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Wizard - Thaumaturge - 3rd tier feat - Chilling Advantage - huge concern :D

Can someone tell me the purpose of such abomination ?? I know i am missing something, i need enlightning please :(
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Answers

  • nova#2306 nova Member Posts: 140 Arc User
    Trying to figure that out as well.
    I was able to find out, that by using the feat Chilling Advantage, you can stack Smolder + rimefire as many time as you want.

    - Now does the damage increase for each stack of Smolder/Rimefire?
    - Are the stacks benefiting from Rimefire Weaving or Glowing Flames?

    I agree with you thought... seems like a weird feat.
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  • bifflincultebifflinculte Member Posts: 183 Arc User
    Multistacking smolder and rimefire is for sure not intended.

    As it is, this feat is just useless: there is nothing easier than creating rimefire. Its alternative, Shatter Strike is a high source of dps, and hence one of wizard's best feat.
    It seems this feat isn't finished yet or bugged. Else it makes no sense. Maybe, instead of adding chill stack, you would be able to proc a full rimefire hit, without 3sec cooldown (as did directed flames in mod 16). Then it would be a good feat.

    Chilling advantage also kills the chill stacks mechanics. If there is a beneficial counterpart and new gameplay, why not! But icy veins feat and the frost wave passive spell still proc chill stacks. So, this feat isn't very coherent as it is on preview.

    So let's hope that the thauma we see on preview isn't the definitive version. The patch notes should enlighten us more.
  • nova#2306 nova Member Posts: 140 Arc User

    Multistacking smolder and rimefire is for sure not intended.

    As it is, this feat is just useless: there is nothing easier than creating rimefire. Its alternative, Shatter Strike is a high source of dps, and hence one of wizard's best feat.
    It seems this feat isn't finished yet or bugged. Else it makes no sense. Maybe, instead of adding chill stack, you would be able to proc a full rimefire hit, without 3sec cooldown (as did directed flames in mod 16). Then it would be a good feat.

    Chilling advantage also kills the chill stacks mechanics. If there is a beneficial counterpart and new gameplay, why not! But icy veins feat and the frost wave passive spell still proc chill stacks. So, this feat isn't very coherent as it is on preview.

    So let's hope that the thauma we see on preview isn't the definitive version. The patch notes should enlighten us more.

    Even with the feat, I could still stack Chill 6 times, to get an enemy frozen + multi stacks of rimefire/smolder using Arcane Encounters, Entangling, Repel, RoE. Yeah have to wait for patch notes.
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  • rysiek86rysiek86 Member Posts: 140 Arc User
    This Feat is clearly unfinished :D It would be a lot better if they put simply "placeholder" icon and no tooltip ;p that we would know that something is coming... Because as all Wizards i see it as a most useless feat in this condition as it is ;p
  • nova#2306 nova Member Posts: 140 Arc User
    rysiek86 said:

    This Feat is clearly unfinished :D It would be a lot better if they put simply "placeholder" icon and no tooltip ;p that we would know that something is coming... Because as all Wizards i see it as a most useless feat in this condition as it is ;p

    I agree, I check this forum page almost twice every hour, hoping to get a Dev's response on this feat.
    What we should expect, what they're planning on do, anything is better than nothing.
    There are no patch notes *assuming they will come hopefully friday*
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  • joebot#9387 joebot Member, Cryptic Developer Posts: 15 Cryptic Developer
    Good day,
    My apologies the Wizard did not receive an individual post. Other than the changes made in the M18 Class Balance Adjustments thread, there were no additional changes outside of the one you mentioned. However, we are not writing off the Wizard completely while we continue to monitor and adjust the classes accordingly.
    Regarding Chilling Advantage, the intent was to address a bug with the original functionality. Additionally, we wanted to provide a more straightforward alternative playstyle focused on maintaining Rimefire Weaving without having to combo Smolder and Chill stacks. We were not necessarily considering this as a damaging alternative to Shatter Strike.
    As always, we appreciate your feedback. We will continue to investigate and make changes throughout the beta, as time allows.
  • nova#2306 nova Member Posts: 140 Arc User

