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Question- Wizard combat changes
Hi all, I play on PS4 with no chance to enter the preview server. So I´d like to ask, if there is something new (good or bad) regarding the Wizard after combat changes went live.
Thanks to everyone.
i tried thaumaturge single target it is still awful. people with several K lower than my item level do more damage than my thaumature single target. back to arcanist with that stupid arcane empowerment daily again... ugh...
No, the Wizard class is still not competitive. I was in a few dungeons with friends today and still didn't feel "respect for my character".
I was doing great with my Thaum before changes. Well, not end-game great but playable. I went to River District today (which she has completed the entire campaign) and she could not even do Riverside Rumble. She had been soloing many of the small heroics, but not now. I have re-done all I can without buying a bunch of stuff that may or may not work, but she just cannot stay alive there now. Guess she will sit at the campfire now.
edited February 9
IMO, the following would be a good place to start with Wizard buff:
* Swap the positions of Repel and Shard of the Endless Avalanche
Shard of the Endless Avalanche
: Now also adds Chill to damaged enemies.
: Switch the Mastery to same as regular, except also deals double damage to the primary target.
: have this skill gain double damage bonus from Chill Stacks, but no longer create chill stacks.
: recharges 1 second faster on Mastery.
Fanning the Flame
: reduce recharge by 2 seconds.
: Reduce activation time in half.
: Make the current Mastery effect default. New Mastery effect: Lightning deals double damage to imprisoned foe.
New Icy Rays
: (3 charges) Recharge time 8 seconds. Range 40 feet. Beam Width 7 feet. Activation: .25 seconds. Damage: 225 magnitude. Hits all targets up to 40 feet within its path. Damaged targets receive 2 stacks of Chill. On Mastery: Deals 250 magnitude.
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