    image - ALQUImist-WL@alquimistgg#0914
  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User

    arcanjo86 said:

    @eminnerdev#8159
    Perhaps over the years this subject has already arrived in the topics of this forum, but I would like to address it here now as it is pertinent to the moment of change we are experiencing and I have complained a lot to friends and guild members about it, let me know if you also agree with that.

    Why in the name of Jesus the fight against Baphomet is not a Trial?

    I think it's a simply beautiful fight with a well-crafted map arena, and it's really sad to see that it's turned into a miserable weekly quest that no one cares about. I will not go into the problematic details that have already been mentioned regarding this new leveling, in general I tend to give a positive note to this initiative, however I would like to propose a review in this line of development.
    Can the Baphomet account fight be placed as a Trial unlocked in the new Maze Engine adventure?

    When Sharandar EP2 was released I felt the same old sadness that plagued me in the fight against Baphomet, it's Matilda's lair, another semamal quest that could easily be a new Shirmish, by the way I think it would be the best shirmish in the game , just add creative mechanics in that beautiful final area of ​​Matilda's lair, adding some dps/tank/heal checks, I'm really sad to see so much development power being thrown in the trash on one weekly quest, this happens on other weekly ones too, including one of the TOD weekly, and I know it should happen similarly in Sharandar 3. I think this new stage of the NW with the M21 could solve this waste of content.

    baphomet trial, the last drow questline in whispering cavern were we go inside that "dungeon" should have been 5 player dungeon, the elemental evil water zone last quest on boss fight should have been a Dungeon, earth zone last boss dungeon aswell, fire zone same, and the air zone big Heroic were we fight the air boss should be transformed into a trial at end of the quest line, the zones dragon from tyranny of dragons that were removed should have been tranformed into 5 player dungeons, the neverdeath zone that has gates dungeon starts there with harper at entrance and giving the party the quest we usually do for the daily quest + the agent quest to kill the dragon(we complete all req quest after completing those quest requirements it triggers the dragon summoning cinematics and we have the 5 player boss fight, the rothé valley agent npc giving us the quests and later on when finishing rescuing agents summonic cinematic for the dragon fight, the ebons down black dragon zone same after doing quests that ends with mini dungeon from the zone when leaving the mini zone black dragon summoning cinematic, icepire peak same with agent near white dragon zone entrance quest finishes when we leave mini dungeon and white dragon summoning cinematic, whispering caverns agent in the entrance after the stone bridge grab dungeon quests and the hole to the right to enter the dragon arena gets closed, we go to the left to finish quest until mini dungeon after leaving mini dungeon play one of the most amazing dragon summonig cinematics bone dragon fight, the cta queues transformed into trials and transform the weapons transmutes into weapon sets a plus on saving time on development,the dread ring lairs tranformed into new dungeons and add the marks to end dungeon chest, like we had in tong, the weekly quest in omu transformed into a trial the snake boss arena is so good for a trial when swarmed with adds ^^ and more cages to unlock each phase(2 cages per phase), better have rng of that ring inside a trial chest than on a weekly quest reward.
    it's a lot of content that ends up turning to waste so quickly, and could at least serve as a subtle farm and increase the diversity in our random queues. Some of them as I mentioned are so beautiful and full of mechanics that if well dimensioned they would give great mid/end game challenges, you mentioned Chult well, the weekly Soshenstar River and Lost Omu are amazing, practically every campaign has a final weekly that doesn't it makes sense to be just a weekly.

    We already have a number of Heroic Encounters without any scaling/reward system that makes the encounters age very quickly, some with mechanics that even try to be interesting. Coming to newly released content and seeing a BHE melt in 30 seconds or less is pretty anti-climactic. but that is another question.
    the undead t-rex he in omu is another good trial idea, the wod dragon run is also a nice 25 player raid idea were 5 players party are split within the map and all 5 dragons need to be killed at same time, similar idea for the sh dragons run 20 players trial, the rework of queue list is needed, all queues are public queue, premade party will have the match option "keep party together", we would have normal queue instead of public queue tab (all dungeons/skirmishes/trials have a 20k il version, keep new player in the game, rewards are green quality and enemies ratings capped at 50%), advanced queue tab (all dungeons/skirmishes/trials have a 30k il version, rewards are blue quality(upgraded versions of the green quality reward in 20k il queues), enemies ratings capped at 60%), epic queue tab(all dungeons/skirmishes/trials have a 40k il version, rewards are purple quality(upgraded version of the blue quality in 30k queues), enemies ratings capped at 70%), legendary queue tab(all dungeons/skirmishes/trials have a 50k il version, rewards are orange quality(upgraded versions of the purple quality in 40k queues), enemies ratings capped at 80%), hardcore tab(all dungeons/skirmishes/trials have a max item level values, Mythic drops and enemies ratings capped at 90%)
  • iandarkswordiandarksword Member Posts: 978 Arc User
    I was around for Day 1 of Open Beta. When the game launched, a lot of the marketing was done towards fans and players of the Neverwinter Nights games. Blacklake, Tower District/Cloaktower, and Helm's Hold feature prominently in the first Neverwinter Nights, for example. Deekin, of which Deekin Street in Protector's Enclave is named, is a character found in Neverwinter Nights 2. Having begun my PC gaming interest with Bioware's Baldur's Gate in 1998, followed by it's sequel, games like Icewind Dale, Planescape, both of Neverwinter Online's predecessors, there was a way to draw familiarity with those locations and it was interesting to see them imagined in the MMO space as opposed to the RPG space. Am I sad to see them go, even if temporarily? Yes. There's also a lot of storyline context in terms of the Cloaked Ascendency, Elemental Evil, and even the Redeemed Citadel with regards to Asmodeus, of whom the Ashmadai worship, that is discarded. I fear that new players will reach those adventures and not understand why they are going there. When players feel their character serves a purpose within the world or setting, they feel much more invested. It's easy to follow the sparkling trail, but if you don't know what purpose you serve following it are you playing or piloting the character?
    "I don't know, I'm making it up as I go..."
    Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
    Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
  • hotfrostwormhotfrostworm Member Posts: 447 Arc User
    @iandarksword I have always been a fan of D&D the table top game. I grew up with TSR and never cared for WoC. I neither have liked or hated any of the PC games, they simply are too limited and lack the imagination a human dungeon master can bring to the game. I fully understand what you are saying there. If I sat my players down at the table and told them to gear up and head to the graveyard, giving them no backstory, no reason, just go to the graveyard, they would look at me pretty strange. Okay now you are in the graveyard, a man asks you to go kill 15 undead. Why? Who is this man? I don't think anyone would return to my table after a PC version of D&D.

    They seem to be catering to the unimaginative crowd, ones who play games to see how many bullets they can spend on a given enemy. I recall feeding the video arcade quarters as a youth, the games were fast paced and required little to no imagination. This is what I am seeing with this version of D&D, it is some hack and slash for people who use gamer tags for character names, they don't fill out biographies because that would be too much like role-playing. The idea of reading about a quest or learning the lore, they find repulsive.

    If you ever do find a computer game with good imagination, I would like to know.
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