Causes me to have half as much pen as I do crit in Tiamat, or similarly my stats were messed up in SPC.
In SPC I was having huge swings in damage output. I hit for 200k with a power one shot and 10 or 20k with the same power in the next shot. I didn't look real close at my post-"balanced" stats there but then I did tiamat and again my damage was all wierd. I didn't even make the top 5 in DPS so I looked and sure enough, my pen was 19k and my crit was 35k. Prior to "balancing" they are both at about 90k.
How can I navigate this crazy environment of balanced content? In the past I have entered a dungeon private and solo to test and see how I was being balanced and how i performed. Why should I need to do that? I also used to keep 3 sets of equipment to balance myself before entering a dungeon. I am not gonna do that again. I might keep a piece of extra equipment or two for situational use but even if I tailored every one of my chars to each possible dungeon, the next day someone would complain I was too effective and the Dev team would alter the balancing formula (like they have done before)
Why aren't there tiers of dungeons any more? I.e. demogorgon begginner, demogorgon intermediate, demo master. Don't let 35k IL people in demo beginner. Problem solved.
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Comments
I am back,
Happy 2021!
i may be wrong (and i hope i am) but with what always seems to happen in old games when the devs try to change something big they break the core
from what i can see there is 3 possible outcomes to the wreck in progress
1 we adapt and by some miracle it acually works as intended (i know more chance of winning every lottery the world over in the same week)
2 it totally breaks the game making it unplayable
3 the devs come to their senses and break this update down into much smaller changes so people can acually plan ahead and roll with the changes as they come (like we did with mount changes)
on a side note happy 2021 to you to
Have fun!
as you said on the post you wrote on other thread you need to test 3 or 4 diffent enchant setups 3 or 4 different runestone set ups same goes for insignia and artifacts
i know it has been making my head hurt enough when its free to test things out
but i also know when this hits live and you get 1 free exchange i will know exactly what i need to switch
This is why most of us veteran NW players stopped playing.
For a game this old with such a small player base, you should not HAVE to waste a dozen hours trying out a half dozen different builds on preview just to be an AVERAGE player in a mediocre lame duck MMORPG.
That's insane. There are a dozen better MMORPGs out now with far lower "keep-up" costs.
The maintenance costs (time AND/or money) are way too high from module to module in this game.
Glad I came back to check. Still dying a sloooooow death? Yep.
Too bad. I use to love this game.
Sad.
I am Took.
"Full plate and packing steel" in NW since 2013.
Not naysaying. Loved the game and played it for 7 years. But... ur dead wrong.
First, everything you said directly refutes the @vastano#2343 's whole point.
I was a dedicated preview stalker for 15 modules.
Was early preview selected for several. Followed the great researchers and theorycrafters religiously. Tested builds 2-4 hours per week for 7 years.
Posted a dozen builds on 3 classes since 2013 (all preview tested).
All that to say, I wasn't the best, but I went over and beyond what the "average" player invests (TIME, not momney... I stopped reqrding NW's lazy writing with ZEN 2 years ago).
Took aint no wallet warrior. I did the grind. I did the preview more than most.
AND...
'It is no longer worth it.
This game is NOT dead, but it is very lame for the time cost JUST to be above average.
I speak from 7 years experience.
But hey, some people like counting sand.
Keep playing if you liker the ay it is.
More power to you.
EDIT:
Oh, as for humble bragging about bein g "number 21 MMO"...
I checked all the top 5 MMO sites. It's more like 22nd...
AND beneath ALL of these games in revenue, player # AND critical/player review:
1 World of Warcraft 4,281,939
2 Destiny 2 889,547
3 Old School RuneScape 1,674,237
4 World of Warcraft Classic 691,150
5 FINAL FANTASY XIV: A Realm Reborn 1,998,970
6 The Elder Scrolls Online 1,290,212
7 ROBLOX 617,664
8 Elite Dangerous 669,597
9 Guild Wars 2 790,189
10 RuneScape 781,508
11 Star Citizen 476,024
12 Black Desert Online 766,714
13 Star Wars: The Old Republic 408,312
14 EVE Online 464,681
15 Conan Exiles 298,020
16 World of Tanks 213,852
17 MapleStory 410,045
18 Realm of the Mad God 139,335
19 Phantasy Star Online 2 273,577
20 Albion Online 95,017
21 Blade & Soul 47,467
22 Neverwinter
Alot of crappy games in there.
Wouldn't brag about 22nd place myself.
I am Took.
"Full plate and packing steel" in NW since 2013.
As far as Vastano's point, that is for players who care about being BiS or are more than just casual players. A 30k iL player can perform just fine in Avernus (and if they are under 30k they get upscaled). The average player usually waits for guidance from their guild mates or from the theory crafters before spending time to exchange stuff, so they aren't really going through as many complete reworks like those on preview are doing.
on preview i am 50k il in avernus the mobs in harumans instead of runing through them like a hot knife through butter never needing to use a heal pot
Now they take time and resources (heal post running back from shrine) and thats after hours and hours of tinkering with my build, items, gear, companions, mounts, i changed each and every enchantment (all r15) each and every runestone (r15) and each and every insignia (Legendary)
ok on preview tradebars are free it still cost me over 100k tradebars and that was to make my toon playable
so from endgame to avarage in 1 hit
ok i know before this goes live there will be even more changes to come but i am not going to go from being able to run TIC happily back to not being able to complete lomm without being carried
would rather find another game
It honestly sounds like to me, you just don't understand the new system, or you never really understood your class, where you could just rely on stacking massive amounts of power to brute your way through the game.
