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Suggestion. More consumables added to Professions.

The professions have potential to be really good and useful, however with the gears you craft/buy one and your done.
For professions to be useful you need to have more consumable items.
Right now the only professions that have craft any sort of consumable item between levels 71-80 are alchemy and jewelcrafting with the blood ruby.
I'd like to see the other professions have some sort of consumable item craftable at this level whether it be in the form of overload enchantments, Maybe new temp mod kits and jewel kits that 'break' after the timer runs up similar to the overload enchants. Maybe temp weapon mods.
Just throwing out ideas.

Comments

  • rikitakirikitaki Member Posts: 926 Arc User
    Unrealistic - as more recipes would bring more resources to the game. And the dedicated bag is already insufficient, while we apparently cannot get another one or a larger variant...
    So please, professions first and foremost need to slim down, no additions until we can actually handle what is already there.
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