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I don't appreciate being blatantly lied to

damnaciousdamnacious Member, NW M9 Playtest Posts: 354 Arc User
In the post (https://www.arcgames.com/en/games/neverwinter/news/detail/11481153-bonding-runestones-&-companion-changes) by @noworries#8859, it was stated that...

"we didn’t want players to lose a bunch of stats and be worse off than before the change", "With our changes, that base item level of legendary will be 1000 and companions will grant stats at the same rate as other sources of item level" and that "Runestones and Enchantments will go up in item level, and therefore increase the stats they give, both as compensation for the removal of Bondings and to give them a better ratio to other areas of the game such as equipment and Mount Passives."

The Preview server now reveals these statements to be false.

Even after upgrading all relevant companions to Mythic quality and obtaining the 100% companion Bolster bonus, with no other changes, my HP went down from 1,049,000 HP on current Live to 734k HP on Preview. That's greater than a 300k HP nerf, or almost a 33% nerf to my HP.

And that's AFTER upgrading the companions to Mythic...

On Live, i have capped Defense, Deflect, and Critical Avoidance, with almost Best in Slot (BiS) gear for tanking. On the Preview server, i can barely manage to almost hard cap Defense at 90%. As for the rest of the defensive stats, apparently they don't matter, as it's not possible to hard cap even one more of them.

So, where's the focus on ensuring that players aren't "worse off than before the change"? It certainly doesn't seem to be a factor or concern in the reality currently available on Preview... Was it misplaced somewhere?

Then we have 'runestones and enchantments will go up in IL and therefore increase the stats they give'. It would be logical to assume by this statement that the stats on the exact same enchant/runestone would INCREASE with the new changes, wouldn't it?

However, that's not even remotely the case...

Current enchantment stats on Live:
https://cdn.discordapp.com/attachments/775540018470060042/784930043549319218/Draconic_Live.png

The same enchantment on Preview:
https://cdn.discordapp.com/attachments/775540018470060042/784930080526303252/Draconic_Preview.png

There doesn't appear to be much of an "increase in the stats they give", is there?

Then we have the companions themselves, which given the statement "With our changes, that base item level of legendary will be 1000 and companions will grant stats at the same rate as other sources of item level", you'd reasonably expect an increase in the base stats.

However, again, that's not even remotely the case...

Current Dread Warrior on Live with fully stacked Companion Influence but no companion gear:
https://cdn.discordapp.com/attachments/775540018470060042/784930268171075644/Dread_Warrior_Live.png

Dread Warrior on Preview with no companion gear:
https://media.discordapp.net/attachments/775540018470060042/784935908704649246/Dread_Warrior_Preview.png

So, it certainly seems pretty obvious that the statements made regarding these changes, and specifically, how they will impact upon us, have been completely false, to the point where it certainly appears that it has been intentionally misleading and deceptive.

No player is better off with these changes.

I'm obviously a fool for trusting @noworries#8859 and for believing the statements they make. It certainly appears that it's perfectly acceptable to lie to us, and me in particular, with no apparent care or concern for the truth.

To say i'm utterly and completely disgusted, appalled, disillusioned and angry, is definitely an understatement.

I do not appreciate being lied to, and i certainly expected better, with a more caring, considerate and honest response from the game and its employees. I certainly do not believe that an expectation to be treated honestly, fairly and with a minimum amount of respect would be an unreasonable or unrealistic expectation to hold.

Apparently, i was wrong, and apparently, it appears that I, along with my fellow players, aren't worthy of the basic amount of respect for the game and its employees to actually be honest with us.

How sad...

What i'd like to see is for the promises initially stated to be honored. As it currently stands, all that happened has been one massive nerf to every single aspects of every player. I mean, really? Why nerf the mount bonuses you implemented a couple of weeks ago? Do you mean to say you couldn't even get it right when you released the mount changes and now have to fix it a couple of weeks later, to the point where something like the Stalwart mount equip power has been nerfed almost by 66%?

To say that i'm losing all trust and respect for this game and its employees is a vast understatement.









