Official M18: Zone, Repeatable Quests and Heroic Encounters Feedback

Vallenhas Stronghold has been pulled down to hell. Suspended high above Avernus, the land has fractured and has been inundated by devils and demons alike. Alric, Gaerwen and Captain Rayns need your help.

We would love to hear any feedback on the open zone, HEs and the quests!

Specifics on environment collision, encounter difficulty and quest flow would be particularly useful.

Thank you and enjoy!

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Formatting Your Feedback and Bugs

For posting feedback and bugs, please follow the following format to ensure your feedback and bugs are seen clearly and processed in a timely manner, thank you!

Type: Bug/Feedback (Please only choose one)
If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use CYAN. If you are replying to another user's post, asking a question, or just engaging in general discussion, please do not color your posts, general discussion is welcome and we will read all of it, regardless of color! You can use BBCode to color your text:

<font color=cyan>This text will display in cyan.</font> <font color=red>This text will display in red.</font>

Examples:
Bug: While attempting to rescue the Baby Kua-Toa in the "Bounty Daycare" quest, the child got hung up on invisible collision and could not follow me. Mission is impossible to complete.

Feedback: Despite the impressive VFX, players should not be able to fireball Baby Kua-Toa and kill him.
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Comments

  • adinosii
    adinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    Here are two points I brought up before.

    There is one issue which really needs clarification. Once you reach the point in the campaign where you can "buy" boon points, it is not clear if there is an upper limit to the number of points you can get at all.

    The question - is the intention that players can get like one boon point per week, with no upper limit? If that's the case, it will seriously reduce the motivation to complete some of the older, more "grindy" campaigns. It will also reduce the motivation to buy campaign completions.

    If there is an upper limit, say 3-5 boon points, it needs to be clearly shown ... and currently it is not.

    Also, totally, unrelated, a suggestion: Change the boon that gives a 1% bonus against demons to make it give a bonus against demons and devils. This would make it a really viable choice.
    Hoping for improvements...
  • theraxin#5169
    theraxin#5169 Member Posts: 363 Arc User
    edited December 2019
    Bugs:
    Devil siege does not progress through the 0%.

    You can push Shocktroops out of the area (or multiple of them) with Repel, which means they despawn immediately. In general, you can just move out of the BHE, half of the siege aggroed on you and you despawn them. The Nightmares rush out by their own.

    Feedback:
    First, I the BBCode explanation does not help at all for those who don't know how to make it. It's not that new of an issue, but I used to copy the actual text to make my suggestions.

    Sometimes the BHE just gets overswarmed with creatures on a spot, creating a swath that just kills anyone who happens to be close by. And if you make a swarm, don't include creatures that stun you. It was kind of annoying in Hell Pit, because I did not even had an idea which one did it.

  • arazith07
    arazith07 Member, NW M9 Playtest Posts: 1,431 Arc User
    Overall I feel the difficulty is in the right place. The higher ratings will provide most with a challenge, but as we have seen in M16, players quickly find out the right approach and content gets easier as a result. I am a 23.9k Arbiter.

    There is no prompt for to complete the first campaign task to get more quests.
    Alaric is in an odd place and is hard to find.
  • carloswartune#5709
    carloswartune#5709 Member Posts: 243 Arc User
    hustin1 said:


    FEEDBACK: revive sickness
    This wasn't a problem with earlier mods, but the high enemy density is really exacerbating the issue. I have a real problem with having revive sickness when you use a scroll of life (or worse, mass life). The result with the new map is that you wind up in a never-ending cycle of death. You get overwhelmed by demons and they melt you inside of two seconds. You use a scroll and before you can say "boo" you're taken down again. And again, and again, because your hit points are MASSIVELY gimped by the increasing stacks of revive sickness. A Zen item like these scrolls should NOT give you revive sickness. Please stop being mean to players just for the sake of it.

