I came across these in the bottom of my Juma's Chicken Bag. As I finished chewing on the last bone fragment that didn't get stuck in my throat, I noticed the incoming healing actually hits a negative number! My barbarian slipped them on to check them out, and was rewarded with -11.3% incoming healing score.
I started to wonder, does this mean my healer (if he was equipped) would kill me in battle? For some reason, it didn't turn out that way... I checked my stats just using the chat window, because I am not a big stat hound. The only thing I could find dropping was my Barbarian's Revelry, and only a loss of 600 points. I tried a health potion in battle... nope same amount. I did several things to try to get wounded by the boots and not a damn thing. Here I thought I found the first "cursed item" in the game... ever.
I normally run with my Honey Badger and it doesn't seem to be a big deal to my barbarian. Any stat junkie with a parser, want to clue me in on where this hurts???
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I will keep a different set on hand to slip on or wear these until my new favorite drops from a bag of chicken. My favorite foot wear is Mighty Storm Slippers. They have +5000 power as long as you are not using up your Action Points. I know it sounds weird, but I was so looking forward to owning a complete set of "cursed gear".
Dungeon Master leers at you and says, "You have found the Cursed Cloak of the Unseen.".
"Uh... what makes it cursed? How does it work? I will try it on."
"You put it on and turn invisible, unseen and unheard by all around you.", the Dungeon Master grins, "As long as you remain invisible... you will not die."
"Cool! Wait, what?"
You know, the kind you normally get when you play D&D for real.
As a healer i can tell when people are using the boots just by how much i am healing for,and when i inspect and see negative incoming healing i just start ignoring that person in the dungeon, if they die... they die, and if they start crying about heals i just put them on the ignore list.... its quite simple
The question was answered, lets, please, leave the party effects for the original thread...
No, this is not the first curse item in the game. The other curse items were not good enough to be useful. This may be the first useful one.
coughcough
Not like there was an item that made what was supposed to be a slow stack gathering attacker into a burst damage monster...
Or an item that allowed Paladin tanks to acquire their old "gain 10% of your HP as Power when you are hit" passive without actually being the main tank...
That's ok Rev, I don't do dungeons either, so you won't see me in there with these boots. However in PvE, I am getting good damage boost and other than the loss of 600 points healing from my mount with the Barbarian's Revelry, I am not seeing the downside yet. I am very honest about the fact, I thought putting the Battlefield Medic in active mode would have just killed me. I will run with these for now, until those better boots drop.
@plasticbat I never bought the armors in the stronghold, mostly because, I never cared much for the way it looked on me. I spend my marks on a lot of the food items.
@rjc9000 But those wraps don't activate until you use a daily power, these boots are active all the time.
For offsetting the negative incoming healing, I am using stronghold boon and Tactical in the utility slots.
Also, it triggered on activation of a daily attack, it never said anything about actually consuming any Action Points (not until Mod 14, at least).
Before most fights from when the wraps were introduced through Mod 14, DPS GFs would press Villain's Menace, shield, trigger the DoT, and shield again to build up stacks of Reckless Attacker/Shield Warrior's Wrath.
For most fights with a competent team, this would eliminate one of the weaknesses of DPS GF (needing to get hit a lot to build damage stacks) and let you go straight to "apply Knight's Challenge, hit 3x with Griffons Wrath".
It would not matter that you used a daily attack when you 3 (4) hit bosses or forced a phase change (or that daily attacks back then were free).
After Mod 14, this "feature" was patched so GFs would have to expend a daily, but the same idea was still there: it allowed you to skip letting enemies hit you and get straight to making a mockery of asterdahl's boss programming within 10 seconds of Knight's Challenge.
Now... the counter arguments:
* If there were boots that caused -5% damage, +25% incoming healing... would you make all DPS wear them when in a group?
* Damage is the group's damage, including the Healer.
* There are few situations so brutal that incoming healing becomes the primary basis of group success/fail.
* IF DPS wears these boots and isn't dying constantly... the group can proceed 5% faster.
* If your group kills 5% faster, enemies will deal 5% less damage to the group.
* Stones of Health & resurrection items & revive sickness boons & portals to remove revive sickness do not depend on healing.
* How often do peeps not accept players into a party for using Dark enchantments instead of Tactical ones?
Ultimately, It should be left up to each player what is best for them. Groups are free to coordinate, but dictation is a bad idea. It would be comedic for a player dealing half of total damage and self-healing 90% of their own damage, to have been kicked out at the start for wearing the wrong boots.
I pretty much upgrade all my character's armors and weapons every 4 modules. With the current module, they only did armor and no weapons. I don't know if anyone has done a study on the probabilities, it appears the boots and gloves are the rarest to drop from the bags of chicken. This is my plan;
15 head
11 chest
10 arm
15 boot
The rarest among them is Frenzy Mitts. I got only one pair.
Also I found Shielded Defender Vambrace in a bag, this seems almost the same without the debuff. Instead of a constant +5%, it builds up to 5% with each hit on your character. Then as you strike back it removes 1% from the stack. The way I see it, wait to get pummeled a little and then start hitting back. I noticed that my Dark Ritual Robe tosses green energy health packs to anyone who picks them up. I was doing Summoning Circle HE and a fighter was closer to them and he was scooping up the mini heals.
Edit: BTW, as a dps with an ioun stone slotted I have a total of -15% incoming healing. This has virtually no negative impact on me at all as a decent healer will generally heal me for far more HP than I actually need to get to full health.
I imagine, I will have a lot to choose from before I get done with the campaign. Those "Bralliel's Planar Bindings" are nice but I wish the summon would last a little longer. Meanwhile, I returned to play out my Monday quests and find more enemies in those old zones just melt. New gear is very nice, but I don't know if we should all be god-like, it removes the element of disaster, that makes adventures fun.
Unfortunately healers can only crit heal 50% of the time...and that's IF they have a perfect ratio of 1:1.25 power:crit. So what you're expecting healers to do is make up for your self lacking. There is absolutely no reason anyone should have -15% incoming heals (nevermind people with -25% lol). Use of tactical enchantments in 5 utility slots along with stronghold ich boon would take a lot of the burden off of the healer, thus increase your serviceability.
These boots should be worn only by players who know how to self heal, or make up for the ich loss. Never wear them in LoMM on the first boss unless you're the later. We can't rely on crit heals to fill your hp bar fast enough, unless possibly a cleric.
Don't assume you know things without playing the actual role. I can tell when players are using those boots and not making up for the -25%. It's actually very easy to see...even when the player has -10%.
In cases where the damage boost would actually matter, they are too dangerous to wear.
In cases where the damage boost wouldn't matter, it's pointless to go through the trouble to swap around your gear just to save a few seconds' time.
Meanwhile been considering swapping them out for the barbed cultist boots. Those make you lose 20% for 10 seconds. I still prefer the Mighty Storm Slippers, if only Juma would stop selling me all that chicken!
This isn't the end of the world if you're in relatively trivial content, but in anything where those heals are needed, and needed fast - swap those boots out. Remember - your DPS when dead is zero.