    Good day,
    My apologies the Wizard did not receive an individual post. Other than the changes made in the M18 Class Balance Adjustments thread, there were no additional changes outside of the one you mentioned. However, we are not writing off the Wizard completely while we continue to monitor and adjust the classes accordingly.
    Regarding Chilling Advantage, the intent was to address a bug with the original functionality. Additionally, we wanted to provide a more straightforward alternative playstyle focused on maintaining Rimefire Weaving without having to combo Smolder and Chill stacks. We were not necessarily considering this as a damaging alternative to Shatter Strike.
    As always, we appreciate your feedback. We will continue to investigate and make changes throughout the beta, as time allows.

    Could you please explain what the benefit would be to run Chilling Advantage, with what your original intent was?
    Though you say it wasn't necessarily considered to be a damage alternative, is it possible to allow it to be come a damage alternative?

    I think this would not only allow for another way to play, but if the stacks from Rimefire/Smolder (though the damage is low) had some sort of buff depending on the stacks?

    Thank you for your response, and I await further information.
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  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited May 2020

    Good day,
    My apologies the Wizard did not receive an individual post. Other than the changes made in the M18 Class Balance Adjustments thread, there were no additional changes outside of the one you mentioned. However, we are not writing off the Wizard completely while we continue to monitor and adjust the classes accordingly.
    Regarding Chilling Advantage, the intent was to address a bug with the original functionality. Additionally, we wanted to provide a more straightforward alternative playstyle focused on maintaining Rimefire Weaving without having to combo Smolder and Chill stacks. We were not necessarily considering this as a damaging alternative to Shatter Strike.
    As always, we appreciate your feedback. We will continue to investigate and make changes throughout the beta, as time allows.

    Thank you for taking the time to communicate the intent behind this change!

    That being said, I'll share my opinion that this wasn't needed. Wizard gameplay is about as straightforward as you can get, even in the case of Thaumaturge, since there is an effective class feature that guarantees that Rimefire will be functional, and without having to give up the Chill mechanic.

    What Wizard actually needs is a less excruciating AoE playstyle (for both) and a much more effective Single-Target playstyle (for Thaum). In retrospect, I'm not sure why Directed Flames was nerfed quite so hard, because it went from enabling Thaum to be good to being a non-factor.

    Wizard AoE is bad. Not "I can't play the game like this" bad, but "I wish I were playing almost any other class/path combo right now" bad.


    - Upfront magnitude is far too low for the pace of AoE combat
    - Encounters animate chunkily, causing a lot of unintentional cancels
    - Conduit of Ice needs to go or to be revamped - it feels terrible to use, does weak, incremental damage, and is too easy to waste accidentally on a dying enemy who obstructs your target line, making it a poor risk/reward proposition
    - Shard of the Endless Avalanche needs a fresh pass - it's slow, clunky, does poor damage compared to the setup time, has a long CD, and is subject to enemy CC resist. There's nothing about it that is particularly good or consistent, least of all what we actually need it to do (the damage)

    I suspect that, initially, one of the reasons Wizards had their AoE magnitudes set so low (and their CDs set so high) was that they had 4 Encounter slots. However, this is just giving Wizards an extra button to push for less benefit than their peers.

    It's not fun. Arcanist ST should not be the only Wizard path and loadout that is actually effective and fun to play, but...it kind of is.
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  • gildriadorgildriador Member Posts: 216 Arc User
    edited May 2020
    vorphied said:


    Wizard AoE is bad. Not "I can't play the game like this" bad, but "I wish I were playing almost any other class/path combo right now" bad.


    - Upfront magnitude is far too low for the pace of AoE combat
    - Encounters animate chunkily, causing a lot of unintentional cancels
    - Conduit of Ice needs to go or to be revamped - it feels terrible to use, does weak, incremental damage, and is too easy to waste accidentally on a dying enemy who obstructs your target line, making it a poor risk/reward proposition
    - Shard of the Endless Avalanche needs a fresh pass - it's slow, clunky, does poor damage compared to the setup time, has a long CD, and is subject to enemy CC resist. There's nothing about it that is particularly good or consistent, least of all what we actually need it to do (the damage)

    I suspect that, initially, one of the reasons Wizards had their AoE magnitudes set so low (and their CDs set so high) was that they had 4 Encounter slots. However, this is just giving Wizards an extra button to push for less benefit than their peers.

