tenebrous enchantment

Comments
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I’m curious if enemy defence , damage resistance, awareness etc factor in . If so than it would appear to be useless . I’m in the same boat as you but now wondering as I haven’t really noticed or watched for the Tenebrous damage proc. Hmmm0
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Can confirm that R15 Tenebrous hits for 16000 (24000) regardless of your stats even when you have sufficient HP. So there is some form of Mitigation occurring, which didn't happen prior to the combat changes.
I presume it is being Mitigated by the target's Defense, which given we no longer have a way to compensate with the loss of ArPen would mean that the Enchant does not function correctly.
It hits for less, this time effected by your Accuracy stat if the target Deflects. Which I presume is intended as it isn't unresisted damage.
@nitocris83
Is this way on both consoles at least, have not tested on PC.
Need clarification on if this is WAI or is bugged and needs to be passed on to the team.
I would also suggest the damage be changed to Unresisted Damage so that the enchant functions as indicated.
Edit:
Did a little extra testing and can confirm almost certainly that it is Defensive Mitigation that is causing it. Equipped Armor Break Companion Power for the 7.5% Defense reduction on the target and Tenebrous did 16842 (24000) damage.Post edited by tgwolf on0 -
They removed Armor Penetration, which was the counter to an enemy’s Defense, all your powers now do 33% less damage, not just Tenebrous.0
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I noticed the reduction in damage too. My pally has a rank 15, and he should be hitting for max damage on the teneb every time it procs(he did with a lower rank enchant pre rework) . I was assuming that the damage is based on base HP? If not it needs fixing, or the tool tip needs to be fixed to show the reduction in damage. As it stands it is false advertising...tgwolf said:Can confirm that R15 Tenebrous hits for 16000 (24000) regardless of your stats even when you have sufficient HP. So there is some form of Mitigation occurring, which didn't happen prior to the combat changes.
I presume it is being Mitigated by the target's Defense, which given we no longer have a way to compensate with the loss of ArPen would mean that the Enchant does not function correctly.
It hits for less, this time effected by your Accuracy stat if the target Deflects. Which I presume is intended as it isn't unresisted damage.
@nitocris83
Is this way on both consoles at least, have not tested on PC.
Need clarification on if this is WAI or is bugged and needs to be passed on to the team.
I would also suggest the damage be changed to Unresisted Damage so that the enchant functions as indicated.
Edit:
Did a little extra testing and can confirm almost certainly that it is Defensive Mitigation that is causing it. Equipped Armor Break Companion Power for the 7.5% Defense reduction on the target and Tenebrous did 16842 (24000) damage.
I seem to recall the teneb rank 13 on my wizard hitting for 16k pretty consistently. He's only at 400k hp IIRC.
This is on console for me by the way...0 -
I don't see anything on the tool tip for tenebrous that says unmitigated damage. Am I missing something?
That being said. I have tried to get it to proc on ps4 and so far it has not procd in the last 30 minutes.0 -
No it doesn't say anything about unmitigated damage, but it does say the damage is based off your hit points not your stats. Also no matter what my stats were before combat rework my tenebrous hit for the full 24k. I definitely didn't have max armor pen on all my characters before.0
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That's the point.drakenx#9358 said:I don't see anything on the tool tip for tenebrous that says unmitigated damage. Am I missing something?
That being said. I have tried to get it to proc on ps4 and so far it has not procd in the last 30 minutes.
As it stands, the enchant literally cannot do its full damage; Ever. A 7.5% reduction to the defense of a "standard" enemy (training dummy in SH) yielded 842 additional damage. This means the additional reduction needed to deal the full missing 8k damage is ridiculous.
Tenebrous is Proc-related damage and not even close to "game-breaking" levels at that. Given that we cannot nullify damage mitigation anymore an that is having such a negative effect on the enchants performance, there is no reason not to take the easy solution and make the damage it deals Unmitigated.0 -
> @tgwolf said:
> That's the point.
>
> As it stands, the enchant literally cannot do its full damage; Ever. A 7.5% reduction to the defense of a "standard" enemy (training dummy in SH) yielded 842 additional damage. This means the additional reduction needed to deal the full missing 8k damage is ridiculous.
>
> Tenebrous is Proc-related damage and not even close to "game-breaking" levels at that. Given that we cannot nullify damage mitigation anymore an that is having such a negative effect on the enchants performance, there is no reason not to take the easy solution and make the damage it deals Unmitigated.
Which it should be . Or let us trade them in for a correctly functioning enchantment.0 -
On a ranger I can get it to proc using the at-will rapid shot but it won't on anything else I trieddrakenx#9358 said:I don't see anything on the tool tip for tenebrous that says unmitigated damage. Am I missing something?
That being said. I have tried to get it to proc on ps4 and so far it has not procd in the last 30 minutes.
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