    I disagree HEAVILY about that. The Revive Sickness rework is one of the few things in M16 that I liked: players can't just scroll their way out of mechanics in dungeons. Thankfully, "LFXM for High End Dungeon w/ scrolls" is, and should stay, a thing of the past. ToMM would be a joke if scrolls worked like they used to. That said, I agree with your points about damage and mob density being too high. I had no problem on my 23k Cleric, but 20k players (recommended IL for starting the campaign) probably will.
  • putzboy78
    putzboy78 Member, NW M9 Playtest Posts: 1,944 Arc User
    BUG: The herb in the collect herbs quest does not show up at low resolutions

    FEEDBACK: In the rescue villagers quest, everyone within range of the door should get credit for activating the flag. People are standing back waiting for someone else to clear the mobs around the doors then activating the door. i.e stealing the quest objective which also results in increased time waiting for flags to respawn.
  • nova#2306
    nova#2306 Member Posts: 140 Arc User
    edited December 2019
    BUG:

    When entering the quest "Restore The Village Glyphworks"
    Your character enters into the quest, normally, but once you pass through the first archway, your character and companion turn a full red color. *see picture attached.

    https://imgur.com/a/ATDclhN
    Nlogo
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  • nisckis
    nisckis Member, NW M9 Playtest Posts: 655 Arc User
    edited December 2019
    While the video from Makos is playing at "A House in need" you receive damage from any enemies still alive so you die

  • nova#2306
    nova#2306 Member Posts: 140 Arc User
    Big Heroic Encounter Devil Seige is bugged

    Says to engage devils. we engaged for about 10 - 15 minutes.
    No timer or nothing changes. It was different first day, we could complete it, but there's something now preventing the progression.
    Nlogo
    Nova - Thaumaturge Wizard
    Bardtholomew - Minstrel Bard
    Mariah Carries - Devout Cleric
    Darth Bane - Thaumaturge Wizard on Xbox
    Neverwinter's Prophet - MMO Specialist
    Discord YoutubeTwitterTwitch
  • nisckis
    nisckis Member, NW M9 Playtest Posts: 655 Arc User
    edited December 2019
    The herbs from "Garden occupation" do not glow at all so you can't see them unless you step over them


  • nisckis
    nisckis Member, NW M9 Playtest Posts: 655 Arc User
    Please change the "Valiant Efforts" to something else that doing heroics. We already had enough in the past modules (Chult) and, despite the fact if looks like a nice way at the start of a module, when time goes by and new modules come in, no one will be doing them so new players would have a really hard time doing them.


  • nisckis
    nisckis Member, NW M9 Playtest Posts: 655 Arc User
    Alric Vallenhas placement is dreadful




  • gabrieldourden
    gabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    After Alric gets moved near the wall, the quests where you have to go back to him still point at the old position in the middle of the central hall.

    The density of mobs in the map is too high. Getting pushed back by Glabrezus can often start a chain aggro reaction that gets 3 or 4 mob groups against you. Near BIS characters will survive but others will be slaughtered over and over
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • polysatyr81
    polysatyr81 Member Posts: 149 Arc User
    Agreed with density of mobs too high. Also the campfire near Etrien in the Dark woods will get spawns near it that camp and I was dying and respawning there and they would attack me immediately to the point where I had 2 major injuries and one minor one.
  • blackmagid
    blackmagid Member, NW M9 Playtest Posts: 98 Arc User
    BUG: Garden Occupation - Harvest Herbs. Cannot see herbs in the marked area BUT mouse over detects where they should be so can complete the quest.

    FEEDBACK: Knockbacks. Way to powerful, if you are not catapulted into another mob then you are slam dunked into the abyss.

    Thanks
    Black

  • hustin1
    hustin1 Member, NW M9 Playtest Posts: 3,318 Arc User
    nisckis said:

    Please change the "Valiant Efforts" to something else that doing heroics. We already had enough in the past modules (Chult) and, despite the fact if looks like a nice way at the start of a module, when time goes by and new modules come in, no one will be doing them so new players would have a really hard time doing them.


    THIS. Just last night I had to complete the Tyrant HE for the weekly quest. A grand total of three of us were available to do it. Talk about your heavy lifts. All night there was just ONE active instance in Soshenstar and Omu.
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  • fisenfis
    fisenfis Member Posts: 133 Arc User
    300 currency for this box only to get 5k AD? I think this needs to be changed. It takes quite a while to accumulate enough currency to buy the boxes and I must say after getting this reward 4 times in a row I stopped handing in my currency. I would rather take more vanity pets or if you wont change the rewards, perhaps raise the AD reward.




