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Vallenhas Story - a missed Stronghold Opportunity

alphastreamalphastream Member, NW M9 Playtest Posts: 209 Arc User
I very much like the Vallenhas Story as a story. I can't help but think that this was a missed opportunity, however, to have a really cool impact on guilds.

If that black orb was over our strongholds, and our NPCs or even higher rank guild members were strangely ill, and our stronghold was descending into Avernus... that would truly have engaged players. Those not in guilds could go with the Vallenhas stronghold, but linking the module to our strongholds would have brought players back in droves.
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    hrakhhrakh Member Posts: 152 Arc User
    edited January 2020

    I very much like the Vallenhas Story as a story. I can't help but think that this was a missed opportunity, however, to have a really cool impact on guilds.

    If that black orb was over our strongholds, and our NPCs or even higher rank guild members were strangely ill, and our stronghold was descending into Avernus... that would truly have engaged players. Those not in guilds could go with the Vallenhas stronghold, but linking the module to our strongholds would have brought players back in droves.

    Agreed, but then you spend a lot of time with actual D&D design.. its obviously just not quite the same.. Maybe you need to consider a career switch? Cryptic may need a designer sooner or later :)
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    alphastreamalphastream Member, NW M9 Playtest Posts: 209 Arc User
    Ha-ha, thanks! It would be really cool. I have friends who work on that kind of video game story design and it can be great.

    This game has had some releases/zones with amazing stories. I know they can do it. The story can be engaging, simple enough for new players, and still reward us for our past play time. Strongholds are often left behind, and this could have been a way to do that.
    Learn more about Dungeons & Dragons tabletop at Alphastream.org.

    Learn about Neverwinter and the Lore of D&D on YouTube

    Check out my acclaimed adventures for the tabletop D&D game, including my latest: Adamantine Chef: Supreme Challenge! and Jungle Treks or Chultan Death Curse: Revised for Tomb of Annihilation!
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    hustin1hustin1 Member, NW M9 Playtest Posts: 3,460 Arc User
    edited January 2020
    One of my level-80 alts had never run the low-level quests, and as I type this I'm in the Clockwork Tomb. This is a great example of lore synergy. There are a couple of lore entries in there that begin setting up the story to the Dread Ring campaign. It would be nice if the devs did some of this again. One opportunity might have been to sprinkle lore in our strongholds alluding to problems at the Vallenhas estate.

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    Post edited by hustin1 on
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