Maybe it's because i played an indie mmo as my first rpg called Dragon nest. Every new mod was a new lvl cap and new gear and new challenges. Since i have been playing Neverwinter there's only been one lvl cap increase in 4 years. They retooled the combat bc with 100 percent chance to crit an insane burst meta the game would have been unable to progress well. Would have been dragon ball z spiral of more hp for bosses then theyd have to adjust the bufs of classes for more burst in a continuous cycle or the result would be a stagnation of progression regarding combat and content. So they adjusted stuff. There were understandably bugs as it was a whole combat/stat system overhaul. Its still a really fun game to play and theres not a whole lot of games out that that offer more in the rpg realm anyway. So i guess i just don't understand all the hate. They saved the game from ending pre mod 15 yet ppl still complain about mod 15 killing the game. Smh.
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People complains everywhere. Usually people that complains most is people that are bad at gaming and tend to buy things with real money to compensate the lack of skill, instead of invest well. Also usually are bad in maths.
But this people is good for the Game because thank to them, you can play the Game FTP and still make billions in the AH just using your brain.
So let the complainers complain and support the game.
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Just curious
Most of the people I run across ingame seem to be enjoying it. And quite a few of the more vocal people here seem to be loud simply because they care about the game.
What impacts how the game is viewed is of course what kind of players you will find reviewing on that medium. Here, it's a different kind of playerbase than... Zone chat? Reddit differs from that one streamer you always liked that is salty about the game or that one streamer that seems to like whatever you serve them.
New players I met ingame generally have better views of the game - comparison kills imo.
I am salty, so I must suck
- i can't recall a single ZEN charge promotion that went from start to finish without major hicups in between
- regular companions are pretty much broken since Undermountain, and there's no official word about it for MONTHS now
- reducing the recent sale from 40 to 30%, while you can get 33% discount coupons in game
- no new class since Paladin
- bugs and issues that get reported several times while testing a new module, but still manage to go live
- messing around with armor/weapon enchantments only to push players to waste their time and money on the next new "flavor of the month" thingy
- the GMs in customer support are either not allowed or don't have the right tools at hand to actually help a player
and so on.
I'm not saying the game is bad, but they could do a whole lot better...
* Over-simplification of the mechanics
* The loss of a lot of money paid by new players and veterans to buy good equips that became worthless shortly after.
* The lack of rework of legacy items... most items are complete trash and would be better off deleted.
* The class imbalance (poor warlock healer) (in DPS.. fighter, warlock, & arbiter are noticeably lower output)
* Players invested tons into the crafting system which was made useless next mod
* A lot of bugs and player anxiety about markets and investing in values
It's a great game overall, truly, but the negativety is not out of thin air.
I never like it when they remove so much, and tell you the game has been improved. I hope people know better. All online games have a limited "shelf life", and the idea here is, Neverwinter was not suppose to go on beyond 4 to 5 years before retirement. Let me explain what I mean by that statement. Back in 2016 Cryptic was working on Jurassic World MMO to be released along side their other games Champions Online and Star Trek. In short, it failed and we got Chult with the dinosaur models soon after. So the plan was to retire (automate and skeleton crew) Neverwinter as they have Champions, then move on to Jurassic World. Now the plan is to move on to Magic the Gathering. Unfortunately for Cryptic, both Neverwinter and Star Trek are bleeding off players fast, and they need to hustle to get the new game up and running.
None of the Cryptic titles will "die" they will end up with loyalist players who refuse to abandon the game. Anyone who plays Champions knows what I mean, as most of the people there are doing their own thing. They seldom see new content, so most players use the game for 3D chat, costume contests, one on one PvP, etc.. Star Trek has a steady following, due to the fans of the series and movies, and will continue to get content. I don't know, if Neverwinter will get more Stardock quality modules once MtG is released, but I hope we continue to get better quality.
I base all of this on opinion and experience. Guild Wars 2 was released in 2012, it only took 6 to 8 months for the population to return to the original game. Roughly a year after that, the sequel went free to play. The total population never returned, because they stopped making new content. There is about 4,500 of us still online, maybe a lot more. I have to base this on the numbers I see playing Factions PvP this year. I find time to play on Sat/Sun with them. One interesting fact, the original game is still selling (not free to play) unlike the sequel with very similar design to Neverwinter's gaming system. This was not an endorsement for Guild Wars, just using it as an example of what happens when any company makes a new game.
