Hi!
i want start this saying i'm from Spain, i don't speak english, just want to tell you that because for sure i will say something wrong expressed or similar, sorry for that
I play Neverwinter for maybe 3 years or 4.... when i start all finish at castle never... today Castle Never is... a joke but that is the thing...
we build our GS or IL today... and when u go inside CN for example, they cap our stats, making this, funny for a part, but bored for another because a lot of people feel we waste our time building IL for nothing...i think the cap at the Dungeons is bad.
But for me and a lot of friends with i play NW... the thing who really kill NW is the new sistem of feats and powers,
When u release this sistem... u really play as a new player??
Is bored, u didn't have any motivation for ugrade your lvl because didnt obtain nothing... before 1 lvl up was 1 power point and 1 feat point
the feats make your class flexible, and really adapt the character as your style, now... some classes, like GF ( today called fighter) didnt work, is a really bad dps, and doubting tank.... why u will create a Fighter... dps? will be hunter... tank? will be paladin...
this new sistem closes all the classes, and feats just for upgrade stats..i think is bored than before the patch.....
Power points give an extra lvl up for the characters, and some extra funny cap for the high lvl players,
i play as a cleric, will speak about it, all clerics have the same powers, and the same feats( because just can choice from 2 every 10 lvl)
all the clerics plays with same powers, and same passive powers, and same dailys and all the same...
i feel the feats like before, the three ways of feats like before, makes some different characters, because all people want his own character with his own habilities.
today all the people have the same builds if u can call it builds, because all characters just have 2 choices.
this is really boring, and i think u need to work in that.
not all is bad.. the new stats... caps and new stats....i think this is nice, really nice.
just want to express myself and i hope some NW developers think in that and really play your own game.... feel the game, and compare past, present and future....
thanks for reading and i really sorry if something is wrong expressed or writed
Hug
Comments
If they would give feats 1 more choice, per choice, it makes the builds more unique. Currently we have;
2*2*2*2*2 = 32 options
Adding another feat per leveling gives us;
3*3*3*3*3 = 243 options
All they really need to do, is add another row of 5 feats to every class. This alone would greatly improve the way users view the new system.
> The developers have told us, they cannot go back to the way it was before module 16 (Undermountain) changed our builds. But I hope they will try to add more back into the current system to make it better. As you said, "today all the people have the same builds if u can call it builds, because all characters just have 2 choices. this is really boring, and i think u need to work in that."
>
> If they would give feats 1 more choice, per choice, it makes the builds more unique. Currently we have;
> 2*2*2*2*2 = 32 options
> Adding another feat per leveling gives us;
> 3*3*3*3*3 = 243 options
>
> All they really need to do, is add another row of 5 feats to every class. This alone would greatly improve the way users view the new system.
I would start by fixing the current non-functional feats
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
They broke up the At-Wills in such a odd way. They always seem to be "Ice Wizards" and no matter how hard you tried you get a poor Ice Mage with some fire or lightning skills and never the Master of the Flames! or a Grand Wizard of the Arcane! I still don't know, if the game can distinguish between Fire damage and Cold damage. Fire damage seems to do about the same amount, when fighting creatures of Ice. The same can be said about Ice versus Fire creatures.
As I see it, all of the classes need more choices. I am not asking them to rewind time. I am asking they progress in what they started.
The old feat system ultimately railroaded players towards one of three set styles, but each of those styles had a few key feats that would distinguish the style from all the others. Nope, there's no resistance/weakness system for the game as a whole.
There's no penalty for using Fire damage on fire elementals, or no penalty for trying to use a generic non silvered sword against ghosts, or no bonus for using Radiant damage against the undead. So on and so forth for other any other "logical" resistances/weaknesses you could think of/has been in D&D for ages.
All damage types are functionally the same, with the only difference being visuals/animations.
I'm not even doing it out of protest. I'm simply very, very unhappy with the direction of the game since last April and I've lost enthusiasm. Chris might be listening, but the designers definitely are not, and I don't think they ever will.
My main gripe is very simple: the designers have taken away any agency I had when it comes to building my character. I can't customize via feats because three-fourths of them have been taken away. I can't customize via powers because two-thirds of those have been taken away. I can't customize via stats because everything is capped. The simple fact is that gameplay, the most important aspect of any game, has been defined by what we cannot do instead of what we can do for the past year. Those pesky players keep using their brains to figure out better ways to play the game, and we can't have *that*, so lets place them in as small a box as we possibly can.
The gameplay isn't fun for me, plain and simple.
So I go through the motions. I slog newer alts through the campaigns. I put in an appearance because I'm the leader of my alliance's helm guild and I have to be here. I help alliance members when asked. But playing the game isn't so much fun as tedious. When I'm dragged into dungeons, I get the distinct impression that they're designed for nothing more than to make me use as many consumables as possible. When we get to the end, I feel like I've been ripped off.
So I wind up spending as little as possible. I have no reason to spend more on something that I don't enjoy. The devs have given us lots of content, lots of nice eyecandy, with gameplay designed to be as dull -- no, as *predictable* -- as possible.