    It's not fun. Arcanist ST should not be the only Wizard path and loadout that is actually effective and fun to play, but...it kind of is.

    I agree with this, the AoE DPS of the Wizard is now really poor, Single Target DPS is OK, but we need rework to increase the AoE DPS.
    “He raised his staff. There was a roll of thunder. The sunlight was blotted out from the eastern windows; the whole hall became suddenly dark as night. The fire faded to sullen embers. Only Gandalf could be seen, standing white and tall before the blackened hearth.”
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  • gildriadorgildriador Member Posts: 216 Arc User
    And Thaumaturge need a big rework
    “He raised his staff. There was a roll of thunder. The sunlight was blotted out from the eastern windows; the whole hall became suddenly dark as night. The fire faded to sullen embers. Only Gandalf could be seen, standing white and tall before the blackened hearth.”
    ― J.R.R. Tolkien, The Two Towers
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,369 Arc User

    I would prefer if wizard in general got a big rework to make the gameplay more engaging.

    Make that every non Arbiter DPS path.

  • nova#2306 nova Member Posts: 140 Arc User

    I would prefer if wizard in general got a big rework to make the gameplay more engaging. Allow me to introduce you to endgame Arcanist:
    https://cdn.discordapp.com/attachments/666779963470512128/698669424189636658/VID_20200412_020018.mp4

    get daily. spam encounter.
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  • lardesonlardeson Member Posts: 374 Arc User

    Good day,
    My apologies the Wizard did not receive an individual post. Other than the changes made in the M18 Class Balance Adjustments thread, there were no additional changes outside of the one you mentioned. However, we are not writing off the Wizard completely while we continue to monitor and adjust the classes accordingly.
    Regarding Chilling Advantage, the intent was to address a bug with the original functionality. Additionally, we wanted to provide a more straightforward alternative playstyle focused on maintaining Rimefire Weaving without having to combo Smolder and Chill stacks. We were not necessarily considering this as a damaging alternative to Shatter Strike.
    As always, we appreciate your feedback. We will continue to investigate and make changes throughout the beta, as time allows.

    Well as long as you guys haven't forgotten that there are 3 classes with only one role in the game while others have 2 roles. Wizard, rogues and rangers all have a single role as dps, pls do not forget this.

    Im not saying u shouldn't buff other classes but if other classes have more damage than those 3 classes mentioned, while also being viable at their respective support roles, that would make those 3 classes somewhat obsoletter. So please always consider this when doing ur balancing.

    On another note, im not sure why wizard received no change. Arcanist's aoe is pretty much subpar at best, neither is this path even currently top on single target, not gonna mention classes that are above. Encounters like lightning bolt have been made useless since mo16, while other encounters like shard of endless avalanche have been useless for like ever. And they u have steal time which doesn't even give the movement speed anymore, something i never understood considering almost every other class pretty much have faster movement or gap closers. Arcane powerfield has been bugged since mod16 and hasn't even been looked at, doesn't gain anything from the extra 0.5% on A Step Above Mastery feat and does 50% weapon damage instead of magnitude. Some feats that dont even match the postmod15 design of the game. The very first feat that reduces encounters cd when u use dailies, its a complete joke sorry but if we use arcane empowerment, whats the point of this feat?

    On to thaumaturge. I do understand rimefire was doing too much damage in mod16 but to drop it down from an average 30% to a max 2-3% overall damage in any run is not quite acceptable. This whole paragon revolves around applying smolder and chill to get rimefire going, pretty much why u have all the cold and fire powers on this paragon and pretty much all the feats revolve around the same fire+cold combo. So for rimefire to be doing 3% max damage is a joke. The fact the rimefire-smolder only ticks once every 3s doesn't help. Basically even if you have 100 stacks on the target, only 1 would deal damage every 3s. Considering it has about 20 magnitude, even on a long boss fight rimefire smolder would only hit 20x in a minute, resulting in a 400mag/min damage or a 6.67mag/s damage which is not even funny.

