You know that feeling when the proverbial light bulb suddenly comes on and you realize something major? I just had that feeling. We call it "having an epiphany".
I just finished running Cloak Tower and we got murdered at the last boss -- not by the boss herself, but by the inrush of adds that overwhelmed us. I was going to rush over here and start complaining about how the balance was way off, it was way too hard, and so on.
And then the light bulb came on.
"Whoa. Wait a second. This isn't unbalanced, this is OLD school," my mind went. And then I got it.
We need CC for this fight. Like in the old days. We don't get to just rush in and roflstomp the fight anymore; we need to bring along someone who can control the adds."
I suddenly went from being about to complain to thinking, "yeah, this is what we've been asking for." And a big smile came across my face.
Better start dusting off those CC skills, removing the cobwebs from that long-closed wing in your brains, people, or building that wing if you weren't here before mod 6. You're going to need them.
Post edited by hustin1 on
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
Playthrough channel: https://www.youtube.com/user/Ruskaga/featured