Post edited by damnacious on
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Comments

  • gobbilygobbily Member Posts: 3 Arc User
    100% Agree, I got on earlier today to review the changes and saw the same issues and to add that insult. Even the lowest level dungeon, The Cloak Tower is no longer soloable with a lvl 80 player. Trash mobs now have defense/hp/attack equal to or greater than the trash mobs in Epic dungeons on live but hey...you still get the same old crappy gear drops of before. Makes me wonder which direction the in-game active player count will go when this goes live.
  • auron#6793 auron Member Posts: 386 Arc User
    I'm hoping what we see is just basicaly a baseline for the live server meaning it's not final because what i saw was actualy more cluttered looking and difficult to understand. and forte? is this even a real thing in D&D? been a while since i played but i don't recall it being a thing.

    They say they want flexibility however this would require reverting to the system prior to mod 16. where we had talent trees. It would at the minimum require feats not being tied to specific skills such as bounding leap for example.

    and why did they feel it was nessisary to give us paper weapons? The whole point of weapons is to cause damage so they should increase our power and damage output significantly. instead the set from TRC has been basically made redundant, why did we waste our time and resources into farming that campaign again?

    They need to really polish this system thoroughly before it hits live.


    ps. this is relatively minor but the graphical changes just look awful especially playing on an HD monitor. The HP bars now stick out like a sore thumb, and look very clunky and distracting.

    <div align="center"><img src="https://i.imgur.com/YH9QCXK.png" alt="" /></div></img>
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    <div align="center">AKA Draconis of Luskan</div>

    Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande

    RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
  • wilbur626wilbur626 Member Posts: 1,019 Arc User
    I don’t think that comparing enchantments currently on live to what we see in preview is correct.
    If you sum up players total stat gain in the new system and compare it to total stat gain per enchant in the live system, I’m 99% sure the new system gives more stats.
    This is also true for companions.

    If you are to compare live to current preview, you should stop stacking stats at 50% effectiveness and see that “ we didn’t want players to lose a bunch of stats and be worse off than before the change" is active true 🥳

    The only problem I see with these changes, is that it will be very expensive for some players who have invested only in “bis” mounts/companions/enchantments.
    Cryptic should add a trade-in vendor to help players make these changes a bit less painful.

    As you know, I’ve been playing the stat balancing mini-game since m16 release. These changes makes ALL my gear choices irrelevant. Every enchant, runestone, insignia, companion and artifact I have equipped needs to be swapped. The AD/Zen investment to achieve this is no real issue to me, but for players having just reached “endgame” in the old system, this may feel a little unfair.
    This is a change I applaud, as we now have to make thought out decisions when building our characters, many enchantments and companions that have been considered trash is now extremely relevant and we can even use older gear without fear of being under stat caps 👍

    All in all, 9 out of 10 possible points to cryptic for making changes that players have been asking for. Hopefully the initial forum-whining will turn into constructive feedback over time 🎉
    Elite Whaleboy
  • drago#3250 drago Member Posts: 190 Arc User

    This is not factually correct. When comparing my main character on Live versus the exact copied version on Preview, I have lost over 300k HP. There is, literally, no possible way for me to somehow redistribute stats in any method or form which would enable me to regain that loss of 300k+ HP. How, then, is that not a 'loss of a bunch of stats leaving me worse off than before the change'? Should i, instead, be happy and satisfied with the loss of 300k+ HP, knowing that the 300k+ HP worth of stats has been redistributed into Ratings i do not use, have no use for, and are completely irrelevant to me, such as Control Bonus, Outgoing Healing etc.?

    From my experiences the DPS players could not care less what Tanks have to gulp down. No one will listen to you. Maybe some will tell you, it is good. Some will say there must be a challenge others will tell you, they dealt too many damage or whatever...
    Ofcourse they are not the ones playing tanks either now or in future.

  • wilbur626wilbur626 Member Posts: 1,019 Arc User
    > @damnacious said:
    > This is not factually correct. When comparing my main character on Live versus the exact copied version on Preview, I have lost over 300k HP. There is, literally, no possible way for me to somehow redistribute stats in any method or form which would enable me to regain that loss of 300k+ HP. How, then, is that not a 'loss of a bunch of stats leaving me worse off than before the change'? Should i, instead, be happy and satisfied with the loss of 300k+ HP, knowing that the 300k+ HP worth of stats has been redistributed into Ratings i do not use, have no use for, and are completely irrelevant to me, such as Control Bonus, Outgoing Healing etc.?

    I believe that critter damage reduction makes up for all HP lost.
    Elite Whaleboy
  • samerikersameriker Member Posts: 169 Arc User
    I am planning to test combat on preview server. That is really the only way you can tell, unfortunately I cannot use ACT or other combat parsers as they will not work with this new system. In theory, I should be able to visit various places on both Live and Preview to test both systems. I will run the same mobs.