    Now moving on to the chilling advantage feat, yes its completely useless sorry. Thaumaturge had a class feature called critical conflagration. This class feature applies smolder and with ray of frost or any other ice encounter power u can easily and i mean rediculously easily apply rimefire-smolder. Rimefire smolder lasts 10s on a target, this means that even without critical conflagration u can still easily keep it up by tapping scorching burst every now and then.

    Finally important to note that the current difference in damage between arcanist and thaum on the live server is a minimum 30% in tomm. If you reworked this paragon to completely focus on debuff or even hybrid while giving arcanist so more range in aoe encounters, it would be a more than welcome approach.
    Lardeson CW not Mage. Where's my fireball and my thunderbolt?
  • therealprotextherealprotex Member, NW M9 Playtest Posts: 505 Arc User

    Good day,
    My apologies the Wizard did not receive an individual post. Other than the changes made in the M18 Class Balance Adjustments thread, there were no additional changes outside of the one you mentioned. However, we are not writing off the Wizard completely while we continue to monitor and adjust the classes accordingly.
    Regarding Chilling Advantage, the intent was to address a bug with the original functionality. Additionally, we wanted to provide a more straightforward alternative playstyle focused on maintaining Rimefire Weaving without having to combo Smolder and Chill stacks. We were not necessarily considering this as a damaging alternative to Shatter Strike.
    As always, we appreciate your feedback. We will continue to investigate and make changes throughout the beta, as time allows.

    I hope the fact that english is not my native language made me understand this incorrectly, but did you say you "are not writing off the Wizard completely"? Does it mean you plan to destroy the Wizard class, just not totally?
  • darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,128 Arc User
    I think the wizards need a big rework.

    Even if the arcanist is viable for trials, the playstile is boring and the other options are far from what wizards used to be. Even doing daily content the AoE is disappointing.

    IMHO, Lighning bolt, shard and imprisonment must be reworked / changed.

    I think a targeted spell (chain lighning) should be much better than the mess that is ligning bolt. Doing direct dmg to the first target and chaining to others.

    Shard could be meteor swarm (already implemented in game) and imprisonment i dont know.

    Also thaumaturge is totally broken, with so many changes since it was overpowered because of a bug, that now is totally useless single target or AoE. Is somewhat usefull in trials as a debuffer because of other bugs.

    So. Could you give us a new functional thaumaturge? I dont care if is top dps, only viable option in bosses and good in AoE and hope is fun to play and free of bugs. At least tell us what do you think about the actual state of thaumaturge.
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  • bumhug#4005 bumhug Member Posts: 92 Arc User
    The Wizard is the new Cinderella, just without the prince to rescue her. I parked mine yesterday in Vellosk and switched back to my pally. Hope she will be back on business with Mod20...
  • bifflincultebifflinculte Member Posts: 183 Arc User
    edited May 2020
    Some thoughts:

    1) As I understand the new working of Chilling advantage: it removes the chill mechanics. Cold spells no longer add chill stacks on ennemies. But icy veins (feat) and Frost Wave (daily) still do. They should be also affected by Chilling advantage and also add rimefire on foes (once for icy veins, 3x for frost wave).

    2) Adding rimefire doesn't make any sense if no damage is triggered. On preview, rimefire doesn't deal any damage as long cold spells are casted. When you stop, rimefire damage works again and hits once every 3 sec for 12 sec. This mean that chilling advantage bugs rimefire.

    3) To make sense, chilling advantage should be a heavy modification of rimefire smolder. Any event that normally adds chill on target should trigger rimefire damage, WITHOUT COOLDOWN. For example, you have icy veins feat on and you cast icy terrain on a foe. It gets hits by rimefire 11 times (10 from icy terrain ticks, 1 for icy veins). Cold encouters should proc rimefire twice, arcane and fire encounters once. Chilling advantage should also remove the dot behaviour of rimefire.
    Basically, rimefire smolder would work in the same way as directed flames at mod 16. The dot behaviour of rimefire should be
    The magnitude of these rimefire hits should be 80 (regular rimefire ticks 4 times with 20 magnitude). Thaumaturge deserves this dps boost, since it hasn't access to automatic combat advantage or to extra dps when combat advantage is on. I'm taking about arcanist's Nightmare Wizardry/Striking Advantage feats, which are great source of dps.
    The new mechanics of chilling advantage has also to be consistent in the case of several wizards fighting together.

