enchantment stats - bugged or intended?

Comments
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curious about this as well....as it stands, the only reason to have r15 enchants slotted is really only for Ilvl as the stats on r15s do very little to change my actual stat percentages0
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yeah, it seems to me, that enchantments should have less combined rating and more feature stats. The whole point of an enchantment is to balance stats. The way we have it now... if a DPS player slots 10x r15 Azure enchantments in offense slots... they gain 3% Critical Hit chance for a price tag of 20 million AD. The gain is negligible, so why have them at all? Why not just give characters an enchanted purse instead... you gain 1 combined rating point for per 10,000 AD in your enchanted purse (maximum capacity: 20 million AD). Sounds terrible right?.... its not much different than Enchantments. At least a single source would be easier to swap between alts.0
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Uh, sorry, but that's not correct. Legendary insignia and R15 enchants give the exact same number of stats (3000) - which is why they are both IL 200.artemisia6 said:I've had multiple people in game tell me that r15 enchantments are going to get buffed in an upcoming patch because currently they give half the stats...
Hoping for improvements...1 -
A single stat r15 enchant gives 300 to one stat, 180 CR, and 200 IL. A single legendary insignia gives 300 to two stats, 160 CR, and 200 IL. It's not double the value to each stat, but double value overall, unless you want to argue that the extra 20 CR on the r15 is worth the 300 in the other stat on the insignia? And, frankly, even if they were equal, that would still leave me confused because the costs of upgrading each are so vastly different.adinosii said:
Uh, sorry, but that's not correct. Legendary insignia and R15 enchants give the exact same number of stats (3000) - which is why they are both IL 200.artemisia6 said:I've had multiple people in game tell me that r15 enchantments are going to get buffed in an upcoming patch because currently they give half the stats...
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ok, so they give equal stats. That does explain why they have equal IL, but why is one so much more difficult to refine?samfandango#1314 said:
That is exactly correctartemisia6 said:
A single stat r15 enchant gives 300 to one stat, 180 CR, and 200 IL. A single legendary insignia gives 300 to two stats, 160 CR, and 200 IL. It's not double the value to each stat, but double value overall, unless you want to argue that the extra 20 CR on the r15 is worth the 300 in the other stat on the insignia? And, frankly, even if they were equal, that would still leave me confused because the costs of upgrading each are so vastly different.adinosii said:
Uh, sorry, but that's not correct. Legendary insignia and R15 enchants give the exact same number of stats (3000) - which is why they are both IL 200.artemisia6 said:I've had multiple people in game tell me that r15 enchantments are going to get buffed in an upcoming patch because currently they give half the stats...
R15 Enchant
180 CR x 15 = 2700 + 300 (from 1 stat) = 3000
Legendary Insignia
160 CR x 15 = 2400 + 600 (from 2 stats) = 3000
Both with 200 Item Level0 -
Shouldnt that be
180 CR x 15 = 2700 + (300 x 15) = 7200
160 CR x 15 = 2400 + (600 x 15) = 114000 -
I would imagine intended
mod 21 that abilitly to take enchantments to R20
But you need special ingredients only available through zen store
after all got to keep people spending zen0 -
Let's hope they don't go that route (which I honestly doubt). Runes of Magic went that way and look at the game now. The devs over there turned into miserly greedheads and the game is essentially dead.vastano#2343 said:I would imagine intended
mod 21 that abilitly to take enchantments to R20
But you need special ingredients only available through zen store
after all got to keep people spending zenHarper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH1 -
this entire combat rework was a massive cash grab only from cryptichustin1 said:
Let's hope they don't go that route (which I honestly doubt). Runes of Magic went that way and look at the game now. The devs over there turned into miserly greedheads and the game is essentially dead.vastano#2343 said:I would imagine intended
mod 21 that abilitly to take enchantments to R20
But you need special ingredients only available through zen store
after all got to keep people spending zen
after mod 16 and this you honestly think cryptic wouldnt do it?
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Doesn't really matter since there is no reason to upgrade enchants any more.vastano#2343 said:I would imagine intended
mod 21 that abilitly to take enchantments to R20
But you need special ingredients only available through zen store
after all got to keep people spending zen1
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