    What matters to me & what I plan to find out;
    1. Can I stay alive without guzzling down pots, scrolls, stones, etc.?
    2. Can I kill that same boss / monster just as easy, more difficult, less than before, or do they one shot me?
    3. How much time will I spend on fights?
    4. Do my companions & augments help me?
    5. Are my alts any good for me?
    6. What will I need to buy to be comfortable playing the game?
    7. How will this all effect my time, money, and overall enjoyment of the game?

    I don't see how a handful of numbers and half-baked formulas are going to answer that here. This game and others has always been about micro upgrades and power creep. The proof is not a concept, but the need to experience it first hand. I plan to run the Preview patch while I am out today, when I get back, I will play the game and make my decisions based on what I will experience.

    I was going to just wait on this, but some friends here have informed me this is a lot more than just a companion change. Obviously module 16 just wasn't enough, we are getting another complete overhaul. I recommend everyone wanting to know, should experience it, and don't just depend on math told to you on the player forums and developer blogs.
    Fame is a vapor, popularity an accident; the only earthly certainty is oblivion. ~ Mark Twain
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited December 2020
    sameriker said:

    I am planning to test combat on preview server. That is really the only way you can tell, unfortunately I cannot use ACT or other combat parsers as they will not work with this new system.

    The log didn't change, ACT works as is.
    Same with every other parser.
  • drago#3250 drago Member Posts: 190 Arc User
    wilbur626 said:

    > @damnacious said:

    > This is not factually correct. When comparing my main character on Live versus the exact copied version on Preview, I have lost over 300k HP. There is, literally, no possible way for me to somehow redistribute stats in any method or form which would enable me to regain that loss of 300k+ HP. How, then, is that not a 'loss of a bunch of stats leaving me worse off than before the change'? Should i, instead, be happy and satisfied with the loss of 300k+ HP, knowing that the 300k+ HP worth of stats has been redistributed into Ratings i do not use, have no use for, and are completely irrelevant to me, such as Control Bonus, Outgoing Healing etc.?



    I believe that critter damage reduction makes up for all HP lost.

    As tank you cap Critical Avoidance and atm you should not receive any crit damage.
  • drago#3250 drago Member Posts: 190 Arc User

    Given how the current Preview system works, it seems more logical to simply delete all enchantments and runestones and replace them all with just one 'enchantment' which solely provides Combined Rating - providing the 'illusion of variety or selection' is really just a very poor joke.

    But in this case M21 wipe of BIS enchantment M20 would not be possible anymore.
  • jimmypdtjimmypdt Member Posts: 121 Arc User
    sameriker said:

    I am planning to test combat on preview server. That is really the only way you can tell, unfortunately I cannot use ACT or other combat parsers as they will not work with this new system. In theory, I should be able to visit various places on both Live and Preview to test both systems. I will run the same mobs.

    What matters to me & what I plan to find out;
    1. Can I stay alive without guzzling down pots, scrolls, stones, etc.?
    2. Can I kill that same boss / monster just as easy, more difficult, less than before, or do they one shot me?
    3. How much time will I spend on fights?
    4. Do my companions & augments help me?
    5. Are my alts any good for me?
    6. What will I need to buy to be comfortable playing the game?
    7. How will this all effect my time, money, and overall enjoyment of the game?

    I don't see how a handful of numbers and half-baked formulas are going to answer that here. This game and others has always been about micro upgrades and power creep. The proof is not a concept, but the need to experience it first hand. I plan to run the Preview patch while I am out today, when I get back, I will play the game and make my decisions based on what I will experience.

    I was going to just wait on this, but some friends here have informed me this is a lot more than just a companion change. Obviously module 16 just wasn't enough, we are getting another complete overhaul. I recommend everyone wanting to know, should experience it, and don't just depend on math told to you on the player forums and developer blogs.

    Well I give you a hand.

    So I went through 5 different zones on my end game pally to see if there is a difference in the difficulty in the zones.

    I removed all 5 companions slots, my vorpal and tenebrous enchantment to avoid random procs as much as possible. I only used my shielding strike at will to kill Tier 1 minions (they are the ones with only 1 red dot with their name and no special abilities). I did not change anything between runs in any of the zones. Here is what I found from killing 12 mobs of tier 1 minions from each zone.