    4) Shatter strike is a great feat. It greatly optimizes the chill/freeze mechanics by adding consequent ammount of damage when freezing/control foes. Its alternative, Chilling advantage removes to chill/freeze mecanics ad hence control mechanics. For equilibrated feats, Chilling advantage should provide more extra dps than Shatter strike.

    5) Smolder/rimefire stacking: this bug exists since introduction of smolder mechanics. 3 possibilities : a target is affected by smolder, affected by rimefire or isn't, regardless of the spell sequence or the number of wizards in party.

    6) Thaumaturge/arcanist balance: arcanist has a great daily, namely Arcane Empowerment, that makes it the best dps of the whole game for 10sec. Usually, this time window is also optimized by using buff/debuff artifacts at the same time. That makes arcanist one of the best dd class for the dps check sequences (in tomm for example).
    For balancing, thaumaturge's dps should be steadier and also higher in average.
    Only thaumaturge should deal rimefire damage. Presently, any wizard adding chill on a target affected by smolder will deal rimefire damage to it. Do thaumaturges deal storm spell damage?

    7) Conduct of ice should be reworked too, all the 8 ticks should add chill stacks (it did before mod 16). So, with icy veins and chilling advantage on, it should trigger rimefire smolder 9 times.

    8) Faning the flame has great mechanics, but its magnitude is far too low and its cd is too long to be useful in combat. Moreover it should deal more damage on the main target when it's not surrounded by mobs.

    9) The AP gain from Combustive Action is far too low. Anyway thaumaturge's daily aren't very impressive compared to Arcanist's Arcane Empowerment, so no one never use this class feature.

    10) Frost wave is the highest tier class feauture and is completly useless.

    11) Presently, thaumaturge is a support class. It has lower dps than any other dd classes, and because of bugged Rimefire Weaving, it provides much more dr debuff than the intended 10%. Once I was able to reach 50% on dummies (without ray of enfeeblement)... Typically, when a thaumaturge runs tomm and is in top 5 dps, the raid will systematically fail.

    12) Directed flames is still the worst feat ever. And it can be bypassed once when casting fire spell followed by cold spell. This feat should focus on pure dps (in contrary to rimefire weaving) by buffing fire/smolder/rimefire damage.
  • lardesonlardeson Member Posts: 374 Arc User
    Oh and ofc i forgot about the broken cooldowns on arcanist. If you devs think the wiz dont need any rework then u clearly haven't been playing it lol. The cd bug is one of the most frustrating bugs in this paragon. You basically see your encounter ready but click and its apparently still on cd, and you best bet is to just hold down the encounters to see if they ever go off.
    Lardeson CW not Mage. Where's my fireball and my thunderbolt?
  • magunixmagunix Member Posts: 1 Arc User
    edited May 2020
    I would like to say that, as a main CW since mod 5, I'm very unhappy with the way our class is functioning right now.
    We really, really need some reworks, we have many bugs in both paragons (bugs that are very old and were never fixed) and It is very sad to have only one viable dps build for content in general (that being the arcanist despite all the issues).

    I'm not going to write down all the wrong and messed up features about the class here, a lot has already been said above and there's even more stuff about balancing compared to other classes and regarding both paragons that need fixing/reworking.

    I am just humbly requesting the developers for more attention to the class.
    I know that the CW is not the only class that needs attention but we need changes.
    No one Is asking for a major buff, Correcting the largest ammount of issues would be already great to begin with.

    Sicerely, A player that really loves the game and wishes the best to all!

    Electric Wizard
  • bifflincultebifflinculte Member Posts: 183 Arc User
    edited May 2020
    More thoughts on arcanist:

    1) As said before, Arcane Empowerment doesn't always reduce cooldown of encounters consistently.

