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Infernal Descent Preview Patch Notes: NW.120.20200302a.6

terramakterramak Member, Cryptic Developer Posts: 991 Cryptic Developer
Highlights
Pack of the Divine Follower incorrectly listed "Eyes of the Divine" as one of its potential rewards. The description has been fixed, but any players who purchased the Pack of the Divine Follower can now claim the Eyes of the Divine from the Reward Claims Agent.
  • This will also be claimable for future purchases of Pack of the Divine Follower.
  • The same is true about the Eyes of the Fallen, for those who purchased (or will purchase) the Pack of the Fallen.


Release Notes

Content and Environment
General
  • Expeditions should no longer have occasional audio dead-zones at the edges of rooms.
  • Expeditions: Rare spawns: Bartok, Lord of Regret no longer makes regrettable charges off cliffs.
  • The event calendar is now populated beyond March 26th.
  • Various spots with missing geometry have been restored, e.g. places in the Graveyard with missing walls around the doors.
Queues
  • Epic Trials now properly state that they require 2 tanks, 2 healers, and 6 damage dealers.
  • Prophecy of Madness and Throne of the Dwarven Gods now properly state that they take Greater Demonic Keys.
Vallenhas
  • Glyphworks: Achievement progress is now provided on completion of the quests, rather than interacting with the glyphworks.
  • Help Simon Collect Devil Fragments: This quest now properly grants Family Crests and Chaotic Writings as a reward.
  • Perverse Engineering: This quest now properly grants Family Crests and Chaotic Writings as a reward.
  • Players can no longer deal damage to some of the training dummies in Vallenhas Estate, or push them around.
  • Some enemies have been excavated from beneath the ground.
  • Some fences now have collision.
  • There are fewer spaces where characters can stand on air.
???
  • A steady sound of flapping wings slowly grows in the distance…

Combat and Powers
Classes and Balance
  • Barbarian: Mighty Vitality: This class feature now properly retains its full effect after moving between maps.
  • Paladin: When the "Timely Intervention" class feature is equipped, Paladins now properly provide a large heal instead of shield with Divine Touch.
  • Ranger: Stamina Regen from Stance Mastery is now properly reflected on the character sheet.
  • Ranger: Warden: Oak Skin can no longer heal downed allies.
  • Rogue
    • Assassin: Gloaming Cut now has an additional sound at the end of its animation.
    • Whisperknife: Disheartening Strike no longer reduces the target's defense by 5000. Instead, it increases the damage the target takes from Physical and Projectile attacks by 5%.
    • Whisperknife: Shadow Strike: The magnitude of this power has been increased to 550. Its added effect has been changed to: Increases the damage the target takes from Physical and Projectile attacks by 5%.
Companions
  • Companion passive powers are now consistently deactivated in all queued PvP maps.
  • Githyanki: This companion's Spinning Strike and Cleave attacks no longer incorrectly show warning indicators to friendly players.
  • Green Slime: Acid Aura now properly deals more than 0 damage.
  • Owlbear's Presence: This power is no longer procced by Thunderhead Enchantment.
  • Portal Hound: This companion's passive power now properly affects only Kabal's minions.
  • Wayward Wizard: Chilling Cloud now properly deals more than 0 damage even before it reaches higher ranks.
Item Powers
  • Butcher's Zeal: This power now properly grants 1% AP Gain, up from 0.1% AP Gain.
  • Dark Ritual Robe: The health orb that spawns from this robe can now properly be picked up by stealthed characters.
Racial Bonuses
  • Sun Elf Grace, Bold (Halfling), and Moon Elf Resilience now properly show their Crowd Control Resistance in the character sheet.

Enemies and Encounters
General
  • Narzugon: The Fear power cast by these enemies now properly matches their warning indicator radius.
  • Succubus and Incubus enemies now cast Charm less frequently.
  • Succubus and Incubus enemies no longer have a chance to just stand idle for a second or two during combat.
Cradle of the Death God
  • The crash / immense slowdown in the elevator sequence has been addressed.
Infernal Citadel
  • Hellfire Engine: Crowd Mortar no longer occasionally swaps targets during its attack.
  • Hellfire Engine: Engine Malfunction now properly kills characters instead of putting them in Near Death.
Tomb of the Nine Gods
  • Potion room: The effects of polymorph potions now last 2 minutes, decreased from 24 hours.

Items and Economy
General
  • Anniversary Ham can now correctly be eaten by Fighters.
  • The rewards given by Master Expedition chests have been tweaked in an attempt to fix the issue where Astral Diamonds and Refinement Points are split across the party.
  • Vanity pets should no longer be summonable while on a boat, which could make them run underwater.
  • Various level 76 items now have the correct stat distributions.
Enchantments
  • All standard enchantments should now be purchasable in bulk, up to 99 a stack. This change has not yet been made to Overload Enchantments or Armor / Weapon Enhancements.
Mounts
  • Eku's Titivated Lion now has an insignia combo that supports a bonus. Existing insignias slotted should not be unslotted.
PvP Rewards
  • The following enchantments can now properly be gained from their respective choice packs, purchasable as season rewards:
    • Armor Enhancement: Bloodtheft
    • Armor Enhancement: Briartwine
    • Armor Enhancement: Eclipse
    • Enchantment: Draconic
    • Weapon Enhancement: Bronzewood
    • Weapon Enhancement: Dread
    • Weapon Enhancement: Prominence

User Interface
Credits
  • The credits have been updated.
Events
  • Next time Hell Pit runs later this year, it will show an updated version of the event information window.
Options
  • The maximum Field of View in Neverwinter has been reduced.
    • Note: This was intended to go out with the introduction of the FoV option. The goal of this change is to reduce the pressure on players to make the game look less readable, for the benefit of being able to see more at once. We'll keep an extra eye on feedback in case there are mechanics that become significantly more difficult with a lower maximum.