    Vallenhas - avg 33.33 attacks to kill
    Barovia - avg 28.67 attacks to kill
    Chult - avg 26.00 attacks to kill
    IWD Bryn Shander - avg 25.67 attacks to kill
    Dread Ring - avg 29.33 attacks to kill

    Vallenhas is from MOD 18 and Dread Ring is from MOD 2 and it takes almost the same amount of attacks to kill in both zones. This is what I call zone scaling. The enemies damage and HP are based off of your Item level just like it is for your own character. It will become a grind fest to attempt to complete campaigns for people. Zone scaling was attempted in MOD 16 and was fully rejected by the player base. No one wants to go to an old zone and have to slog though it. Just my 2 cents. Please don't do this to the zones.

    And this was the response from Noworries.
    noworries said:


    To say a zone has scaling would imply the player is scaled down when entering that zone, which they are not.

    There are ongoing balance adjustments happening to critters as this isn't final work which is why it is not on live. Specific reports on critters that feel that they have either too much health or do too much damage compared to other critters in their range is how we can find and address those issues. Example being the person who called out the zombie rotters in dread ring which now have an adjustment for a future build

  • hastati96hastati96 Member Posts: 498 Arc User
    edited December 2020


    ... my HP went down from 1,049,000 HP on current Live to 734k HP on Preview. That's greater than a 300k HP nerf, or almost a 33% nerf to my HP.

    I can't agree on this. I have almost exactly the same amount of HP on live and preview. I just lost around 50k and thats because I have switched Stalwart and a HP companion for some +% in defense and deflect.

    Live: 1.150.000 HP - 35k ilvl
    Preview: 1.100.000 HP - 48k ilvl


    On Live, i have capped Defense, Deflect, and Critical Avoidance, with almost Best in Slot (BiS) gear for tanking. On the Preview server, i can barely manage to almost hard cap Defense at 90%.

    That is a huge part of the new system. A char can't max out every possible stat anymore. Now you have to focus on 2, maybe 3 stats that are the core of your build. For a tank it will probably be Defense, Deflect and Crit Avoidance, basically the same as before. Only the sources are different.

    Try out some stuff on preview, I promise you can max out Defense at 90% and the other stats like Deflect, Crit Avoidance at around 60% with >1mio HP buffed. If you run some content you will notice you are very very tanky.

    Nero - Palacetamol - Essence of Aggression
  • samerikersameriker Member Posts: 169 Arc User
    jimmypdt said:

    sameriker said:

    I am planning to test combat on preview server. That is really the only way you can tell, unfortunately I cannot use ACT or other combat parsers as they will not work with this new system. In theory, I should be able to visit various places on both Live and Preview to test both systems. I will run the same mobs.

    What matters to me & what I plan to find out;
    1. Can I stay alive without guzzling down pots, scrolls, stones, etc.?
    2. Can I kill that same boss / monster just as easy, more difficult, less than before, or do they one shot me?
    3. How much time will I spend on fights?
    4. Do my companions & augments help me?
    5. Are my alts any good for me?
    6. What will I need to buy to be comfortable playing the game?
    7. How will this all effect my time, money, and overall enjoyment of the game?

    I don't see how a handful of numbers and half-baked formulas are going to answer that here. This game and others has always been about micro upgrades and power creep. The proof is not a concept, but the need to experience it first hand. I plan to run the Preview patch while I am out today, when I get back, I will play the game and make my decisions based on what I will experience.

    I was going to just wait on this, but some friends here have informed me this is a lot more than just a companion change. Obviously module 16 just wasn't enough, we are getting another complete overhaul. I recommend everyone wanting to know, should experience it, and don't just depend on math told to you on the player forums and developer blogs.

    Well I give you a hand.

    So I went through 5 different zones on my end game pally to see if there is a difference in the difficulty in the zones.

    I removed all 5 companions slots, my vorpal and tenebrous enchantment to avoid random procs as much as possible. I only used my shielding strike at will to kill Tier 1 minions (they are the ones with only 1 red dot with their name and no special abilities). I did not change anything between runs in any of the zones. Here is what I found from killing 12 mobs of tier 1 minions from each zone.

