With disinformation everywhere I would like it if either a Dev or Mod can confirm whether a few damage sources are considered physical or magical please? As elements such as fire, ice and electric are physical manifestations in a game with magic its hard to tell and would be nice to definitely know whether to go STR vs INT
Ranger Electricity
Rogue Path of the Blade, shadow double damage
Set Bonuses/Artifacts/Enchantments that deal any element, necrotic, poison, radiant
Mounts that deal hellfire, burning, the 'Arcane Whirlwind' magnitude, the 'rain of stars' from Celestial Stag, the vortex from Carpet of Flying, the ink black smoke from Skeleton Steed
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Answers
Magic classes currently in NW: Wizard, cleric, paladin, warlock
Physical classes currently in NW: Rogue, barbie, fighter, ranger.
Btw u can kinda tell this by the new ability scores rework. magic classes naturally have higher INT/Char/wisdom as opposed to physical classes that naturally have high Str, const, dex