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Post Mod 19 Quality of Life Improvement Suggestions

Having recently returned to Neverwinter (having last played after Mid 16's release), I am happy to see the many improvements that make the game playable again. Being one-shot in Mod 16 was not fun. However, I would like to make some quality-of-life suggestions for Mod 19:

- Bring back running speed enhancements via Utility Enchantments or speed potions we can craft. Ever since the movement stat was removed in Mod 16, everything in the game feels like I'm trying to wade through molasses. This is made even worse when you find yourself in a party with 2 Barbarians and 2 Warlocks who are blasting ahead while you are trudging behind. If parties are supposed to stay together, (non-barbarian/non-warlock) players need something that can give them some oomph so they can catch up. Even crafting a magical pair of "Boots of Swiftness" that scales with the player's level would be an improvement.
- Mail boxes in Sharandar, Dread Ring and Well of Dragons. Nuff said.
- Campaign progression map: A new player might not have the slightest idea which campaign to start with first. Having a "map" or an Npc to serve as a guide would really help... or arrange it so campaigns are greyed out and unlock only when you meet the minimum total gear stats like what happens with the group queues.
- What I truly would like to see is a way to use ZEN to unlock an item in my collections to make it available account-wide for my alts to use. For example, I have a number of favorite companions and mounts on my main toon that I would love to unlock account-wide if given the chance. This would be a win-win for Cryptic and players ~ You get more ZEN sales/We get our favorite stuff on all our toons.
- Minsc as a companion. Why? He is Minsc!

Glad to see Neverwinter bouncing back. Keep it up!
"Talent is a flame. Genius is a fire." - Sir Bernard Williams

Comments

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    greywyndgreywynd Member, NW M9 Playtest Posts: 7,120 Arc User
    If you spent zen on companions you may be able to reclaim them on alts.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
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    kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited November 2020
    there are plenty of ways already built in the game to add speed to your characters

    potions of speed 20%
    guild food that gives 5% speed
    scrolls of movement from the winter event give ,movement
    mount insignias bonuses add movement 15% speed + stackable 2 or more 3 with diminishing returns
    gear that add direct speeds / movement bonuses under different conditions
    a mount ability's power slot that adds direct movement .
    companion powers that add speed when entering combat etc

    how would crafting these "boots of speed" help/ solve when any classes can wear them as well . would you exclude "fast classs" from wearing the boots LOL ? what boots would these "excluded" classes then wear LOL who decides you ? cause you got out run by some of them due to deign or due to improper gearing ?

    you can already craft mount insignia set bonuses on multiple mounts that DO give you speed already built in the game ..

    I dont think you really looked that hard for sources of speed/ movement
    I mean they already upgraded and gave everyone free top end legendary mount movement now too
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    greywyndgreywynd Member, NW M9 Playtest Posts: 7,120 Arc User
    Don't forget the Marathon Runner boon.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
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    corsair#6764 corsair Member Posts: 25 Arc User
    If we're talking quality of life, something I've mentioned before (and will continue to request) is for players to have some control over various colour aspects in the game.

    The one I'd really like at the moment is the ability to change the colour of enemy nameplates - especially in Avernus. I'm sorry but trying to read that red text (against the brown/red backgrounds), especially with the thickish strokes used in the nameplate font, is a nightmare.

    I ran ToNG again the other day with an alliance group. Thankfully, my fellow players understood why I was standing around doing nothing during the "magic potion trap" - this game is not friendly to colour-blind players.

    And, of course, being able to choose AoE colours; especially Kabal's "fire cicle", and the stripes in the final phases of Valindra's Tower and Malabog's Castle.
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    kharkov58kharkov58 Member Posts: 668 Arc User
    I would like to be able to see my divinity bar once combat ends.
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    alquimistgg#0914 alquimistgg Member Posts: 133 Arc User



    - Bring back running speed enhancements via Utility Enchantments or speed potions we can craft. Ever since the movement stat was removed in Mod 16, everything in the game feels like I'm trying to wade through molasses. This is made even worse when you find yourself in a party with 2 Barbarians and 2 Warlocks who are blasting ahead while you are trudging behind. If parties are supposed to stay together, (non-barbarian/non-warlock) players need something that can give them some oomph so they can catch up.

    Glad to see Neverwinter bouncing back. Keep it up!

    If we're talking quality of life, something I've mentioned before (and will continue to request) is for players to have some control over various colour aspects in the game.

    The one I'd really like at the moment is the ability to change the colour of enemy nameplates - especially in Avernus. I'm sorry but trying to read that red text (against the brown/red backgrounds), especially with the thickish strokes used in the nameplate font, is a nightmare.

    I ran ToNG again the other day with an alliance group. Thankfully, my fellow players understood why I was standing around doing nothing during the "magic potion trap" - this game is not friendly to colour-blind players.

    And, of course, being able to choose AoE colours; especially Kabal's "fire cicle", and the stripes in the final phases of Valindra's Tower and Malabog's Castle.

    @nitocris83 Don't you think that something like this could greatly improve the specs of tanks and classes that don't have a dash?
    image - ALQUImist-WL@alquimistgg#0914
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    obsiddiaobsiddia Member, NW M9 Playtest Posts: 1,025 Arc User
    I’d like the instances to always be started shown in numerical order. I don’t understand the times it lists them randomly and it makes it harder to jump into the BHE instance you need quickly.

    Honestly I’d like to be able to look at the list even when I can’t change instances yet. Have to wait 2 minutes just to see where friends are and which are full. Just don’t let me jump til I’m supposed to. Not that hard.
    Did you really think anyone could steal the power of the god of thieves?
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    plasticbatplasticbat Member, NW M9 Playtest Posts: 12,314 Arc User
    kharkov58 said:

    I would like the list of instances to stay the way I sorted it the last time I opened it.

    Yes, I want it to show how I choose to sort it before too.
    No, I don't want it to sort by numerical order (unless that is how I want to sort it).
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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    grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    Raise the mount Mythic Speed to 170% (Racing)

    Cut the Duchess' Blessing back to 8000 Zariel's Favor.
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    melechestmelechest Member Posts: 106 Arc User
    You know, the movement speed bonuses before mod16 were so high, people were a lot faster than legendary mounts. We dont need that. I remember when i was a new player, in a dungeon run, a warlock had almost reached the final boss before the rest of us even realised what had happened.
    There is an alternative to making everyone run like a formula 1 car, make it so that people cant run ahead. Not by reducing their ability to sprint, but because a dps or healer that runs ahead alone should be killed by the mobs. Dps shouldnt be able to tank the damage from dungeon mobs.
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    arieswytch#9832 arieswytch Member Posts: 110 Arc User

    I ran ToNG again the other day with an alliance group. Thankfully, my fellow players understood why I was standing around doing nothing during the "magic potion trap" - this game is not friendly to colour-blind players.

    We have a color blind person in our guild. We are usually on voice in Discord when we run dungeons, so we've started using voice to call out the actual animal instead of the color. This allows him to participate while also not confusing any non-guild/alliance members in the party with us (if in a random queue).
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