Important mod 19 general PVP info and what it means for you on a PVP rogue:
-- In mod 19, there has been a massive weapon damage increase. For players with lionheart weapons or better, their damage increased by 30% or more. -- There have also been class adjustments made to 4 different classes. -- Healing from healing classes was reworked. -- Tactical enchantments also got nerfed down to 2% incoming healing per enchantment at rank 15. -- There is more defense available in the game than there is armor pen still. There weren't' much increases to defensive stats and new defensive powers added in mod 19 though.
This means that mod 19 has pushed PVP builds for all classes more towards the 2 extremes:
Builds that were tanky before, will now be incentivized to stack their tanky stats higher than they did before, and they have fewer tradeoffs for doing so. Tanky builds will do significantly more damage than they did before if they have up to date weapons and are close to maxed out. If you don't have the latest weapons or enough gear, you may find yourself doing less damage than you did before in exchange for being able to survive at all.
Glass cannon setups are incentivized to stack more extreme numbers for offense stats now and will be able to kill tanky builds more often than they could before. For rogue, we can drop armor pen entirely this mod and stack mostly power and combat advantage. Builds that don't stack defense need significantly more HP than we did last mod and also function best when you add in some deflect too. The other option is to stack a moderate amount of the defense stat combined with some HP. Close to maxed out glass cannons with up to date weapons will do well still, but if you are undergeared, glass cannon may no longer be viable for you until you have geared up some.
Stat Recommendations for PVP rogue builds in mod 19: Update 9-19-20: Many of the stat recommendations below were increased by 5k or 10k because of the mythic mounts update. I have already added this increase to the values you see so you don't have to.
Power: If you stack power, you need 110k power through 130k power to really make it worth it. 90k power is also really good this mod for builds that have higher critical strike. A rogue PVP build can function with only 60k power, but having 110k+ power is significantly better.
Combat Advantage: I recommend having no less than 90k CA this mod. 105k+ CA is better and 115k CA is the maximum useful amount to have in PVP. 71k is the lowest amount of CA I would suggest stacking on a rogue build this mod, you could function with as little as 45k CA but its much better to have higher CA.
Critical Strike: You don't need very much crit in mod 19. This is because stealth is actually granting a background 100k critical strike, meaning you have 50% chance to crit while stealthed as long as you stack a minimum of 35k critical strike. Stealth has likely been doing this for a long time but wasn't proven to be doing this until mod 18. I recommend 45k through 75k critical strike this mod. The bare minimum amount of crit you need is 35k. Note that builds with 45k crit or less require a little more skill to play well than ones with higher crit. This is because you need to cast your biggest attacks like assassinate, hateful knives, and shocking execution from stealth when possible and if your crit is low, the stakes are higher if you mess up. It is also easier to consistently apply pressure to your opponent if your crit is at 75k. Against opponents with high critical avoidance, you could raise your crit to 85k but you won't really need to.
Armor Penetration: I would suggest a minimum of 29k armor pen. 35k, 45k, 60k, 70k, and 75k are also good amounts of armor pen to have if you stack it. Note that for rogue, armor pen is usually only worth stacking if your opponents are players with middle ground amounts of defense (45k through 75k defense). If your opponent either has very low defense (35k or less defense) or extremely high defense (95k through 120k defense), then you are better off removing your armor pen and increasing your power, CA, and crit. The exception is if you removed your defensive stats entirely and stacked 90k or 95k armor pen; when you do this, you have enough room to have great numbers for CA, armor pen, crit, and power all at same time, this is something that works good in solo que.
Accuracy: You don't need accuracy and most of my setups skip it. But it is useful to stack an extra 7k of it, for a total of around 31k through 35k.
Hit Points: I recommend minimum 450k HP in mod 19 if you don't stack any of the defense stat, some setups can go under this mark. Good higher numbers rogue can reach are 480k HP or 575k. If you do run some defense, I recommend 410k HP at max. Important Note: A patch on 7-23-20 changed the math for the constitution ability score HP bonus, it is now possible to stack much higher HP than it was possible to reach before. My basic recommendation of stacking 450k HP has remained the same, but it is now much easier to hit this number and you can go a lot higher than that if you wanted to. Make sure to put your ability score points into con first and either str or dex second.
Defense: I haven't got around to plotting out the exact values you'd want for defense on a rogue (if you stack defense at all). I will fill in this section later if I decide to try it. As a rough estimate, you would want to have around 30% effective DR vs your opponents, and your opponents have less incentive to try to stack armor pen than they used to, meaning many opponents will have low armor pen this mod. You'd probably want around 70k defense on a rogue, if you have room for that much without losing too much in other desirable stats.
