I was just thinking about the dungeons back in the day.
When or us at the end of castle never took a good 10 minutes to complete and you HAD to run the mechanics (which you learned from previous parts of the dungeon).
Getting ready to spread before the balls would spawn or jumping into the portals .
Those were the good old days of running dungeons and I miss them.
Seems like mechanics have been replaced with dps, heal and tank checks creating a demand for geared enough instead of good enough.
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Oh yeah those were the days...
...when you could use most companions and not be made weak cause you dont use an aug...
...when we had a wide variety of powers to choose from...meaning that no 2 players really had the same setup...
...when the boons were powerful and original as opposed to the +250 system...(zzz)
...when new gear was in the coffers at the end of dungeon runs...
...when you had to run through your encounters 3 times to kill a mob...as opposed to peeps pulverizing mobs in 4 seconds flat..
...when you could solo thanks to lifesteal...
...when actual surviving skills were needed to achieve success as opposed to the current stats overload concept...
...when the drop rate of cool stuff in dungeons was higher...
...ya that is when i got hooked on this game...
...i ve now given up...
...only logging for 5 minutes and im gone...quickly remembered why it doesnt do it for me anymore ever since Acquisition Inc.!
Sweet memories indeed!
Old Neverwinter...you are missed old friend!
- when you could enter a dungeon with any combination of characters and get a chance to make it
Born of Black Wind: SW Level 80
Not all random players are so meta-geared, nor do all players fully understand these mechanics. Some just play because it's a D&D game, or the closest thing to a game with Faerun content.
This was the last time I had that much fun and interaction in a dungeon in this game - the changes have watered down the game to where there is less diversity in builds and characters than ever. So what exactly is driving the players to participate with each other more? It feels more and more like a single player game with 100's of others playing single player along side.
The attitudes in today's random queue's is like everyone cannot wait for it to end and collect. Building experiences! Yeah...
ToMM and Zariel's Challenge do have pretty hard DPS checks, but the mechanical complexity they have is way higher than any other content previously put in this game, so saying that "mechanics were replaced by DPS, heal and tank checks" is not accurate IMO. Even now that ToMM is "trivialized" to end-game players due to the buffs to Weapon Damage, 10 fully geared players certainly won't survive phase 3 by their gear alone, the mechanics need to be done correctly.
I like the mechanics in ToMM, I think they did a good job there. I also like the mechanics in Zariel's Challenge (even though it's basically a carbon copy of The Crown of the Immaculate Extreme from FFXIV).
Power Creep is impossible to balance and like it or not; Balance is the gold standard.
Orcus can also still be a 7+ minute fight if you actually comply to the iLvL for the content, as is every other piece of content likewise as difficult as advertised if you follow the directions.
Bur no, you choose to go in grossly over-geared and then complain about it.
For the record, I've completed every piece of content to date with a dedicated group; because we run it to the EXACT digit of Min iLvL to experience the tuning at which it was designed to be played. With a few exceptions, we've had minimal complaints about the difficulty.
And even then, certain classes like GWF had to be run using only the Sentinel tree before the changes.
You're free of course to your no longer having fun and by all means, you are free to seek other games if that's the case but in no way are you within your right to demean the efforts of an all too human Dev. team who can't always get everything right but for the love of all that is unholy, they are trying their best to reign in the dumpster fire this game had become.
Especially under the current circumstances.
Nothing can be perfect and this game sure as the nine-hells isn't but it's exponentially in a better place now than it has been for years. There are people who are not only enjoying the game but are doing so with DIFFERENT playstyles.
Something that has been sorely lacking for years.
Which totally sucks when they factor in (bad) scaling.
Are you sure it isn't just the nostalgia or the fact that you were weaker back then and faced a real challenge(which people avoid now apparently) that makes you think it was fun ?
[i rarely post vitriolic comments like these so if it's deemed toxic straight up remove it please]