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List of Bugs 03.10

bkjvkbkjvk Member Posts: 19 Arc User
The list is getting hard to edit and it become so long that i have to split it, because the developers did not fix any of mentioned bugs this patch XD
Once again, a lot of new bugs have been suggested by you guys and this time i have to clarify that i trust you in most situations and don't check them. I read all comments, see the discussion about some things that let me know that the bug is real :smile:
Also have very little time recently so I just inserted everything into the list and i hope once again for a great feedback!
Thank too all for your comitment into improving the list! :smiley:

Dungeons
Lair of Mad Mage:
  • Boreworm does not listen to aggro, even tho aggro indicator shows red it still attacks random teammate, it it's not supposed to listen to aggro, then it should be grayed out
  • Muscle Contraction caused by Scaladars cannot be removed by purging skills casted by healing classes
  • Scorpions sometimes appear faster than the electricity ring effect wore off
Castle Ravenloft
  • Sisters of Fury sometimes they iggnore aggro indicator, attacking one player of their choice, even if they kill their target, they will await its ressurection to kill it once again
  • Second sister of fury, sometimes its health bar does not appear like boss bar and it looks like epic minion.
  • Strhad - sometimes when whole party dies doing last boss fight, some members are put in bossfight once again (almost instantly), when they die, the sword dissapears.
  • Strhad - Sword did not appeared in the center in the first phase.
  • Sun Sword - Dash does not work meanwhile you jump
Fangbreaker Island
  • Permafrost pillars affect anyone who bumps into/gets too close to them as if they had been originally captured by it's spawning.
  • Person that hold aggro on drufi can make her aim "push" attack at different angle than originally intended
Master Spellplague Caverns
  • Bosses skills (kabal chain and lava, nostura basic attacks) - are no threat
Temple of Tiamat
  • White head of Tiamat AoE skill should not deal damage while standing on frozen field
Castle Never
  • zombies before the 2nd boss during the orb phase can still 1 shot people while the ones at orcus fight are to easy to kil
Kessell's retreat
  • Cannot use "Kessell's key" to claim bonus chest after defeating last boss
Throne of Dwarwen gods
  • Rarely the hulks will charge at the person without the red indicator
Dread Vault (Tales of Old)
  • If you neglected to talk to Nipsy after finishing Dread Vault, the quest is now stuck in your tracker and you cannot abandon it.
Merchant Prince Folly
  • T-rex life is way to high for intermediate queue
Dread Legion
  • Sometimes dread legion does not play the music
Storming the keep
  • Scalling problems with low level characters
  • Bridge which makes you encounter the last boss may not open
Other
  • Prophecy of madness / Malabog castle - Too hard for newcomers
Enemies
  • Polar bear riders in the Sea of Moving Ice are sans bears.
  • Young remorhazes in the northwest part of Cold Run have an absurdly high aggro radius.
  • Itsy-bitsy red spiderlings in the River District behave like Deathjump Spiders, complete with absurdly high red area radii.
  • Frost Giants on ships in the Sea of Moving Ice are often in the water alongside their assigned ship instead of being on it.
  • Vampires and Greater Vampires in Vanrakdoom **always** dodge your first attack, no matter what.
  • The final group of enemies in the AI Noble Extraction quest before you enter the boss room have either significantly higher HP or significantly higher defense than all other enemies.
  • The mimic in the AI basement has "Mimic" overhead, and is always a mimic
  • Dragonsoul Thanin (cutscene in Whispering Caverns upon defeating Vilithrax) looks like a Pit Fiend.
  • Dragonsoul Thanin (Ancient Treasures quest boss) looks like a Pit Fiend.
  • One of the remorhaz egg piles in bryn shander is floating a few inches off the ground (the one along the main path from the gates).
  • The manticores in MSVA seem to have a poison that's more potent than it should be
Heroic Encounters
Barovia
  • Merchant missery (above the city on minimap) - Last phase starts after enormous ammount of time
River District
  • In the area of the treasure ship, if you're standing on the large wooden pier area you cannot dodge.
  • Nostura Counterattack, Kabal Counterattack, Nostura small heroic - During reinforcements phase, mobs are not spawning
Expeditions
  • On the map where you have to break wood boards, sometimes mob is stuck between textures (or something else), party is in "constant" fight and cannot progress further this unlocks after some time
  • Almost on the end of the map there is portal (and you can find relic near it), mob stucks between portal, cannot be killed, team cannot progress further due to the fact, that they are in combat
  • If you put 3 runes for run, you can get 3 rune corruptions, but only two first will be displayed on the expedition panel
Fragment
  • the leader of the party selected for a loot mode "free for all", participants did not receive the granted pants/shirts.
Quests
Legacy Campaigns Icewind Dale - Icewind Pass
  • On the quest where you have to kill undead giant, if you forggot to do it, you have to restart the quest (if you even try to help someone kill their, it still would not count)
Lonelywood
  • intro: boss troll looks like a normal Fell Troll
  • Tending the Shrine: boss troll looks like a normal Fell Troll
Chult / Omu
  • House of the Crocodile: enemies in the 2nd chamber still often get stuck behind a wall
  • Fane of the Night Serpent: Aggro persist after the kill of the mini-boss and it's impossible to go out of the instance.
Ravenloft
  • In Bonegrinder (Repeatable Quest with witches) there is afloating semi-transparent dirt (in the room with last boss)
Acquisition Incorporated
  • Beholder intrusion in acquisition incorporated - if you open the chest before killing your buddy beholder quest will bug
Tyranny of Dragons
  • Portal to Tuern intro: the Ritual Focus that you're supposed to destroy follows you around
  • Rothe Valley - Freedom pass: Slaves should have improved mechanic of following the player
Maze Engine
  • Chapter 4 - running from the dragon became too easy, as the the only red areas that actually pop up are from a few falling stalactites. (if you miss that achievement, it is piece of cake now)
  • If you use a Maze Engine patronage token, you cannot clear the interlude and biding time quests
Other
  • Exchange Vendor (lvl 15) quest: Not working at all
Workshop - Proffesions
  • Masterwork 3 - Armorsmithing cannot be purchased (Down to wire complete, all resources for following quests gathered)
Guild
  • Explorers' Guild quests do not work on the Arcane skill node (no keys/mugs) like the others give.