Deflect: You want around 35k or 40k deflect on a rogue if you have room for it. Some stat configurations make it hard to fit in this deflect and you can skip it on some setups. I have had best results with 38k deflect. 27k deflect is the bare minimum I'd recommend.
The Two best Build Setups For PVP Rogue Right Now:
The first option is a setup that uses envenomed storyteller's journal + varying amounts of other AP gain sources. -- This setup benefits more from corrupt black ice overloads than the second option does but they are good for both. -- The infiltrator's action passive power is a good option on this setup but not required. If you run IA, your second passive should be your choice of skillful infiltrator, oppressive darkness or first strike. -- The dazing strike encounter power is also good for this setup in the scenarios when you can afford to use it instead of smokebomb. -- If you were to use all AP gain sources on this setup except for the offhand weapon bonus (AP offhand weapon bonus isn't worth taking), you have a full daily build, which can generate dailies every 17 through 35 seconds vs a test dummy, which is roughly within 45 seconds in a match usually. The full daily build version uses the flail snail mount though so it does lose a lot of stats and is debatably worth it over running just the journal artifact and overloads.
The second option is a setup that uses staff of flowers + varying amounts of damage buffs. -- For a staff of flowers setup, I recommend using the oppressive darkness passive power always and the other one should be either skillful infiltrator or first strike. -- This setup benefits the most from class slayer overloads but other overloads also work well with it. -- For staff of flowers setup, you must have the toxic blades feat (you should use toxic blades for all setups really) and should always run smokebomb with this setup. You'd cast smokebomb from stealth and use that with your artifact and any other damage buffs you have. -- If you use the legendary tyrannosaur combat power and bronzewood enchantment with staff of flowers, you have a full nukebuffer setup, you hit hard and you also provide a lot of useful damage buffs for your team.
PVP Rogue Build Item List: This list of items is what I recommend:
Weapon Enchantments: Vorpal or Bronzewood.
Info on Vorpal:
Vorpal is what I'd recommend for most players, especially if they have high crit, a lower budget, or play assassin. Its easier to use and gives you higher damage more consistently.
Info on Bronzewood:
Mod 19 increased damage enough that rogue can afford to run bronzewood now.
If you are fairly skilled, can afford a second enchantment, play a WK, or just have low crit, bronzewood is a great enchantment to have on hand.
Remember that bronzewood's 10% damage bonus is only active 50% of the time. While it is active, your big hits often do more dps than they would with vorpal but it is less consistent. Unlike vorpal, the damage boost isn't limited to critical hits though, so your hits that only have CA active will have their damage boosted by a nice amount as well.
Bronzewood's damage bonus is applied separately for each enemy and it can effect multiple enemies at a time. Smokebomb is a great way to proc bronzewood.
Armor Enchantment: Shadowclad (needs to be rank 12 or higher). This is an essential item to have in PVP, without it, you take way too much damage.
Alternative Armor Enchantment Option: It is possible to run elven battle enchantment on rogue. To pull this off, you need at least 40k deflect (I recommend 45k or 50k) and around 480k HP. Combined with foehammer's favor elixir. I did try this out and found that this setup is very tanky most of the time, but the times you don't deflect are devastating, more so than with shadowclad. This setup can spam dodges and helps some vs CCs, but felt surprisingly dull to play.
Offense Enchantments: There are several options for stat offense stat enchantments on PVP rogue builds, generally you want enchantments that grant power, combat advantage, and critical strike. So radiant, woven tales, brutal, tactical, and azure are all viable options. You also want 1 tenebrous enchantment, the tenebrous needs to be at a high rank to be worth it.
Enchantments for armor pen setups: If you stack armor pen, then there are some more options out there to consider, such as savage, shiny coin, and demonic.
Defense Enchantments: Generally you want enchantments that grant HP and deflect. So radiant, silvery, and wicked tend to be the best options.
Utility Enchantments: Tacticals, they are the only good option.
Weapons: Lionheart, blessed, or celestial weapons. You need high weapon damage and these 3 weapon sets give you the most.
Weapon Side Bonuses: 10% critical severity 10% more gloaming cut damage (for most players and builds). 10% more duelist's flurry damage is also great if you are running high crit and are playing aggressively. For the stat increase, any stat you need is viable.
Artifact Gear: Anything that grants the stats you need and has up to date HP is viable. If you want a full set for the bonus, the best three bonuses from sets with enough HP are the ones from the apprentice's spoils set and the new glorious light and redeemed sets.
For your primary artifact, the best two overall right now are envenomed storyteller's journal and staff of flowers. Halaster's blast scepter is also good on some setups.