    Vallenhas - avg 33.33 attacks to kill
    Barovia - avg 28.67 attacks to kill
    Chult - avg 26.00 attacks to kill
    IWD Bryn Shander - avg 25.67 attacks to kill
    Dread Ring - avg 29.33 attacks to kill

    Vallenhas is from MOD 18 and Dread Ring is from MOD 2 and it takes almost the same amount of attacks to kill in both zones. This is what I call zone scaling. The enemies damage and HP are based off of your Item level just like it is for your own character. It will become a grind fest to attempt to complete campaigns for people. Zone scaling was attempted in MOD 16 and was fully rejected by the player base. No one wants to go to an old zone and have to slog though it. Just my 2 cents. Please don't do this to the zones.

    And this was the response from Noworries.
    noworries said:


    To say a zone has scaling would imply the player is scaled down when entering that zone, which they are not.

    There are ongoing balance adjustments happening to critters as this isn't final work which is why it is not on live. Specific reports on critters that feel that they have either too much health or do too much damage compared to other critters in their range is how we can find and address those issues. Example being the person who called out the zombie rotters in dread ring which now have an adjustment for a future build

    I am getting similar results. More attacks needed in all areas to kill mobs. It appears they made our health, in most places very elite. Then they dropped the attack damage down. This (in all reality) turns us into bullet sponges fighting off other NPCs with pea shooters. At any rate, that is what I was doing in Vallenhas tonight.

    I did try Dread Ring as well, but the difference I noticed there on preview, I drank down a total of two radiant pots in there and required none all the time I spent in Vallenhas. Then I pulled something off in Vallenhas without any issues, I soloed a Heroic Encounter and ran the shield vault. I forget the name of the female bashee demons in there, but they didn't even bruise me.

    Jared Sears comment about this, is from a certain point of view, just like Ben told Luke in Jedi. I don't think he is being deceptive, because he was honest enough to tell us this was coming. I put my purchases on hold and I am glad he gave us the red alert on it. I think what took me and several others by surprise, was the amount of change goes above and beyond what he initially told us. He wasn't oath bound to inform us at all.

    So far (because they are not final) this is what I found to be my own perception of the truth;
    1. Can I stay alive without guzzling down pots, scrolls, stones, etc.?
    Answer is yes, if I am in end game or content close to my level. Otherwise I will be in need of help in low to mid ranged areas, especially dungeons.
    2. Can I kill that same boss / monster just as easy, more difficult, less than before, or do they one shot me?
    As it stands now, the boss fights are just longer, taking more actions. This may appeal to me, but I think many will find it annoying as they want quick reward.
    3. How much time will I spend on fights?
    I recorded some fights on both servers and found them to be 3 to 4 times longer.
    4. Do my companions & augments help me?
    meh... I am not impressed by them. I noticed we no longer need to send them out for training, I really wish I knew this information last month.
    5-7. I guess these will be answered in the days ahead.

    A friend told me about the changes, and I told him, It is very possible they could alter this just before release and make a huge mess out of it. I don't count on "Previews", demos, or YouTube reviews of any game. This is a funny story why I don't trust them 100%...

    A game developer died and was promptly sent to Hell. In but an angel intervened and told the demon he was a borderline case. They agreed the developer should choose his own fate. The angel showed him a vision of Heaven and there was an elderly couple sitting on a bench feeding squirrels. The sun was shining, the air was fresh, the weather was pleasant. The demon called forth a vision of Hell and there was babes in skimpy bikinis playing volleyball on a beach. The sun was hot but the ocean breeze made it bearable. People drank and danced in the warm sand at a party. After that the developer decided, no doubt about it Hell looks like fun! Poof! He was on fire in a lake a lava, he screamed at the demon, "You lied to me! Where is the things you promised me?!" The demon replied, "I didn't lie, that was the beta version.".