Comments

  • Options
    bkjvkbkjvk Member Posts: 19 Arc User
    Classes
    Warlock
    • Soul Puppet - Sometimes it does not follow warlock to boss fights (for example boreworm on lomm, he stays before the doors)
    Warlock Soulveaver
    • Lingering Sustain - Instead of healing 125 magnitude over 15 seconds it should heal 125 magnitude EACH second over 15 seconds (could be nerfed)
    • Soul Sparks - After death or near death state warlock looses all of them thus making him unable to heal after death
    • Cannot take off his own debuffs with cleanse
    • Weird interaction with soulweaver essence drain/essence of power feet - if you cancel the animation of the essence drain sometimes it will go on cd and you will get the souls but you won't be able to cast any of your encounters for some time (you will still be able to use at-wills
    Cleric Devout
    • Searing Javelin - When targeted monster dies during animation it deals no damage to passing enemies.
    • Intercession - Sometimes do not proc

    Cleric Arbiter
    • Perfect Balance (feat) - Reaches beyond 4 stacks and get stuck there
    Barbarian Swordmaster
    • Unstopable (tab) - does not work versus soul golems (undermountine / lomm) knocks backs, or silence caused by net catch (those giants monsters in undermountine)
    Barbarian Sentinel
    • Daring shout is garbage :)
    Hunter
    • Hindering strike is misfiring very often
    Hunter
    • Penetrating Arrows usually doesn't penetrate the intended target(s), instead it will usually fly over the targets' heads
    Wizard
    • Instant smolder make 50% dmg not 75%
    • Rapid recovery give 0% recovery not 100%
    • Repel give 0,09 AP
    Wizard Arcanist
    • Steal time - fails to activate, instead enters short cooldown
    Paladin Devout
    • the daily with the horses: You have to stand still to cast the skill
    Fighter
    • Shield slam - sometimes knocks down he enemies but does 0 dmg and doesn't go on cd
    • Onslaught - sometimes deals 0 dmg
    Tanks
    • Tank needs some explanation, why hp bonuses that count as buff are not scaled with bonus 40% from tank
    • Shield does not block knock backs from soul golems (undermountine / lomm)
    • One mixed companion slot (offense / defense) should be added to make bigger distinction between dps / tank
    Healers
    • Cleanses does not remove Partial Paralysis debuff (icone dissapears, effect remmains)
    Items
    • Empowered Chain of Scales is not scaled to actual gameplay
    • Foundry related rewards are unaccesible for new characters (cloaks and titles)
    • Zarifrax's coffer from the Mod 11b quest Descent into Shadow still goes straight to your overflow bag and cannot be transferred to any open slot unless it's to your first bag.
    • The Hidden Pouches dropped by Tymora's Lucky Enchantment are not dropping level 71+ rewards
    Companions
    • Epic Polar Bear Cub have wrong tooltip saying that he increases outgoing healing by 2% while it gives more
    • Hunting Hawk does not correspond with it's tooltip
    • Dread warrior doesn't apply its buff to the party, just to the owner
    Mounts
    • The Lion mount, which can be purchased at Eku's store through Eku's favors, has no insignia bonus
    Other
    Binds
    • powerslotexec 1 and/or powertrayexec 1 which should bind right mouse button skill, is not doing it.
    • (if anyone got idea how to bind, warlock healing atwill please let me know XD)