For the artifacts you use for stats, use anything that grants you the stats/HP you need. My top recommendation is to have 2 or 3 journal artifacts from the tales of old set and the arcturia's music box.
Head, Armor, Arms, and Feet Gear:
For head, BIS is the helm of the skyblazer. The next best thing is crown of the pit fiend. Lionsguard raid hat and fancy duelist mask of cormyr are older but still decent options.
For chest, BIS is garbs of the herald or bone devil’s ribcage. Forsaken scout's hide and lionsguard raid leathers are older but still decent options.
For Arms, BIS is arms of the living fire. The next best thing are the lionsguard raid leathers. Close to BIS options include star rover's bracers and spiked defender vambrace.
For Feet, BIS options are greaves of the fallen angel, banded boots of the successor, and wisps of the shadow demon. The next best thing are greaves of the lightguard.
Pants and Shirt:
For shirt, BIS is the shirt of the hell’s interrogator. Infernal forged raid shirt is the next best thing. When it gets fixed, upper pact brands of the inferno will also be a BIS option. The next best thing is the tunic of the hell's negotiator.
For pants, BIS is infernal forged ward trousers. Imperator’s gladiator trousers are also a BIS option.
Rings: There are a lot of BIS rings available to choose from, here are the best ones: Vallenhas family seal, leading ring of the mentor, gold ring of the herald, leading ring of the teacher, striking ring of the master, borrowed ring, fire mage's burnt ring, ring of fallen power, ring of the overwhelmed, twisting gold ring, ring of the brutal fiend, chantilly glass ring, budding ring of the rose, nickel-plated ring, guiding ring of the spy, defending ring of the keeper.
Armor kits and Jewel Kits: For armor kits, use any stat you need, its hard to go wrong with 4X HP or 4X power so that is my default recommendation. arp, crit, and deflect are also great options. For jewel kits, I recommend 4X combat advantage kits.
Insignias: My recommendation is 15X insignias of gond or a mix of mostly insignias of gond and a few insignias of brutality. For an armor pen setup, use mostly gond combined with a few aggression and skill or initiative insignias. Mastery insignias are also good to have around 6 or 7 of on some setups. If you want to stack really high HP, 15X fortitude or prosperity offer the most HP. The type of insignias you need are 6X crescent, 5X illuminated, 2X barbed, and 2X enlightened The best insignia powers overall for rogue are 2X oppressor's reprieve, 2X survivor's blessing, and 1X champion's return. Some setups can afford to lose one copy of oppressor's reprieve or champion's return and use something else.
Mounts: -- For combat power, the best 5 for assassin in solo que (in order) right now are tongue lash (legendary giant toad), divine intervention (celestial/divine wings), Tyrannosaurus rex'em (king of spines/warpainted/commander tyrannosaur), tunnel vision (many mounts), and bat swarm (swarm).
For the stat bonus from mounts, my top recommendation is 15k Combat Advantage or 15k Armor Pen if you can only have 1. Other BIS options include 15k crit, 15k deflect, 7.5k crit & 7.5k armor pen, 7.5k power & 7.5k armor pen. See my below post on what the best mounts to upgrade are for details.
Collars: 1) Default Recommendation: Wayfaring Barbed (critical severity) 2) Default Recommendation: Sturdy Crescent (encounter power damage increase) 3) Your Choice Of: Unified Regal (incoming healing) or Unified Crescent (movement speed) 4) Default Recommendation: Supportive Barbed (control bonus) 5) Only Good Option: Practical Regal (rough AD bonus)
Overload Enchantments: My recommendation is to use 1 bulwark of brimestone and 1 greater corrupt black ice overload. Using 2X corrupt black ice, class slayer overloads, rage of flames, class wards, and devil's precision are also all excellent options. The budget friendly but weaker alternative is to use 2X red dragon glyphs, note that red dragon glyphs are only good if you are using duelist's flurry.
Screenshots Of My Build: If you want to know some of the build info I didn't mention in writing, such as what feats I use, what powers I use, what potions I use, ect, there are several posts below with screenshots of my builds that answer those questions. IMPORTANT UPDATE: I have moved all of the screenshots out of the head post in this thread and have reposted them further down in this same thread. This is because I wanted to post more examples.
Post edited by trgluestickz on
-- PVP Rogue, --[----- "Your friendly neighborhood spawn of Satan." -----]-- ---------------------------------------------------------------- Main Character: Hurricane Marigolds (Rogue WK & Assassin) Ingame Handle: trgluestickz Discord Name: Hurricane🌀Marigolds#2563 Guilds: She Looked LVL 18 & Essence of Aggression Alliances: Imperium & Order of the Silent Shroud Platform: PC