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Marauders Disconnect issues

hexngone#5489 hexngone Member Posts: 370 Arc User
This past week, during several alliance Marauders runs, players experienced sudden client crashes (the automatic restart green button panel appearing). On Sunday, for the 7:30 EST run, 20 out of 24 players were thrown out of the instance.

Since the combat changes, the intensity of enemy attacks has also increased, most notably the long parade of mobs heading for the stash, often from more than one portal simultaneously. Although it certainly makes the game more exciting, perhaps this is more CPU/process activity than your servers (and our clients) can practically manage?

Sadly, because we were in the middle of 'protecting the stash' none of us noted the crash ID number outright to add it here. In this case it was in the Tyre's Paladium stronghold.

Comments

  • pitshadepitshade Member Posts: 5,665 Arc User
    Probably the multiple chickens crash.
    "We have always been at war with Dread Vault" ~ Little Brother
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,460 Arc User
    Marauders has been impossible for us to complete for a few weeks now, between the crashes and the increase in difficulty. We'll have to field 20 players before we'll be able to complete it. Insane.
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