I have had some guildies telling me straight they are quiting the game due to TOMM's failure and latest changes.
I get hammerd with questions like the following and cannot answer them. I am not posting this here to rage. I believe the dev's are just getting feedback from a small minority of the player base(ironically the ones that play that "other game" ) and they react to that instead of listening to a more diverse player base.
- Why are they increasing the divide to BIS and normal player
- Why are they removing lomm from req does this mean i will never get to play LOMM and TOMM
- Why are players with maxed stats being made stronger and normal players nerfed
- So now i will never get the halestar artifact or trobrian's ring (gave this person a free ring)
There are many more questions like this. It seems to normal players that they are being picked and discriminated against in favour of the elite bis players.
I have nothing against BIS players but having a BIS only mod and then nerfing NON bis players just proves the point. I love rainer but his recent upload looks like a brag to players that will now never be able to run TOMM. Please save this game in mod 18. With a more than 47% player base drop year to year we cannot afford to not care about the majority of the player base in favor of the minority
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I'd agree that the new queue system is a bit whacked, but you don't have much for valid points.
2 - these random q's i assume that they were made for the new players, they removed the hardest stuff from it and left the rest to make it easier for them.
3 - i think its kinda faster now to make ad, or at least for me it took me 40 mins to make 120/130k ad
4 - there should always be a gap between new/normal players and bis players or else what would be the point of upgrading your toon?
5 - you can still get most of the artifacts from campaign store, auction house (prices have been dropping in case you haven't noticed) or zox
6 - and i'm pretty sure almost every class aside is doing the same or more dmg than they used to, so i don't know were that ''nerfing norrmal players come from'' (EDIT: unless you mean vorpal nerf, but that is for everyone that took the time upgrading its not just for normal players)
I agree with most of that. The problem I see now are the ones in the slot RAQ once was. ToNG can be a pain if you pug someone with low DPS, and now they can be REALLY low.
Also, on the "nerf" on Vorpal enchantments really wasn't a nerf at all given the changes to the crit sev + CA multipliers now; even the players at the top should be doing more damage.
The problem is players with maxed stats are not feeling the changes at all. For players not maxed it is like running into a brick wall. Following the BIS only mod 17 this is really not good since player want to have fun not go on courses to be able to do dungeons/trials.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Why you need LoMM in REQ to run it? In the alliance I'm in now, people ran it as private queue to help gear 19k players before they can REQ at 20k.
I'm sure that you will do the same for your alliance and guild members.
How are normal players are nerfed? The formula changes the interaction between stats in exactly the same way for everyone. Normal players or any players will be more effective like everyone else, so please do explain this point.
You farm, like everyone else, if you can't farm, you farm something else, make AD, and buy what you miss, exactly the same way you have a ToMM ring, and many of us have flower artifact, I don't know about you, but I never got one from Zok.
How is that a big alliance like you are in, can't organize a LoMM run for new players??
Ah and we are back to the small minority that plays "that other game" that notion came from one person, who had a personal issue with another person, can we get over this? You want to provide feedback? go ahead, preview is there, been there for 6 years, be one of the minority that provide feedback.
People are engaged, is that a failure? It is far from perfect, but the main failure I see are 23k+ people who instead of helping their guilds and alliance organizing and running it, just sit in a circle and reinforce their negativity (there is a slang word for this, and as an ESL person I'm not sure it's appropriate).
Also, btw, Tomb was made easier, msp was made easier, no more perma fall deaths. So where is the harder for players?
When we got a module designed for casuals and new players! With one easy skirmish and a leveling campaign.
It was the worst...
It was so easy that wasn't a challenge.
And we sat through that. And you will sit through the module with harder content!
(Maybe they should release for both of them next time.)
As soon as I get used to the way stuff works anew its messed up again.
No need to discuss that with people that will enjoy the game in this state, tho. You can only cut your losses and/or figure out how to go on and maybe deal with it.
There are specific places that should be adjusted, for example the mimics on Arcturia should either have their HP reduced back (assuming it was increased) or CA provided. But that is nowhere to be found in all the "feedback" I see here.. (In general)
DPS deal more damage.
No permadeath from falling off makes certain content way easier ( please revert this? ).
Monster HP increase makes the game harder to steamroll and provides more time for mistakes to be punished ( this is a good thing ). Does it need toning down in a few places? I would assume so, i haven't played even half the dungeons yet since it has been less than a day and let's face it, none of the people complaining about the changes have played most of them either.
There is no problem with players being nerfed ( they were not. ) or monsters being too strong now ( again, excluding the instances where they might have overdone it, looking at you Arcturia mimics ), there is a problem with players that have absolutely no business being in the content they are in being allowed to queue for it - the increase to mob HP and thus combat time just made those players / characters easier to spot.
You are talking about people not being included? How about people that do nothing but get hard carried because their guildmates / friends don't *want to be mean* and never get good at the game or gear properly then make it suck for the rest of us? I pug queue regularly, the ratio of competent ( not even good, just competent ) to placeholder players in even the easiest dungeons is not at all in favour of the competent group. If you are not qualified for the content you are playing then you should not be playing that content, period.
Playing with a guildmate / friend who isn't ready for the content to help them get some experience is one thing, teaching them to expect to pug complete a dungeon they don't even have the stats for is another. Plenty of people, especially streamers, have the whole *oh just queue for it it's easy you will be fine * mentality. No, no it isn't easy and no you won't be fine, it's only easy for the people that have put in the work.