    NPC
    • Guards in the River District salute "Neverwinter Guard!", i.e. themselves.
    • Dig site guards in the River District are often nowhere near their assigned dig site.
    • Port Nyanzaru: mounted guards don't have mounts.
    • When talking to either the dwarven craftsmen or the wee balloon vendors in Mantol-Derith, your mount animation always appears when the dialog starts
    Environment
    • Sailing in the Sea of Moving Ice drains all of your AP
  • Options
    tassedethe13tassedethe13 Member, NW M9 Playtest Posts: 806 Arc User
    bkjvk said:

    Sailing in the Sea of Moving Ice drains all of your AP

    This one :lol::lol::lol::lol:
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    pitshadepitshade Member Posts: 5,665 Arc User
    Not just SoMI but Soshenstar River as well.

    I saw the River District guards shout, "Pack Horse!" the other day.
    "We have always been at war with Dread Vault" ~ Little Brother
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    hustin1hustin1 Member, NW M9 Playtest Posts: 3,460 Arc User
    edited October 2019
    Soshenstar River: when undead ogres are about to do their one-armed downward slam, they automatically spin to face you no matter what, making it undodgeable.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
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    admiralwarlord#3792 admiralwarlord Member Posts: 611 Arc User
    Companions - Alpha Compy still bugged :s
  • Options
    nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
    As a reminder, bug fixes can take a long time - some are faster and we can get them out very fast if the reason is obvious, but most bugs can be in the investigation phase for quite some time. Bug fixes reflected in patch notes are either bugs that had the obvious solution or, more commonly, bugs reported a while back that we were finally able to resolve. We always appreciate bug reports but we wanted to set the proper expectations and not give the impression that Bug Reported in X Week -> Resolved in the same or following Week.
  • Options
    stark760stark760 Member, NW M9 Playtest Posts: 654 Arc User
    Add to list:
    Crit sev on off hand gives 7.5%, not 10%.
    Laughing skull doesn't proc if slotted
    Green slime doesn't proc if slotted
    Weapon Enchantment pack rank 10 missing: bronzewood, prominence, and dread as pickable options
  • Options
    cts2000#2706 cts2000 Member Posts: 86 Arc User
    Add to list:
    Alpha Compy still bugged for months now.
  • Options
    akemnosakemnos Member Posts: 597 Arc User

    As a reminder, bug fixes can take a long time - some are faster and we can get them out very fast if the reason is obvious, but most bugs can be in the investigation phase for quite some time. Bug fixes reflected in patch notes are either bugs that had the obvious solution or, more commonly, bugs reported a while back that we were finally able to resolve. We always appreciate bug reports but we wanted to set the proper expectations and not give the impression that Bug Reported in X Week -> Resolved in the same or following Week.


    How about bugs that reported, by yourself to be fixed internally, that still haven't made their way to live servers in 4 months?

    https://www.arcgames.com/en/forums/neverwinter#/discussion/1249331/able-to-donate-6-14-enchants-but-not-6-14-runestones
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