    Character Art
    General
    • Dragonborn characters now properly wear pants during character creation.

    Performance and Stability
    General
    • Various crashes have been addressed.

    Localization
    General
    • Localized text has been updated for the French, German, Italian, and Russian regions.

Comments

  • zactorzactor Member, NW M9 Playtest Posts: 57 Arc User
    Did you guys get all this done while working from home? Cuz that's a pretty impressive list of changes if you did! B)
  • matii#4660 matii Member Posts: 75 Arc User

    And it's still only 70, like on Preview right now? Do you realise how unpleasant ToMM (and even IC) runs can be with such low value?

    Do you realize that console players have never had the option of changing FoV and we are still able to complete all content

  • justtester#3228 justtester Member Posts: 73 Arc User

    Do you realize that console players have never had the option of changing FoV and we are still able to complete all content

    I do. But I also realise an ability to change that option can make some runs much more comfortable and for me "to reduce the pressure on players" doesn't sound as good enough reason.
    This forum is an echo chamber
  • fisenfisfisenfis Member Posts: 133 Arc User
    edited March 2020
    FoV changes: just dont do it. Let everyone have the FoV settings they want, why change it to make players angry? I'm sure you have your reasonings for attempting a change but the majority of players will only get pissed over this limitation. If you're gonna change stuff, instead of comparing PC FoV to console FoV why not expand the console FoV?
  • reeper#9973 reeper Member Posts: 129 Arc User
    "The maximum Field of View in Neverwinter has been reduced."
    @terramak please explain to us why who asked for this change and why limit us instead of just changing your default setting?
  • skatopsixos7skatopsixos7 Member Posts: 46 Arc User
    A ridiculous change!! sure, limit us even more, with something so trivial as FOV.
    i think you have more important fish to fry than FOV .

    the fov should be a choice players have, taking away choices isnt going to go well for you.
    Especially for non essential limitations. I rather you limit rubberbanding, bugs, glitches, then peoples
    experience.

    meh.

  • toonban#1467 toonban Member Posts: 10 Arc User
    This, as they say, is NOT cricket! FOV changes? Really? C'mon guys, you are removing our choice here for ridiculous reasons. Fix things that are broken and don't mess with things that work. I have not come across a single player asking for FOV to be reduced, in fact, it helps quite a few people a lot. It's been said by others, this is only making the players angry and helping in no way whatsoever.
  • ceboladaum#7894 ceboladaum Member Posts: 11 Arc User
    > @"matii#4660" said:
    > (Quote)
    > Do you realize that console players have never had the option of changing FoV and we are still able to complete all content

    do you really want to compare the difficulty of the game on the Console x PC?

    The game is much easier on the console
  • ceboladaum#7894 ceboladaum Member Posts: 11 Arc User
    The maximum Field of View in Neverwinter has been reduced.

    it will certainly make ToMM and ICT more difficult, even more for us curators!

    There is no point in decreasing, as there is a bar to choose from!
  • aragon#8379 aragon Member Posts: 128 Arc User
    I play on 50 fov and have had no issue in any content. (completed tomm 400+ times)
  • carloswartune#5709 carloswartune Member Posts: 265 Arc User

    I play on 50 fov and have had no issue in any content. (completed tomm 400+ times)

    I wanted to make this bad joke:
    How did you complete ToMM 400+ times with 50 FOV if the minimum FOV is 55? Hacks! I call hacks!

    But apparently, according to the Neverwinter wiki, you actually could set your FOV as low as 30 (idk if this will still be possible after this patch). I'm so disappointed right now.
  • acutetoxicityacutetoxicity Member Posts: 9 Arc User
    edited March 2020
    FOV = awful change.. Please learn something and revert : https://youtube.com/watch?v=blZUao2jTGA especially around the 2:50 mark where he mentions movement and 7 mins about being closer beyond your rubbish 70 deg (I play close on a UW curved screen). Quote part 2 "when people bought larger monitors and HL2 set FOV at 65 deg people got nauseous.!
  • stiggy#5428 stiggy Member Posts: 3 Arc User
    Please dont mess with the FOV. Im amazed how you find stuff to make players angry. This is totally out of the blue, and is a gamebreaking change for some.
  • bigdragon#4214 bigdragon Member Posts: 33 Arc User
    Again buff tr and not buff barbarian!!! Why???? Why?? @noworries#8859
  • matii#4660 matii Member Posts: 75 Arc User
    edited March 2020


    do you really want to compare the difficulty of the game on the Console x PC?

    The game is much easier on the console

    xD You obviously have no idea what you are writing
  • ceboladaum#7894 ceboladaum Member Posts: 11 Arc User
    > @"matii#4660" said:
    > (Quote)
    > xD You obviously have no idea what you are writing

    You must be kidding, right?

    Just watch videos of dungeons on both platforms!
  • hades#2194 hades Member Posts: 38 Arc User
    come on neverwinter Field of View is not cool , not at all , pls back to what it was
  • garryd334garryd334 Member, NW M9 Playtest Posts: 1 Arc User
    I would agree on a lot of people's comments. Why in the heck are we working on something trivial? What development needs to work on is the actual bugs of the game, fix the latentency for the servers (lag), constant crashes or disconnects, issues that you cannot complete dungeons or quests. I have never heard of anyone complain of nausea or headaches from playing, those are caused by other things than FoV.
This discussion has been closed.