After some internal discussion, we would like to reopen this thread to get more feedback on folks' top 3 ideas presented. This phase was initially skipped due to the blending of all the phases but we still believe it is a valuable snapshot in helping guide our proposal.
Phase 3: Top 3 ideas with a single sentence of why for each line item.
Please do not use the re-opened thread to propose new ideas or discuss ones already presented - any posts that isn't "top 3" will be removed.
Greetings Collaborators! We are kicking off a new topic with feedback and insight gained in the CDP CDP. Because of this, the format for this CDP will be slightly different.
Per community vote, the topic chosen is Quality of Life (QoL) Improvements. Examples of QoL areas in game development include (but are not limited to):
- Display options for the character journal.
- Inventory management improvements.
- Streamlining mission flow in a zone.
Due to potential variance on perspectives for this topic, we ask that your response include the following: Description and Goal:
What is the feedback and what would it accomplish.Area of Impact:
Describe what area of the game this would impact such as graphics/visuals, ease of use, non-gameplay mechanics, etc. Risks & Concerns
: What problems can you foresee with implementing your feedback.
Please try to keep your comment to 400 words (spoiler functionality can be used if you wish to provide more detail). For ease of reading and feedback gathering, we urge folks to avoid “walls of text” and instead ensure there is clarity, cohesion, and focus.
We will be breaking this topic into Phases, with each Phase being added to the thread title. Phase 1
: Posting ideas and related questions (not discussions). Phase 2
: Discussions (not arguments!) of proposed ideas from Phase 1Phase 3
: Top 3 ideas with a single sentence of why for each line item.
Thread will be temporarily closed after each phase to allow for everyone to catch up. As a reminder, off-topic threads will be removed to avoid clutter and distractions.