Since module 16 changed everything we know about Neverwinter, what extra ability point this ability give to each class ? EDIT: Please, don't point me to Gamepedia website, since almost all information there is outdated.
For fighters/Barbies I believe it is Strength, Wizards and Warlocks it is Intelligence. Rogues would be Dex, Rangers.... either Dex or Strength - not sure about those two. I don't know about Cleric and Pally either. I'd assume wisdom but this is Neverwinter not D&D.
But a summary in case some of them aren't correct, the bonus stat goes to the main ability for that class. Not from a D&D perspective but from a Neverwinter perspective. And they are most definitely different perspectives.
Main: Angels Scar Guild: Ruathym Corsairs
0
plasticbatMember, NW M9 PlaytestPosts: 12,184Arc User
For fighters/Barbies I believe it is Strength, Wizards and Warlocks it is Intelligence. Rogues would be Dex, Rangers.... either Dex or Strength - not sure about those two. I don't know about Cleric and Pally either. I'd assume wisdom but this is Neverwinter not D&D.
But a summary in case some of them aren't correct, the bonus stat goes to the main ability for that class. Not from a D&D perspective but from a Neverwinter perspective. And they are most definitely different perspectives.
If character creation stat is an indication, I don't think that extra attribute point from Half Elf is added to any attribute at all.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Answers
But a summary in case some of them aren't correct, the bonus stat goes to the main ability for that class. Not from a D&D perspective but from a Neverwinter perspective. And they are most definitely different perspectives.
Guild: Ruathym Corsairs