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Why so many problems Dev's in neverwinter

wax#3923 wax Member Posts: 118 Arc User
Going to be a lot of reading why are you having so many problems in Neverwinter you have your legging out issues where people keep getting kicked from the game that you say you were going to fix and then changed the next patch notes to addressed legging out problem another problem Tomb of the Mad mage only 1% of your player base is being able to beat Tomb of the Mad mage because you made your difficulty hard because the little try-hards were crying too much but now they're not crying too much because they're making millions off of the Rings and other gear you can get in there because they're the only ones that can do it so by doing this you create a problem the problem is they're going to get rich they're already selfish players because they only play with other try-hards so what they're going to end up doing is controlling the market which they already doing with the Rings but you just keep giving them AD and keep giving them AD and keep giving them AD so they're going to start controlling other things as well which is going to end up driving the prices up on a bunch of items that your new player base that you're trying to bring in and you keep talking about is going to be choked out not being able to progress their characters so how does that work think about it the other one is is your class balancing makes absolutely no sense you need to get rid of divine call in Divinity and just go with a flat rate of recharge no way of cooling it down faster it's just that rate forget having to do other things to get your powers back makes absolutely no sent somebody was just being a Richard and is getting laughs out of with what you guys have done to the character classes and trying to balance out everything to where it does the same amount of DPS is stupid it is Dungeons & Dragons DND which was supposed to have characters that were able to do certain things that other ones weren't and then you build your group with different characters to fight through different scenarios but what you did was turned it into a high DPS game with no challenges everybody can do the same thing that is not Dungeons & Dragons you need to reevaluate that part of the game and start going back on track with Dungeons & Dragons DPS characters they should be able to if people want to play control characters they should be able to if people want to play DPS glass cannons they should be able to if people want to play heels they should be able to if people want to be able to play tank classes they should be able to but you've only created the option of Tanks heals and DPS where's the controls where's the stealth sneak attack Fighters where's the options to be able to play those characters an your game and your end game content and one more thing when you do these tests on the game new content that to get is going to be released I don't know if you guys only use PC players but you should start thinking about using console players because PC players have options to put mods onto their PC for the game we don't on console because things that are able to be done on PC with ease could end up being extremely hard on Console players I don't know if you guys have took in that into consideration I don't know if you guys try that but it would seem to start getting rid of some of the problems where it's extremely hard on PC and extremely unbeatable unconsoled and people would be able to play the content end another thing is if you're going to create the super hard dungeons raids whatever you want to call him you should create an easier version of it for the Casual players just the reward isn't as good it's still profitable meaning like Tomb of the mad mage what you shoulda did was is had a very difficult version and an easier version that difficult version could have had the legendary gear in it and not so difficult could it had the Epic gear in it making it easier to get and then not getting ripped off by all those try-hards that cried about not having difficult enough dungeons and now they're making millions off of people maybe you should have thought of that a little bit better

Comments

  • kungskabb#9290 kungskabb Member Posts: 61 Arc User
    K man, please use punctuation, it's impossible to read your post.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited March 2020
    I am not commenting on the content of the post, but I will comment on the punctuation and format. If you want to get your point across, it is far more likely people will read your post if it has less conjunctions, more periods and paragraphs. It is very difficult to read that solid wall of text and it is in no way easy on the eyes, I recommend formatting it something like this.


    Going to be a lot of reading here. Why are you having so many problems in Neverwinter? You have your lagging out issues where people keep getting kicked from the game that you say you were going to fix and then changed the next patch notes to address the lagging out problem.

    Another problem Tomb of the Mad mage only 1% of your player base is being able to beat Tomb of the Mad mage. You made your difficulty hard because the little try-hards were crying too much but now they're not crying too much because they're making millions off of the Rings and other gear you can get in there. They're the only ones that can do it so by doing this you create a problem. The problem is they're going to get rich they're already selfish players because they only play with other try-hards so what they're going to end up doing is controlling the market which they already doing with the Rings.

    You just keep giving them AD and giving them AD and giving them AD so they're going to start controlling other things as well which is going to end up driving the prices up on a bunch of items. These items are needed by your new player base that you're trying to bring in. Their progress is going to be choked out not being able to progress their characters so how does that work. think about it.

    The other one is is your class balancing makes absolutely no sense you need to get rid of divine call in Divinity and just go with a flat rate of recharge. No way of cooling it down faster it's just that rate forget having to do other things to get your powers back makes absolutely no sense.

    Somebody was just being a Richard and is getting laughs out of with what you guys have done to the character classes and trying to balance out everything to where it does the same amount of DPS is stupid. This is Dungeons & Dragons DND which was supposed to have characters that were able to do certain things that other ones weren't and then you build your group with different characters to fight through different scenarios.

    What you did was turned it into a high DPS game with no challenges. Everybody can do the same thing. That is not Dungeons & Dragons. You need to reevaluate that part of the game and start going back on track with Dungeons & Dragons. If they want to play DPS characters, control characters, DPS glass cannons or tank classes they should be able to. You've only created the option of Tanks heals and DPS. Where's the controls, the stealth sneak attack Fighters? Where's the options to be able to play those characters in your game and your end game content.

    And one more thing when you do these tests on the game's new content that is going to be released I don't know if you guys only use PC players but you should start thinking about using console players. PC players have options to put mods onto their PC for the game. On console, we don't and as a result of this things that are able to be done on PC with ease could end up being extremely hard on Console players. I don't know if you guys have took in that into consideration but it would seem to start getting rid of some of the problems where it's extremely hard on PC and extremely unbeatable unconsoled and people would be able to play the content.

    And another thing is if you're going to create the super hard dungeons raids whatever you want to call him you should create an easier version of it for the Casual players. Just make it so the reward isn't as good but it's still profitable meaning like Tomb of the mad mage what you should have done was is had a very difficult version and an easier version. That difficult version could have had the legendary gear in it and not so difficult could it had the Epic gear in it making it easier to get. As a result of that people would not get ripped off by all those try-hards that cried about not having difficult enough dungeons.


    It is the exact same post, but with some punctuation, making it a little bit easier for people to read.
    Post edited by thefabricant on
  • lordnagy#1603 lordnagy Member Posts: 177 Arc User
    All I see is a “have not” whining...

    Join an Alliance, form Alliance TOMM groups, do TOMM over and over and over like the rest of us did...

    Stop whining, start playing...
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