    The moral here is, don't demonize the developers. In the end, it is our choice to be here.
    Fame is a vapor, popularity an accident; the only earthly certainty is oblivion. ~ Mark Twain
  • mzreaper#7914 mzreaper Member Posts: 12 Arc User
    there is no way around it, it will take several million, if not dozens of millions of AD to just fix a character to the point where it is playable as it was before. The only logical explanation for the way things are being implemented is obvious, and sirius has stated it perfectly. If you truly cared about your player base there would need to be some serious compensation. Trading enchantments, runestones and insignias would be the bare minimum, but it would not be enough. Just in companion upgrade tokens we are talking about several million ad made worthless in a blink. If you truly want to convince us that this is not a intentionally malicious design and experience another player exodus than you should not be leaving the players to pay the price for your previous game design decisions.
  • stroud#6468 stroud Member Posts: 10 Arc User
    I play on PlayStation for not on PC but from what I can see through the videos I have seen the biggest thing is that all enchantments runestones and insignias need to be exchangeable through the vendor not just bonding if stats have changed then enchantments and everything else needs to change as well from what I said I have spent hundreds and hundreds of dollars on this game just to be slapped in the face by cryptic I am open for changes and open to new ideas but this is a huge disappointment to me I spent a lot of time and money on this just to have everything I have done seem like it was time and money wasted
  • xaltius#7326 xaltius Member Posts: 26 Arc User
    @hastati96 So as a pally tank main, I only need to cap defense, deflect and crit avoidance? How do I keep aggro then? Tanks NEED offensive stats as well to keep aggro. Or do u suggest I should just w8 a couple minutes for the dps to get aggro in TiC and then use hard taunt? Well i cant say it wont be fun seeing the dps dying left and right. Actually im gonna start doing this from now on. They will be annihilated but hey, cryptic gave us "versatility" for our builds. I agree with your statement that we are really tanky with the new changes. Indeed most monsters dont even phase my guard meter anymore and my defense is sitting only at 75%. Otoh (i posted this in another thread) I got hit by arcturias hypo for 4 million :D I think my butt still hurts from that.
    About the hp decrease, it seems some players got a huge nerf there. And until we get all comps and mounts to 100% bolster we will be worse off. I got hit with a 200k decrease. After bringing everything to 100% bolster I am still missing 50-60k hp. I know it wont make that much of a difference but cryptic is begging for money here. Basically if we dont spend at least another 200-300 euros/dollars we wont reach our previous lvl for at least a year. And by that time they will come up with more money begging tricks. Thats why most players are pissed off. They dont respect their customers.
  • drago#3250 drago Member Posts: 190 Arc User
    hastati96 said:


    That is a huge part of the new system. A char can't max out every possible stat anymore. Now you have to focus on 2, maybe 3 stats that are the core of your build. For a tank it will probably be Defense, Deflect and Crit Avoidance, basically the same as before. Only the sources are different.

    Many endgame tanks run 95% of time DPS builds. Ofcourse they do not ignore Defense, Deflect and Crit Avoidance but they are able to build DPS builds. Now all is gone and tanks have to be forced(sorry build) Defense, Deflect and Crit Avoidance. DPS builds are gone and only fulltank left? If there is only one soviet tank left. Why we have stats at all. If there is only the soviet tank left the dev team want us to play, why there is not only Item-Level left???? Why I have to build what someone want me to build. A tank is a tank out of the box. I should not have to build the paragon path. What happens if I buld DPS tank style? At the moment my gain is more threat genereation and I am able to tank. In the future it will be negligble difference of threat and my group die permanent?? Maybe I will accept into this joke and will do exactly this??

    I build DPS Tank as it was before and my groups die hundreds of times? So I am able to build freely. This design is a joke. They want our money. But they tell me behind the scenes I have to spend it on Defense, Deflect and Crit Avoidance.

    Damn. Offer a season pass or whatever.
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    jimmypdt said:


    Vallenhas is from MOD 18 and Dread Ring is from MOD 2 and it takes almost the same amount of attacks to kill in both zones. This is what I call zone scaling. The enemies damage and HP are based off of your Item level just like it is for your own character. It will become a grind fest to attempt to complete campaigns for people. Zone scaling was attempted in MOD 16 and was fully rejected by the player base. No one wants to go to an old zone and have to slog though it. Just my 2 cents. Please don't do this to the zones.

    So the days of me first going and doing my rounds on my daily list of campaign content and progressing with currency in various ways so I can achieve what I need to, finishing that in a timely manner and then moving to the content I actually enjoy and relax with are apparently over. I simply won't have the physical time to do it.
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • hendre#4022 hendre Member Posts: 3 Arc User
    Firstly, I want to ask why is it necessary for you to make this change? It is not for new people to help them progress in the game, because every veteran player will ask in zone chat for 50k IL heal/dps/tank (in other words it will be harder to get a dungeon group to get AD for progress in the game.
    Secondly, I don't want to call anyone out (and I can quote) certain devs saying that us veteran players will stay the same after the changes. I personally went to preview and it cost me 20 mil AD to get my 5 companions up to mythic for the 100% bolster and also to get the active companions to mythic. I am still not where I was and that is already 20 mil AD in. How can you say we are going to be the same if it costs 20 mil AD just for companions?
    Lastly, Chris Whiteside said that there will be no class nerfs but the paladin mechanic (paragon) has been nerfed by 30% (was 100% and now it will be 70%), please explain.
  • shugenshashugensha Member Posts: 191 Arc User
    TLDR.
    Hello, healer here. Today i enter the preview and found that i have 500k+ hp without the hp boon while in the live i have 400k+hp with the boon. So if you are a tank i found it weird.. Other than that, in the live server are you using HP boon? If yes, do you have it on the preview?
    Other than that it might be a bug.
    The meta it's just a guideline. And guidelines are boring.