Some days it feels like the people at Cryptic sit around in a conference room and decide that "the twitchy-reflex button-mashers don't give a damn about XYZ, so let's just remove it". So things like dungeons get reduced to uninteresting, uninspiring runs to an end chest with the only brain stimulus being how fast are your reflexes. It's perfect for players who just want to run as quickly as possible to the phat lootz, never talk to each other (unless someone is slowing them down), and just want to get the hell out of the dungeon as quickly as possible and away from these pesky other players that they are forced to tolerate for a few minutes.
This is a fun game, if you call it that, but it also used to be **interesting**. It ceased to be that a long time ago, when someone went on a mad quest to remove any and all "superfluous" content (in his or her eyes). The button-mashers don't care about it, so cut it out. This, more than anything else, screams that the devs don't play their own game.
"But I have a warlock. I have a fighter that I play," they'll protest.
Bravo Sierra. The devs dabble. They don't play. There's a difference. I see no desire on the part of the devs to embed any actual richness in the game: in fact, it's the exact opposite. They're doing everything they can to remove richness from the game, and it stinks.
Lowest-common-denominator content is a lousy way to design a game. Devs, if you're seeing any content at all as "superfluous", the problem is in how you're using it, NOT that it's in there to begin with. If the "button-mashers don't give a damn about it according to our metrics", the problem is either:
1. You're not giving them enough of an incentive to.
2. You need to realize that catering only to "button-mashers" leads to a dull and uninspiring game.
Either way, the problem is NOT that you put in something "superfluous".
I want to see the game get better. I want to see the content get richer. It's going to require an epiphany on the part of the devs, and so far that hasn't happened.
Why are people leaving the game? This is one reason why.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Short answer - because people here CARE FOR NEVERWINTER.
Longer answer:
Here is the place where only really commited and supporting players are to be found (mostly).
Here are dozens of veteran, experienced and dedicated players, testers or even content creators.
Sure you will find here some rants etc, but in general - however different opinions you can hear here - those have a common ground - its becouse people here care about this game.
I belive you asking cos your perspective is different, and I assume here - you do not have substnial experience or knowledge about how this game looked like before. All the issues you described are correct - yet the ways a devs choose to slove them was in many points simply wrong, or suffered technical errors.
I doubt I am gona be alone here - but I thnk most of us here deeply belive this game can be by any means - one of the best MMO games out there. But its not, and its not becouse lack of potential.
Sure you could listen to players who never spend a dime on this game to support it, and for their kind a situation that this game current economy model "prey on the weak newcomers" is a favourite playground. It keeps their pockets full while this model in fact keep new players form staying here for good.
Usually that kind of people feel proud and consider themselves "smart" as they were able to gathered much wealth in this game, while in fact in real life they lack of skills and knowledge to be able to earn enaugh money to afford to spend some to support the game their like.
So its not about hating of changes, Changes are not "bad" by default
I never heard about situation that people are complaining for a "good" changes witch makes their life better - like wage increase
Most of the people complains here comes from a pretty same reason - current state of the game is more punishing, the more dedicated you are.
And before you know, no one wants to have a wizard in the group cuz cc are not needed on bosses.
Now please tell me what you going to do about this.
1) Be positive and make a new toon/class and start from scratch.
2) Give up and stop playing the game.
3) Continue playing your class you hate due to changes.
4) Come here on forums and be dramatic about the changes.
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
There are plenty of legitimate grievances to be had with the current state of the game and plenty of actually smart and skilled players that provide and have provided feedback and suggestions but you won't find most of them around here anymore due to Cryptic's multi year long and probably ongoing failing to address the actual issues on time. There is only so much ignored feedback you can deal with before you throw your hands in the air and leave or just stick to playing with your friends and not bothering with forum discussions.
We could be addressing the fundamental issue of the game being constantly dumbed down to the point of almost being accessible to toddlers yet we are here wasting our time arguing with said toddlers about how Tiamat is too hard because i don't know my brain can't handle it.
Adapt or die. In your example, wizards are the most nerfed class in the history of the game. Even in those mods there were people adapting and giving the best they could, and others making the "toon of the mod" (for example a GWF in the buff era). Do you know which players were complaining? yes. Those that wanted the easy way.
Even today, with some classes underperforming, I see lots of Barbarians and warlocks doing a very very good DPS for example. But there are others (those filling the forums with complains) that did a new char (rogue, wizard or ranger) and then they keep complaining mod after mod, change after change. Is an attitude problem.
I dont say the game is ok, the game has thousands of bugs and things that can be done better, but people like this are more visible than others, because they are more time complaining than playing.