BUT by far the biggest outlay was making my comps to mythic you have to take 10 to mythic just to get bolster
luckily i didnt need to get mounts up to mythic as already have 100% bolster on mounts
Why should i carry on playing a game where on live i can quite happily do zariel tic etc etc and after changes i cant get through first 3 mobs in the cloack tower
i would much rather go back to doing the 20 past lives on my monk on ddo
i am sure ddo would rather my monthly sub
@dread4moor I am still here.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
for benefit of doubt let us say it was 400 instance X 20 players = 8000 Players (your level 80 Gamers)
Which is most of your gamers who are playing this game let us add another 3000 for players who are new and trying this game
so in essence this game has no more than 11,000 players total
So set aside metric and everything the game is not in good state by any means and that Mod 20 is make it or break it for them
So we will wait and see, but right now I am looking on preview and i tried the new dungeon they just released
Art wise looks stunning , Combat wise it is bad , super bad, horrendously bad
Let me put it like that when you see Holy Grail End Gamers getting one shotted by Mobs at 1st Boss
So what about your Average Joe who wants to do the dungeon
We had leaderboards that shows us the number of characters who participated in the campaign milestones, which I believe was close to 15k, PS and XBOX had 8-10k each iirc. It's not WOW or Guild Wars 2 by any means but it's enough to be considered one of the more popular MMOs, and enough to where they can spend money on ads.
BTW @horus#3657 anytime I recite the low population about this game, be it PC, XB or PS, I get told by other players how wrong I am. Welcome to being wrong too.
Just killing time...
your endgame player with 35k il on live fully stat capped can run tic or pretty much any dungeon with ease
your avarage player with maybe 25k il on live probably isnt stat capped and fully boosted to best of abilities
suddenly that same endgamer has hit combat rework got 50k+ il struggelling to get even the main combat stats balanced let alone trying to do any defensive stats so is getting absolutly destroyed by normal mobs
whereas your avarage player is probably sat at around 30k il much easier to get all stats ballanced (after all 50k person has an extra 20k on EVERY stat to find and 20k = 20%) which makes them 100% easier to survive long enough to kill mobs
after all that loss of 2 k dmg dont mean a lot when endgamers are strugelling to hit the 90% and joe is at 90% on everything
I myself did the redeemed citadel on 2 accounts with total of 10 characters, so Leaderboard is not a solid metric to say game is doing fine
This Next Mod it is all on NoWorries if it goes bad
Mr. Chris is doing fine the Team is pushing more content and more interactive with community there is a real change we can all see because of him
But this time the whole thing is on NoWorries this is a system issue we are having so if players raise the pitch fork point it to No Worries, not to Chris because Chris has no hands on system issues that is No Worries responsibility
This next mod isn't just Noworries, while he's been busy with the combat rework, others have been working on M20. I would argue that Noworries has had even less of a hand in it than Chris.
Please do not confuse M20 with that of the combat system, especially if you are seeking to assign blame. Even beyond that, the damage of stuff may change, maybe the mobs are doing more damage than intended, if so, it will be drawn to a more reasonable level. It could also just be that players are still building their characters wrong. or lack of aggro control. It's day one of it being available to the public, people will be having troubles, and is pretty early to be saying that it will be a terrible dungeon.
in Mod 16 Thomas Foss(Lead Designer) was pushing combat system and scaling that players did not like and in return players raised the pitch fork to the devs with decline in population
Who got the blame for this ? it was Foss when it was a system's issue
Now in Mod 20, I said the Dungeon looks beautiful and content is being pushed and art level is going up
But Combat Rework (which is part of Mod 20) is bad , when on preview you are maxed out and balanced your stats as DPS getting one shotted what about your average joe who is queueing up
If you remember NoWorries when he released this combat system he said we are doing this change because we are not using HP bars and essentially if you don't dodge mechanics you die
well guess what this is what the current combat rework is still doing so where is the real change other than Good User Interface with Percentage
This is repeat of Mod16 and i don't want Chris to be blamed because that is not his fault , if players say it is anyone's fault it is a system issue not lead issue and this is what i mean
if you think the combat rework is looking good , sorry it is not by any means and i have send multiple bugs already that are not still addressed to this day and will get pushed to live when this mod releases
so i am not confusing anything in fact i am just separating responsibility
because here is the thing system designers don't like to take the blame and bad at handling stuff with the community (most of programmers are introverts)
I know that and i see how my senior programmer is so i know what is happening exactly
All that Chris does is relaying to No Worries things if he notices or gets mail about it and it is NoWorries who is handling the game combat which is what 90% of players care about to put their judge on upcoming Mod because in Mod 16 Art Wise it is magnificent but Combat Wise it was Horrible and you know what the player base did afterwards
WHO is being one shot, and what were their stats? You keep saying that it's happening but you aren't providing more information so maybe it can be fixed. People have beaten the dungeon already btw. I myself, do not experience this one-shotting you are referring to. There is either a bug, or a lack of understanding about the new system.
You say you've written multiple bug reports, where are they? Are you using a separate account for those, because all I see are a bunch of opinion discussions.
Let me say this I have already reported bugs with Weapon Enchants that are still to this recent build not fixed
Stronghold Bug with Boons
Companion Bugs some are being deflected on Target Dummies
In Regards to New Dungeon
Rangers within Dungeon on random single shot that insta kills
Maze Phase sometimes you get teleported solo
In the last phase of Maze you get more sprouts after you kill it and still bugged
one small example is ribcage devs have said there is a typo in the description thaty says +2.5 power instead of what it should now give
however with much testing the ribcage is giving 2.5% power so not a typo
as horus said there is problems with weapon enchants companions gear not giving right % gear not giving right stats
last team that allowed something this broken out to live was a little company called flagship with a absolutly awsome game called hellgate london which was so broken you couldnt even play it before the patch
ask were flagship are now lol