test content
What is the Arc Client?
Install Arc
Options

Feeback on Zok's Evil Cousin

I don't Parkour. Move him. This is ridiculous.

Comments

  • Options
    tchefi#6735 tchefi Member Posts: 417 Arc User
    edited January 2020
    Another player : I do Parkour. Keep him there. This is funny.
    Another player : I don't like to walk. Move him next to the campfire so i can spawn just to his side. More Practical
    Another player : I don't like going back and forth. Make him follow me all the time when i'm in Avernus. More convenient.
    Another player : I pay for VIP. Put him in my summon list as the seal and the profession vendors (but keep the long way as it is for f2players)

    Different players, different points of view.

    No misunderstanding Meprise, even if your name sounds like there is "une méprise" :P : I don't really like this PNJ to be so "complicated" to reach, but for some reasons i'm not really bothered too.
    As soon as you know exactly where to climb, it's then not a big deal, and that's a change from having all the amenities available around the "main" campfire of a map.


    [edit : I like your avatar by the way]



  • Options
    blag001blag001 Member Posts: 201 Arc User
    The new guy at Cryptic worked on GW2...
    And some changes he's doing on the game are alike things in GW2. The Parkour thing is an example, theres a lot of it in GW2.
  • Options
    darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,259 Arc User
    edited January 2020
    blag001 said:

    The new guy at Cryptic worked on GW2...
    And some changes he's doing on the game are alike things in GW2. The Parkour thing is an example, theres a lot of it in GW2.

    Even if I am not a parkour specialist, I liked this idea, was fresh and every time I have to go there I enjoy it. Dont know why, maybe because is something new in this game. Also liked that new map has teleporters to reduce the time going to map corners.
    Lescar PvE Wizard - Sir Garlic PvE Paladin
    Caturday Survivor
    Elemental Evil Survivor
    Undermontain Survivor
    Mod20 Combat rework Survivor
    Mod22 Refinement rework Survivor
  • Options
    callumf#9018 callumf Member Posts: 1,710 Arc User

    blag001 said:

    The new guy at Cryptic worked on GW2...
    And some changes he's doing on the game are alike things in GW2. The Parkour thing is an example, theres a lot of it in GW2.

    Even if I am not a parkour specialist, I liked this idea, was fresh and every time I have to go there I enjoy it. Dont know why, maybe because is something new in this game. Also liked that new map has teleporters to reduce the time going to map corners.
    Woah there - teleporters? Didn't know about them. I wondered why all the Small HE's were being finished so dang fast!
  • Options
    callumf#9018 callumf Member Posts: 1,710 Arc User
    As to the leaping around to get to Juma. Yeah its a bit annoying, but I did enjoy it the first couple of times I did it myself. But if you are in a hurry, or time is short, and after the 100th time, it will get very tedious.
  • Options
    jules#6770 jules Member Posts: 709 Arc User
    I like it.
    I also like the teleportation things behind the questgivers, the map may look like a revamped SH but has some nice paths and shortcuts all around.
    Can even jump on the chains. May sound silly but I liked just checking the map out, small things like SH doors that actually lead somewhere now, stuff like that.
    Juma imo is the opposite of a problem, just do it once in a while, but yeah, personal opinions all that.
    - bye bye -
  • Options
    alanea#4230 alanea Member Posts: 48 Arc User
    edited January 2020
    blag001 said:

    The new guy at Cryptic worked on GW2...
    And some changes he's doing on the game are alike things in GW2. The Parkour thing is an example, theres a lot of it in GW2.

    thats actually entirelly wrong as its not only parkour exist in neverwinter for years there is hidden stuff in several modules ... for example storm king thunder achievement npc ... certain somi maps where you need to climb quite extreme places ....

    Yeah its a bit annoying, But if you are in a hurry, or time is short, and after the 100th time, it will get very tedious.

    well if those spots places that require you to jump and take roughtly 3-5s each feel annoying or tedious ...
    if something its small and welcomed distrasction from daily grind alot less annoying than overall crazy terrain where you have to run over half map to skip small gap between bridges, not to mention bridges where you can fall through texture and that small HE behind castle where tedious traveling aroundit takes longer that he itself( not to mention 90% viable shortcuts blocked by completely pointless shield)
    not to mention you will spend more time discarding hell chickens than climbing to jumo (because for some reason (*cough* certain dev laziness) we still getting hundreds of duplicate vanity pets 3 mods after release)
    Post edited by alanea#4230 on
  • Options
    arazith07arazith07 Member, NW M9 Playtest Posts: 1,719 Arc User
    You also don't need to make the trip constantly. Once a day at most should be enough.
  • Options
    john#8455 john Member Posts: 27 Arc User
    I find that I easily make it up the cliff with any toon that has a movement shift key function, barbie, rogue, etc. but it's almost impossible with paladins.
Sign In or Register to comment.