@noworries#8859 @lassor#2420 @asterdahl A few comments about Tower of the Mad Mage and Master Zariel's Challenge on live server at the moment, after completing each of them:
- Hypothermia is doing a bit too much damage, and it makes the double hypothermia mechanic very difficult. Its mostly a one shot, unless there is a lucky deflection. I think hypothermia needs a small nerf, maybe 10% damage reduction. Because healers are not able to fully cap critical avoidance, perhaps hypothermia is still critting and causing massive damage. If so, it needs to be changed to fit the current combat system and perhaps not be able to crit.
- White out damage needs to be fixed, its doing practically no damage.
- Electric floor is hitting for 0 damage per tic, that needs to be fixed.
- Fireball not hitting for enough damage on the tank it seems.
- Celestial Armory in Zariel's challenge (phase 4 to phase 5 transition) damage needs to be doubled. It is hitting for way too little damage.
- White Noise needs a small damage reduction, maybe 5% to 10%, as even with full mitigation mounts (bulette / griffin / swarm / runic aura defensive buff 2.25% / shepherd's devotion 1.5% defense buff / holy avenger weapon enchant 3% defense buff / defenders banner 5k awareness and more damage mitigation), its still extremely difficult to survive the 3rd white noise in phase 5 and especially the 4th white noise on spinning scathing light + spinning cleave into WN x4.
- Sword fall red areas are doing far too much damage. Even the slightest sliver of overlap and its a one shot. Maybe a 10% reduction there would be okay. And this is given that there are some defensive buffs lingering from the WN hits just before sword fall mechanics.
- Rain of swords needs a small damage buff. Maybe a 10% damage increase, as it is not scary right now.
- Scathing light damage is perfectly fine.
The trials are both doable without changing these^, but probably only by a hundred players or so. Maybe 50 to 100 for MZC.
Thanks very much,
Neko
Comments
- Be removed from the game entirely
- Leave it at 7.5% but do not allow it to stack, so only one raid member uses it
- Nerf it to 0.75% and let it stack
It is way too overpowered.Hypothermia is doing way to much dmg. Not even on trials also in dungeons like lomm.
I like that those trials are more challenging, but sometimes you die with no reasons, and sometimes you were supposed to die, and take 0 damage.
Thanks,
Aster