    Soulweaver: The Lovely Red
    Minstrel: The Rose Troubadour

  • erikanudanerikanudan Member Posts: 18 Arc User
    Try some older lower ilvl weapon sets on Preview ... especially if you are already capped on power. What's losing 2k TIL worth if you can use an older set with a better bonus for your build? As Aragon responded to me "yes, you will find some older sets whose bonus far outweighs losing 200 power" Paraphrasing a bit, but that was his response.

    And I doubt Assassin's Enchants will continue to give the 4 offensive stats they are currently giving on Preview.
    But definitely fun to test with! And selling like crazy on Live.

    The total nerf to Focused Retaliation boon so it is neither Focused or Retaliatory ... well, knew it was coming eventually ... just didn't expect it to be that hard.

    At least (unless something changes) there will be a lot of re-roll tokens dropping during WinFest! So plenty of rebuilding/rebooning/restating ahead when these changes go Live.
  • skyvalker64skyvalker64 Member, NW M9 Playtest Posts: 55 Arc User

    Lastly, Chris Whiteside said that there will be no class nerfs but the paladin mechanic (paragon) has been nerfed by 30% (was 100% and now it will be 70%), please explain.

    Barbarian also got nerfed with the overpenetration that was earlier giving up to 10% more damage only giving 5% more damage now.
  • mangodajango#7253 mangodajango Member Posts: 5 Arc User
    I can't make my own thread yet I'm so new but I'll leave my feedback here, I'm a new player, just got to 80, did a lot of research and invested a lot of money in gear so I could get started in content with my Elf Hunter "EricacirE".

    On the live server in RedQ I had gotten 19 million damage at the end of the match, the undermountain was easy, I barely take damage and I evaporate everything, as I should, I spent so much effort into getting my stats the way I wanted them with a ton of critical severity and armor pen and power and everything a Ranger would want after playing 1000's of hours of other games like POE or Diablo 3 and then reading for days about the meta in Neverwinter, even specifically getting critically severity 5% from my race, and after getting everything as perfect as I could I was doing really well for a fresh 80, my aimed shot could crit for over 100k, my thorns were doing great damage and giving me CDR, my daily and this one shot combine to give me +20% damage for 5 seconds so I have this rotation I do on bosses worked out to take advantage of that 20% window...

    I just went to a level 60 enemy in PTR in the Undermountain and the pack freaking killed me.... I would have probably have gone to 95% hp after fighting them before, and killed them with just my roots skill, and they killed me in PTR. I can't believe it I'm going to have to quit the game, I've never taken a harder grind wise or more expensive L in a game in my life. I really hope this isn't the final product, it's cutting my legs off so bad (and I have rank 15 enchants, I filled out my stuff as much as I could) that I would have no idea where to begin to even start to make up for the power loss on my Hunter - Ranger. I was really blown away when the level 60 gnome mob killed me. I wish I could get my money and time back, that was so much to mentally absorb in these last few weeks to get my character fine tuned enough to start rolling through the campaigns, now I'm level 80 with full gear and enchants, a legendary 980il artifact bow, and I can't kill a tiny level 60 gnome.

    I love change, and I was at first really excited to hear "combat rework" but I would have liked to have been BUFFED, not nerfed down to 20% of what I was. Extremely Large "F"

    Based on how I'm performing now on live at like iL 23k, you would have to boost me to iL 70k to output the same amount of damage. Its unreal how broken my character is on PTR, I won't even play the live game now, whats the point. I'm just going to keep my eye on the updates and hope this april fools joke gets reworked for not only myself but everyone, I honest to god spent over 200 dollars, so I can't imagine how a new person could play this for free now, I can't even play it with 200 dollars worth of gear just to get myself started. I only wanted to spend 100 but the game got really fun so I wanted to make sure I was setup to get through the campaigns and get the gear I wanted, now I'm suited to combat Level 30 mobs.
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