  • chemjeff
    chemjeff Member Posts: 544 Arc User
    edited December 2019
    FEEDBACK #1: Not enough demon chickens
    You have to get 12 demon chickens, and only about half of the chickens are demon chickens. Imagine everyone on the first day trying to do this quest - it will end in tears and frustration. Either make more demon chickens or reduce the number needed.

    FEEDBACK #2: Mob Interrupts
    There are some mob packs that have multiple types of mobs that can interrupt you. Stun, daze, knockback, etc. So it's quite possible to get chain-stunned until you die. Maybe consider not packing so many critters in one place that can all interrupt you.

    FEEDBACK #3: Mob density
    I agree with the others who say that the mob density is too high. For example, if you come across some Savage Hezrou with 4 dots (who hit quite hard), and you want a little bit of room to run around and escape the very large red AOE that they throw, you are going to run into another mob group as a result. Which makes it quite hard to fight without antagonizing lots of mobs, and a killer when those mobs have 4 dots.


  • gabrieldourden
    gabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited December 2019
    The silver ore gathering quest will be a mess as soon as you will have more players on the map, Spawn rate of silver ore is too low, and one of the ore deposits cannot be interacted with
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • mattia78
    mattia78 Member Posts: 87 Arc User
    edited December 2019
    BUG

    Quest: Restore the Devils Hold Glyphworks

    The quest says: Find a pick in the Ruins; you can find it near a bunch of mobs but cannot pick it up ; the other one near the cliff works
    404 Italians Not Found Guild Leader
    Matt Shieldheart 3.5k GF Conq PVE _ Matt Shieldheart 0 3.5k GF Tactician PVE _ Matt Shieldheart II 4.1k Buffer DC _ Matt Shieldheart III 4.3k Thauma CW _ Matt Shieldheart IV 3.5k Exe TR _ Matt Shieldheart V 3.9k Destroyer GWF _ Matt Shieldheart VI 3.1k Trapper HR _ Matt Shieldheart VII 3.1k Fury SW _ Matt ShieldheartVIII 3.6k OP Justice _ Matt Shieldheart -8 3.1k Healadin _ Matt Shieldheart -9 3.1k Mof Rene CW
  • salidor#0795
    salidor#0795 Member Posts: 27 Arc User
    edited December 2019
    The weekly (blue) restore the Glyphwork Quest will appear exactly 7 days after you restored the Glyphwork the first time (yellow quest). Please make it appear after week changes and maybe on the same week also (like in other campains).

    After you get a weekly glyphwork quest you can repeat those quest many times in the same week (might be preview server related to farm campain tokens)
  • hannibalsmith#0854
    hannibalsmith#0854 Member Posts: 149 Arc User
    Is anyone else having framerate issues? On Live, I have all graphic settings maxed with no problems. On Preview the result is different.

    * In conversation with Alric, his movements are noticeably jerky. That doesn't happen with Vario Cepheid (greeter in Winter Festival) even when I'm in an instance with severe rubber-banding.

    * I'm zipping along a path on the main map (legendary mount) and sometimes the movement becomes "jerky" but then clears up.

    * A friend told me that he might not play Mod 18 because "the game drops to 1 FPS". He didn't give specifics.

    Searching on "framerate"/"frame rate" does not turn up any posts in the Preview forum. If it has something to do with the new zone we had better start discussing it. It can't be my PC or internet connection because I can switch between Live and Preview and these things only occur on Preview.
  • hustin1
    hustin1 Member, NW M9 Playtest Posts: 3,318 Arc User
    Yup, I had framerate issues too. I think quite a few players reported it. I suspect that the map hasn't yet gone through an optimization pass.

    On another note, I can't stress enough the need for variety. The pool of repeatable quests are a good start, but I'd like to see even more done. The pool of available quests should be huge. I'd also like to see many different quest lair instances to further increase the variety. This mod should strive to be the opposite of the staleness that we had in Mod 17.

    Another idea would be to have multiple groups of quest-givers; at different points of the campaign you should encounter different quest-givers, each with their own part of the overall story.

    Did I mention "story"? Mod 18 should have a very compelling story -- one that makes us go "whoa!". One thing that a lot of people praised about Mod 8 was the story.
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    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
  • fisenfis
    fisenfis Member Posts: 133 Arc User
    Currently unable to interact with the merchant in the zone, was this done intentionally to do some rework/tuning to the merchant or is it a bug?