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
I made some friends over the years in game I just see all of them offline since the doom mod. It tells everything.
Many of them are just off playing other games or doing other hobbies. One of them is a skydiver and he worries me the most. I know more than one that continues to show me, new games they are busy playing. With the announcement of Jan 21st being the kick off date for the next mod, I will be taking off shortly to play on other games until then. I doubt there will be any "surprises" this Winter but I will keep an eyeball on the news here.
I agree we all want positive changes and that means growth. But in the future, Neverwinter will be reduced to a social 3D chat room where you can also play games with your friends. It is not deterioration, it is just the life cycle of all online games.
So what is it that module 15 did to this game?
Most of us were watching it. After playing the game we took a break and relax while enjoying their live stream.
Sadly most of them are gone now because they didn't like the changes of mod16, but does this affect neverwinter?
The answer is a big yes. Free advertisement is always good for a game, don't ya think?
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
I could invest points in perks and traits and play differently from the wizard right next to me.
If i got stuck, i could switch out my powers in my vast spell book and try a different approach, going from an Arcane machinegun DPS to a debuffer to a crowd controller with a few power swaps, all for free. Each class had a specialty but could stand well enough on their own to be a joy to play without sacrificing anything. Groups could be Dynamic, for the fun of it i heard people chatting about doing "all warrior runs" and "Priest parades" of high level content.
Mod16 comes along and i am restricted to half the spells i used to have access to, some of which were nerfed or made weaker with the feat changes, the feats are fewer and more railrodey in their use, "pick this feat and you have to use these powers or be impotent" kind of thing. I take damage must more than i used to so some content is impossible to do alone, even single player campeign missions, objectives which they put in areas that would spawn heroic encounters that obstruct you completely from doing a task, meaning i had to wait a timer out or skirt carefully around an area and hope i doon't aggro so i can interact with a few required things.
Healing potions are weakened and near useless now.
healing companions are weakened and unreliable.
Solo play is more difficult and less of the casual romp i enjoyed before. Some Design choices now come off as hostile to the solo player.
Class re-balances took away variety and restricted or even eliminated certain play-styles.
Companions sometimes just don't work and there seems to be no fix in sight for them.
The story part of mod16, undermountain was wonderful, but i had to go at it weakened, relearning all the mechanics and instincts i had built up over years and fun moments were constantly ruined by bugs, and glitches.
Mod17 with the appearance system is good and gave us a new method of self expression but the underlying problems of Mod16's doctrine are still there even if they have been mitigated somewhat only after lots of Player outcry. Now i am worried that the play style i have relearned is going to be wiped away with the next module.
I have been playing since December 2013, i have 6 years of on and off investment in this game and i don't see myself leaving any time soon but sometimes i feel like the devs are trying to wipe away all the things that initially drew me to the game.
i love this game. LOVE IT! but i often feel i have to fight tooth and nail to keep the enjoyment i had and i think others just decided that it wasn't worth their time so wrote a negative review and left. I am vocal because i want this game to do well, i complain in hopes that the capricious Devs take note and not burn down the fun latest thing i found to do in the game.
I still have hope that the game will get better but stuff like mod 16, a sweeping system change with very little discussion and and reams of ignored feedback on the preview forums have shaken my optimistic outlook on the game. I know at any moment it can become something Lesser than it was.
I too wish to be recreated, and to be loved long after my death.
Of course there are good changes, but there are also many, many, many things bugged or not working. Mod 16 brought many bugs and unbalances as well as the totally absence of a good combat system (as it was before).
About the unbalances I'm not talking about only classes, but also campaigns, maps, dungeons. For a new player there is no challenge to do the maps to level up the character and get a bit of knowledge of the class and game, then, the same player, goes in queue and it's not able to complete it.
Also, again, the total lack of upgrading tooltips and so on. Where a new player should get informations about the game? There are sources outside the game (Google, Reddit and so on), but the in-game source has to be upgraded.
Scaling is trash.
Bosses in dungeons and dungeons in general are messed up.
IL in random queues is even more trash than scaling.
I would stop here otherwise this message can be too long. But, basically, from MY point of view the game lost many things compared with what it was before. The number of improvements is little compared with the number of "mistakes" have been done since Mod 16 release.
I hope next Mod 18 can bring back to us a more enjoyable game, with the fixes of the biggest bugs as well as closer balance of classes and contents in general. And, last but not least, I really hope the combat system can be good again.