Epic Dungeon and Trial queue give ridiculous amounts of AD now ( 86k RAD for me in less than 25 mins the first time i tried it, duo queue with no AD bonuses ). You want some of it? Gear up sufficiently first. I farmed only Normal Demogorgon and Master Expeditions for 1.5 months to turn my brand new character on my brand new account into a 23k+ IL Healer with a proper build and LOMM ready capped offensive/defensive stats, please enough with the *there is no way to earn AD* doom and gloom nonsense.
I have a problem with the new queues and people that think playing UM and Lomm is what the game is about. I only have veterans in alliance or people with max 10 boons. Both are trying to go for tomm now.
I have a problem with "fixing" stuff that was not the problem as a cover-up. I have a problem with not even attempting to solve longstanding issues because someone who has a monopol on the right opinion said it can be done or "run support"
I have a problem with straight up buffing instead of adjusting all classes within the range when I can just smell that this will be the justification of oncoming nerfs.
But of course people are only whiny cause they don't have a tomm party. Because its the only thing we have to judge players over now, right? Get off your high horses.
Easy content for years, is the responsible of people being lazy and not willing to learn anything.
How is that before this change I can run with people with 180k power and max everything (rank 15s, legendary companions, etc.) in a DPS class doing LESS THAN HALF damage than other players with the same class? Sadly, I see this every day.
Those people attitude of wanting everything to be the same for years no matter what the change is are the problem of this game or any game that involves basic math that my 10 year son can understand. They dont give feedback only cry in the forums and calls for massive ragequit.
Is not about people less geared are nerfed or not. People with lack of any knowledge and lack of learn intention who is nerfed everytime a change is. People that spams you in privates with "what is the build now? what is the rotation? what is the BIS enchant and gear?" those people are here complaining.
The change was needed to unify the damage between classes, and there are things to be adjusted, just give feedback of what is not working well, and the classes that are now underperforming, give feedback supported with data, but stop complaining about the ceiling falling in our heads.
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This is the first sentence in the op post: And this is 1 out of 4 points: That is the topic that was set. I'm sorry that you don't like it, but this is the thread or at least a major part of it and a repeated grievance by the OP here and previous posts.
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. Again, sorry, but that was the grievance from the OP. I personally ran only some of the queues, trial wasn't bad for example. Other dungeons like Tomb and MSP were made easier (which I think shouldn't have happened) instead cradle needs a stop point after the elevator to make it a learning curve. But anyway, what exactly you don't like with the queues? (by no means I'm saying that the change is good, it's just not clear what the actual issue you want to post is) Not sure if it is a good or bad thing. I'm not sure what you refer to, if it's the formula, then:
Not all changes meant to solve immediate problems, things can be changed to prevent future problems. If the game had more of those, we wouldn't be in a mess like we are now.
If it's the queues, the entire random queue thing was meant to solve the lack of people running leveling content, so new players queue for hours and nothing popped. They think the game is dead, and leave.
So we have this hamster since then.. Adjusting forward and backwards.. Should it exists in it's current form, IMO no. There is no monopol. The difference is that some provide arguments, and others (I don't mean specifically you) just post "Changes are evil" with false or not relevant arguments, so no one will take that seriously.
Is it better to have an option to swap roles and still join in, as opposed to previous mods when some classes where just shut off when things got difficult. Yes. It is.
Is it fair and healthy to ask a player "Invest several more 2 digit millions to swap to a role you didn't intent to play" No. Hell no.
There is also a difference between viable and optimal. Many more things viable but not optimal than it seems.
Anyway, at the end, the only and ultimate responsibility on any decision is on the Devs. They have the numbers, the player engagement, and understand what fraction of the population the forums or other places are. I don't know about nerfs, but I was expecting a balance pass, and longer preview, and not what we got. Seems a very "half job"
Perhaps you shouldn't judge too fast. Good or bad, take a break? Have a work dinner, give it second consideration. I'm sure that many do not like many things. Should you quit or stay, only you know. But if you quit it shouldn't be just because there were some changes. Lack of other changes is indeed a problem.
Now quit complaining about nothing and play the damn game!
Just live with it or make another char or do whatever you want and leave the game. I was always up for a margin, i think most of asterdal's classes have a higher learning curve than the other classes. People just don't bother to learn their class well enough. I am happy with my class as it is but what annoys me is the evil methods the dev's are using. Keeping silent and acting like they are on all sides. Just lost my trust really.
• The why of it is boggling to me as they could have just kept it separate or throwin in 1 more queue with CR, etc. As for "never get to play LoMM or ToMM", make a group like most people that run them do. Are you not in an alliance? Are there not areas like PE, YP, etc where people are forming runs. Same old complaint. "I can't get picked up but I can't make my own groups".
• Everyone is being affected the same way. Sounds like a build issue to me.
• Again, your guild members can't form their own groups? And there's always the other option. Buy them. Again, more nonsense. This is literally the first mod with ONE piece of content that is catered to BiS endgame players. Let's not get all bent out of shape because the devs finally added something that "normal" players will need to work their butts off to achieve. I'm not BiS and I find this whole argument to be rather ridiculous. I'm sure, considering the devs themselves said this trial was an experiment, that mod 18 will be a return to what your guildies want. Easy, walk through content that's doable by all and boring to some.