+++ EDIT: STATS DONT CAP BY HAVING THEM ABOVE DUNGEON IL - ITS THE % PART SCALED FOR THE DUNGEON +++
OK So I was hanging around, seems that there's a fair amount on confusion on the topic of Legacy Scaling - the worst is probably was that they had IL higher and had scaled and other people with lower IL are on their case in terms of higher damage they gain (or the opportunity to gain) and other similar affairs.
Well - in order to understand these changes better there must be an insight into what they aim to produce: Legacy Play in Older Campaigns that are As Good As They Were When The Campaign Was At It's Peak (Or: INTENDING TO MAKE THE CAMPAIGNS AS INTERESTING AS THEY MIGHT HAVE BEEN WHEN THEY WERE FIRST RELEASED).
Yeah - that is mostly what the scaling was about: For instance if you were to get into a Malabog run (peaking at 24K) your damage would be scaled back (and HP) - this is so that you can play the game in it's actual settings ---- it's requirements and it's representation: It's like they're making a virtual computer, one that runs a legacy system, and it isn't simulated to be faster but as it was during the time it was made - with it's actual hardware running at that speed - the speed it had when it was first released - the Peak Playability - as in the Infernal Citadel in today's game.
See as the game progresses it introduces new gear, new ILs and new Levels (especially true in Malabog - L70 I think it was) - these new items would increase the ease in which the dungeon was run - making it similar to an upgrade to a better CPU - as time went on these dungeons became lower level campaigns, or legacy campaigns. In the end, they turned into a cake walk.
With the changes introduced, these places are now back to their prime difficulty - and having just run Malabog a short while ago - I really felt it was as if I was in fact doing a run in the Infernal Citadel - the number of times I died was a record! I usually do Malabog like a breeze - popping in and out of range and melee with my Ranger, or tanking a power DPS run with my fighter or paladin. And now - I am getting the full cognitive experience of running the ol' Hell Pit as it was when it was first released! And my god is the IC a more playable place - LoL!
So in a sense it's bad - but it fits with the legacy design concepts that the devs are working at - maybe it hasn't been fine tuned right? Or maybe it's better then perfect - I couldn't tell you as I wasn't around when Malabog first came out. Still I'd love to see some damage reduction! I can be crit by a Powrie? One Shot Crit?!! LoL! (All my stats above 24K - scouts honor)
So it may seem to some people like the concept is a rip off - they paid for the gear and now it's not reaching that sweat 50K IL place in the sky - but think about this: Isn't all content bound to run out? Hasn't Malabog been around so long it ran out long before the sunrise was creeping over the horizon? Well all economies are subject to deterioration in the end - and economy is a consumption of the duration and provision: In NW the economy is a time gate - in so much of time you will need to replenish supplies - they run out and deteriorate as time goes on - it's like buying a new shirt every now and then (Hopefully your favorite soccer club's) - and in this case Malabog seems to be given a lease! But the catch is it is a controlled playability that limits your existing action to a limited scale - thus eliminating the excess play that you may have acquired. So what - LoL - it's an ol' hell pit anyways! And the new one's about to find itself out in the open in a few short weeks! I'll take my one shot in that place instead - (where the IL is real for me) - LoL!
It's not technically a waste of your stats - It's really the dungeon from before when your stats increased and without accounting for them in their current range, but in it's own capped reality - this means that it doesn't have a timeline outside it's legacy existence - it's cap is the peak projection of its content when it was first released - and not current content projection in the current timeline - they're two different timelines now.
But anyway the point is if someone else even with lower IL is getting it on in a scaled legacy area, don't be freaked out! It's in the sprit of the game that we merry adventurers get together and hit it off in a crazy adventure of freaky proportions in a group of battle crazy madmen! (which all the better if they cap out anyway! - and furthermore the content is reworked and this is the IL of an age long forgotten!) So Content now is Legacy and has a place in NW that is unique to it's own design when it first peaked in some misty dawn sometime ago. And that just means it's well preserved like some Museum presentation - LoL!
And so I just wanted to add my Two Cents on content creation and management - I'm sure it's all good in the larger scheme of things.
However on a side note: I really think that there still are some bugs to address like the excessive damage I'm experiencing throughout the game!! IDK if it's crit avoidance or awareness or the damage multiplier?!! Because I was capped out in Malabog!!! And the Powrie One Shot Me! LoL!