    2) Arcane Power Field is bugged since mod 16, it doesn't consider the 5 additional arcane stacks and the extra arcane buff granted by A Step Above Mastery.

    3) Lightning bolt is very capricious and often misses the targets. The preshot aiming shouldn't have been removed at mod 16. Moreover magnitude should be increased. And range increased, lightning is supposed to be ranged.

    4) Steal Time: the spell is killed when ennemies attack you while casting, resetting the cooldown to 100%. It's maybe intended, but very annoying.

    5) Shard of the Endless Avalanche has always been a very very odd spell. Casting, aiming, missing targets, reaiming... It should be replaced by something like skull trap, you place the trap at desired place and it explodes when 1 (not 2) foe goes to near. It automatically explodes after a few seconds if not triggered.

    6) There are many zone dailies already, Maelstrom of Chaos is useless. Someone said Chain Lightning spell?

    7) Imprisonment is not bad, but not good enough to be useful.

    8) Alacrity (feat) makes no sense, wizards don't cast dailies often. Moreover Arcane Empowerment already reduces cooldowns heavily.

    9) Arcane Bolt: nobody uses it. A copy of Magic Missile, but worse. Lower dps, lower rate of fire and lower arcane stacks generation rate.
  • gildriadorgildriador Member Posts: 216 Arc User
    Some simple increase in damage can be easily changed on class feature to help only for AoE DPS before a more complete rework on mod 20:

    Evocation :
    Increase the damage of your Area of Effects powers by 10%

    Chilling Presence:
    Increase the damage you deal by 0.5% for each stack of chill on your target. This bonus is quadrupled on Frozen targets.

    Arcane Presence :
    Arcane Mastery now increase the damage of your cold,fire and lightning damage based attacks by 0.5%, per stack. Your cold, fire and lightning powers now add a stack of Arcane Mastery to yourself.

    The last one is to help build Arcane mastery stack with AoE power like Icy Terrain, Lightning Bolt, Storm Pillar if you use the feat A step above Mastery.

    A lot of other simple thing can be done quickly...
    “He raised his staff. There was a roll of thunder. The sunlight was blotted out from the eastern windows; the whole hall became suddenly dark as night. The fire faded to sullen embers. Only Gandalf could be seen, standing white and tall before the blackened hearth.”
    ― J.R.R. Tolkien, The Two Towers
  • vorphiedvorphied Member Posts: 1,870 Arc User
    The powers, feats, and class mechanic interactions all need help to make Wizard AoE decent and to make Thaum-anything decent.

    A partial (or maybe total, at this point) reversion of the Directed Flames nerf may be in order.

    CoI used to be not complete garbage back when it had a place in Spell Mastery with a wider radius and continuous application of Chill to all affected enemies. It had the same major drawback, but it was worth it situationally. I would like them to increase the upfront magnitude and make it a ground-targeted, persistent AoE like the live version of Soulweaver's Harrowstorm. Hell, use the same visuals and make it white, good to go....

    Almost anything would help Wizard AoE be less glacial (tee-hee) and bland.
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  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited May 2020

    Some thoughts:

    Some thoughts on some of your thoughts:


    4) Shatter strike is a great feat. It greatly optimizes the chill/freeze mechanics by adding consequent ammount of damage when freezing/control foes. Its alternative, Chilling advantage removes to chill/freeze mecanics ad hence control mechanics. For equilibrated feats, Chilling advantage should provide more extra dps than Shatter strike.

    On preview Shatter Strike is bugged and is over performing, easily noticeable in group content against control immune enemies. Here was a random log from Zariel that a friend of mine sent me:

    That same friend who sent me this experimented a little and was able to get ~460k enc dps on Thaum.


    9) The AP gain from Combustive Action is far too low. Anyway thaumaturge's daily aren't very impressive compared to Arcanist's Arcane Empowerment, so no one never use this class feature.

    Its bugged on both live and preview and restores 20% per kill, not the intended value. If anything it is over performing and should be fixed.

    Rest I either agree with or am neutral on. There are so many things I want changed on Wizard that if I was to write a post on it I would probably go over the character limit 5 or 6 times.