That's the real crime here. The designers wanted to make gameplay *predictable*. They don't want any unexpected player experience or behavior, because they can't balance for that, so they made the sandbox really, really tiny, with as few feats and powers as possible, and every stat capped. Yes, even power and HP are "capped": they know full well what the maximum you can achieve are from the items you can get. They're every bit as predictable as all the other stats, and that's exactly how the designers like it -- no surprises.
When all you can chase are power and HP, there is no such thing as customization. The only things we are allowed to customize are things that have no bearing on actually playing the game -- how we look, the mount we ride, and what companion we can summon. Oh, yes, and what *vanity* pets we have. To me, vanity pets are a sick joke.
I think Chris is listening, and I have absolutely no doubt that the designers will veto him when it comes to giving players more agency -- zero doubt whatsoever.
Wake me when they introduce player agency back into the game, though I suspect that Hell will freeze over first. This is about as fun as Minesweeper.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Also, as the player base of NW was dropping before MOD16 but certainly more afterwards, they need to be able to manage the game easier with a smaller team which means they have to dumb it down to the point where we nearly have "canned" characters now and customization is almost meaningless.
Like the other people in this thread, I have spent 1000's on this game but have almost completely stopped because the game has become so boring and reward-less. What's the point of chasing BiS or anything if we get nuked/nerfed as soon as we leave the most recent content. I'm just throwing my money away and wasting time. Between the loss of all the bells and whistles of customization and the scaling it's no longer fun.
I used to play 6 to 12 hours a day. I'm lucky if I can get 1-2 out these days. I just keep hoping they see the light.
For instance the introduction of the "free" new and "Improved Bag of Holding (42 slots)... sounds great right?
Well if a player does their quests and just picks up the free bags those quests offer, they have about 72(+/-) inventory slots of course a lot of those slots are taken up by items that shouldn't take inventory slots at all like loadout gear changes and a plethora of Bound To Character items that should at worst be Bound to Account. (**Waay too many things in the game are unnecessarily bound, particularly bound to character. ¢¢)
Cryptic and Neverwinter may have absolute control over how the game is played and what kinds of things are being offered to players, but the reality of it is it is the players who hold the purse strings that keeps Neverwinter and the people working for Cryptic in Neverwinter afloat...
We went from player packs with items that were actually worth the prices being charged with Character Slots, Account wide Rare Mounts (+110 movement speed), Account Wide Epic Companions (max level 35), Bonus Astral Diamonds to player packs so over priced that they actually had to reduce the price to get people to buy them and the items in them only claimable for a single character, instead of account wide. Some Zen Market mounts, companions and items went from being account wide - with a single purchase claimable by every character on the account to only claimable by one character per purchase.
Players used to be able to level up their mounts, but that option was removed and now about the only way to get a better, faster more powerful mount is to buy one or to buy keys and hope... by random chance, one will pop out of a lockbox.
It seems the more revenue Neverwinter looses the more things Cryptic and Neverwinter takes away from players, so that the only people now willing to financially support the game are those who don't know how badly they are being taken advantage of compared to how it used to be.
Well Neverwinter isn't the newest, shiniest game on the internet anymore.
It may be Neverwinter can attract sufficient new players, and convince them to spend the money to keep the game afloat - but then again maybe not and perhaps Neverwinter would be better served to try to find their own balance between attracting new players and trying to keep some of the people who have been financially supporting the game for years.
https://www.arcgames.com/en/forums/neverwinter#/discussion/1253443/the-game-is-just-not-fun-anymore/p1
… Which is much the same thing, I think.
The game just doesn't feel like D&D to me.
It's a game, and people can enjoy the game for what it is, but I never really seem to stick with it any more. I pass through, play for a little while, and then move on and come back later to check on things again.
Certainly there is no incentive for me to spend money on the game.
I just don't like any of my characters enough to want to invest in them. And that is because of gameplay.
The idea I understand. In fact I am one that enjoys how the game plays in this new mod.
What I dislike the most is removing the options that made making a build for any toon different.
Now its all the same compared to another class using the same.
I dislike it alot. I want options returned so that I can do things different and be different.
Oh well I already know I am not getting that so I simply do not try and make them see reason.
My words on this falls on deft ears of those that simply will not care.
If you do, copy the entire message to the clipboard before hitting the submit button.
Yeah, happened to me several times - very annoying ...
Which is another BigSighIssue.
I said it before, but I'll say it again:
Throwing good stuff at new players and letting them play the newest (or newish) content from the get-go is a big mistake. I see it in guild, I see it in alliance, I see it in zone chat: New people that can walk around with easiest 20k that do not know what MSVA is (or... Codg...) but can queue for RTQ easily and cap easily, too, just by following their guild peeps around and hitting something. Some of them think two weeks of running MEs is a hard grind.
Big sigh.
Yesterday I had a new player asking how to get more IL, they had nearly the same gear on as me, and I had to advertise running other campaigns than UM and Avernus like a HAMSTER popsicle. Never crossed their mind, to do Shar/DR/EE. Why even. Sometimes I can get them to enter Dread Ring when posting some SES, and they say "yeah I need that" mate, I know...
I am still here for community-related issues, but with every friend of mine playing less and less, this loses value too. I don't really know, maybe it will change for the better, can't be that much worse than contemplating if this are still my chars first day in M16.