This is a QQ thread. Ignore it if you dont like that.
Okey. Some background first. Im a paladin tank close to endgame. My friends, the people i run dungeons with, are also end game or close to end game. Since mod16, with all the changes this brought, i was always able to hold aggro against them. But every new mod, every new change it would become more and more difficult. And then, in just 1 day, after the mount changes came i started struggling to hold aggro.
Almost every change in the game after mod 16 would cater to dps. Give them better gear, give them more damage, give them even more damage. All the while tank would get bits and pieces here and there, some of which arent even that good. A ring that gives you damage resistance while running and a ring that generates threat while running? Yeah sure. Because my role as a tank is to run in circles around the boss. The only change that really gave something to tanks was the buffs to the HP from Constitution. All the while dps get tons and tons of damage.
And paladin tanks are the most untouched class for well over a year. Paladins have been crying to at least fix our block so that it has resistances like fighter's block. Over a year and still nothing. Fighters and barbie tanks are not in a much better spot. They got some improvements some time ago, but outside of that nothing.
Tanks have been crying since mod16 for some improvements to threat and aggro, still nothing. Only thing i have heard is "we are planning to look into it".
Tanks get close to nothing in this game. Dps get everything in this game. Healers get nerfs, but they are lucky because the gear they need, that gives power or critical chance, is gear that caters to dps so they bring a lot of it.
There is no love for tanks in Neverwinter. No wonder that there are less and less tanks in the game. Some are leaving and some are switching to dps.
Really, when you have "end-game" dps in your party, tanks are almost useless. You only need tanks in Zariel, TOMM and in the bosses in IC. Other than that dps can handle everything. I have even seen dps with 600k HP and tons of damage. Thats crazy.
At this point, Cryptic could just remove tanks as a class overall. Just increase the HP of the dps a little, decrease the damage of the one-shots from the bosses a bit and dps will be able to handle everything, you completely eliminate the need for tanks. Not that there is much need for them anyway.
I dont even have fun running dungeons. The dps can just run ahead and murder everything, while im trying to catch up. Since i dont have any sprints, dodges or anything to move faster. And no, i dont want to get mount bonuses to run faster because im not a sprinter.
And im pretty sure the next changes in the game, maybe mod20, i dont know, will bring more damage to the dps, give them more HP and more tools. Tanks will just get a couple of bad gear pieces, some more HP, but in the end nothing that will help them keep up with the power ups the dps will get.
I like Neverwinter as a game. But i come to hate more and more the favoritism towards the dps, that tanks feel so forgotten and unimportant.
I guess its time to just scrap my beloved tank, the one i have invested so much on and start building a dps. Life is becoming harder and harder for tanks after all and you keep getting the feeling that you are not needed, that you are not really a part of the game but just some leftovers that no one cared to remove.
I know a lot of tanks who left the game or switched to dps. And im willing to bet that more will follow, until there are just a handful of tanks left.