    Some of the small things for example is that I think the "smolder stacking" should go from a bug to an intended feature. Instead of just being a DoT that ticks 4 times, when you apply Smolder it applies 4 stacks and they "fall off" at a rate of once every x number of seconds (x could be whatever value you like for balancing purposes). Each time you apply smolder again it increments the number of stacks up to a maximum of say 30. The feat directed flames would then consume all the stacks at once when you use a daily power and deal all of the stacks damage to the enemy. Smoldering Recovery could allow you to consume 10 stacks for example to bypass a powers cooldown (so if you press a power while it is on CD it will activate but 10 stacks would fall off). Critical Conflagration would have to be changed (Say if it only adds stacks on At will use and only 1 if it procs), but with enough relevant feats you could make thaum mechanically more interesting.

    What I really want is things that change gameplay, instead of just use encounters as they come off cooldown.
  • bifflincultebifflinculte Member Posts: 183 Arc User
    edited May 2020
    Indeed, Shatter Strike is bugged on preview. It procs twice from controlling spells (sometimes once). It is also triggered by ray of frost (not every hit).

    I also haven't noticed that Combustive Action retores 20% of AP. Gaining AP that fast is almost shocking :) But it's very random, only for trash, and... just makes AP gain rate reasonnable !
    Post edited by bifflinculte on
  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    I just want to stress out one thing, just in case because you never know - - - - - > by buffing up wizards and stuff like that we do not ask for Halaster to be buffed up. Sry for any confusion, ty.

    Also, for the love of my finger and me not getting arthritis at a young age, change some mechanics, pls? Health issues are a thing when we grind sm0l stuff that doesn't pay off at all, at least gives us a 2nd button to press.

    K, ty, bai.
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    Left the Game due to heavy Damage Control & Missing Spanish Language
  • bumhug#4005 bumhug Member Posts: 92 Arc User
    When you don´t have the time to rework the Wizard, why don´t u just take back the changes on Arcanist you have implemented with Mod 18. At least we can deal very good single Target damage again, until you manage to find some time for a class you didn´t write off completly.
    And a Suggestion for an other dps class: Raise the Attack Speed of the Barbarian to unbelievable speed, he is a bit slow...
  • rysiek86rysiek86 Member Posts: 140 Arc User
    Chilling Advantage is still one big mistery ? Nothing changed at all, i would like to know what the designer was in his mind while creating this feat :disappointed :D

    Basicly there is only one thing to "fix" on Wizards, Arcanists Snap Freeze t2 feat that bugs when there is more than 1 Wizard in party and all use anything that applys chill... the 40 magnitude loops in eternity :D

    The last paragraph of my "sweat" here is personal... I feel bad that Wizard is one big walking bug, i feel bad that developers cant do a solid revamp of the class and every next "fix" makes the class more and more broken or less effective :( It will bring us all to the state that noone will choose or everyone will swap to everything else but not Wizard... I dont wanna whine, but my expectations about the class are lower every patch attached :( (as i told its only my personal feeling)
  • hayyyyahayyyya Member Posts: 18 Arc User
    Hellow Dear Cryptic Joebot
    I hope this Forum isnt Close Yet, I dont Mind you guys chaning our Thauma in to the ground where it is even not possible to buff anymore wich is fine but then give something in Return Either for your Fixes on Arcanist and Thauma We are only a 2 DPS paragon Class with limited Feats and Class Feats wich are for the most useless and nonexistend, iam fine with Fixes to the Class in gernerall but there is a Point where fixing is so much Depending that u lose so much DPS on the other Hand it would be awesome if you dont forget us and give us in Return since CW is a BUGGY class with many issues. DC overperforming since mod 16 and dont get nerfed at all either way they getting even more buffed in mod 17.

    I wish a Solution for my lovely CW it cant be that we getting nerfed in the ground then in 5 days 100% our stromspell noncrit and then need look how we can play them/ arcane presence doenst effect arcane dmg / Chilling presence is okeish /and the Rest is kinda usless. So my question is there planing for us CW to give in return for the Trash thauma paragon path that nonone can use Thank you
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