This is a message from Warlock players community from Drider, the Russian-speaking server of Neverwinter.
We are a young community, but we already have more than 500 members. We would like to thank the developers for all the hours of excitement and joy from playing this game. However, we see that there's lots of requests and alerts of other Warlock players about class problems and bugs, and we are worried that many, if not all of them are being ignored. We are here to support those who write about these problems and bugs, and to draw attention to the fact that there is no feedback from the developers regarding fixing or improving the Warlock class.
A lot has been written about buggy or broken mechanics, about disadvantages that are not made up for etc. Many will agree that it is hard to compete with other classes as a DPS, both for average and pro players, especially in dungeons where we can't control our abilities because they are broken, too slow, clash with allies' abilities or even impossible to use due to enemies' features. The healer build is also heavily criticised for being too destructive for the player yet inefficient for the allies. This is the reason for ruined game experience, and with a heavy heart we watch how dedicated players change to another class or even leave the game.
It would be great to hear at least something from the developers now and then, be sure that our troubles are not ignored and that effort is put to make this game comfortable and fun for all players and classes. Yet there is no news or talks about fixing Warlocks month after month, which makes people wonder if playing and investing in Warlock characters is worth it.
Our members follow and support topics where our worries are expressed, and we hope that we can somehow help the Warlock community to be heard. We also hope that this message can be a good start of dialogue between the developers and the players.
Thanks and cheers from NeverDead, the Warlock community of Drider!
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Comments
I play as a cleric, but sometimes I like to play as a warlock. I support this post. Please make the class playable.
It is well known truth that Neverwinter develpers do not respond to such posts unless they are really working on the issue, or its a game breaking news. I am very sorry to say that but your class (and to be clear not only Warlocks) is considered insignificant and no1 working on its issues. Thats why there is a wall of silence instead of dialogue.
Just imagine that they would have to answer you like - "Sorry we are not going to fix your class in near future".
What would be your natural reaction? Loggin off and stop paying untill "near future" ...if ever....
MOD 16 real purpose was to make this game maintenace as easy as possible.
All that class/game balancing was just smoke screen for a changes made with developers convenience in mind,
And cos of that (and for some other reasons I wont type here cos I dont want to be banned) it ended up in place where some classes are really overpowered while other are close to unplayable. There is really no other explanation for such great classes imbalance after so called "fresh start"
And to be fair here - I was a great supporter of the change as game needed that.
I was just naive to think that this time it works out.
Devs already stated that MOD 17 (on side note I wonder how they even dare to call it a MOD?) wont bring any serious classes reworks.
That means that you cant expect any serious changes within next 3-4 months untill MOD 18 release.
And form Warlocks related threads on forum I see its not about class balance any more but more like a need of complete class rework.
Any1 sticking around long enough will tell you that in reality it could be even a years (how long it took last time to make Warlocks playable again for a short while - 2 years?) from now.
So while I do not playing Warlock at all, I am aware of your situation, and I fully support your efforts.
Good luck on that - you gone need it
Or in other words , they never made that class shine anywhere not on PVE same as PVP. Short periods of broken powers (puppet/MF) can´t be considered as "shine" since those were bugs, and the attemps that took place to rework the class were either "unfinished" or half hearted attemps.
Reading they "don´t want to overpower" the class in the past , it was also stated somewhere pre mod 16, somehow displays the lack of will and knowledge.
I remember that before mod16, they said they will watch the balance and will make some adjustments but they don't understand these adjustments should be the top priority since it affects the gameplay experience, and so the players' retention (I include here damage or magnitudes buffs but also clumsy powers, feats etc. ).
We used to play for content (hmmm...) and because we enjoyed playing our class.
Many players have left already (or are now playing other classes) because of the failed design of some reworked classes. Some classes have been tweaked a bit since mod16, like cleric, but there is a lot of frustation in the forgotten classes or paths.
If the adjustment takes too long to come, or if it is failed again, the leak will continue. In many cases, only a few tweaks will save the day.
But I saw some changes in the preview, especially in Heal, no longer need mobs to increase our sparks, changed the feat life bind and other interesting things. I'm trying to look much better, but I'm still testing.
The dps, I did not see much change, but I saw that killing flames, is marking as a curse, I do not know if it is bug or will be anyway. But if this gets going it will be a very nice improvement to be able to stack soul investiment.
It's worth a look at the preview!
> I agree.
> But I saw some changes in the preview, especially in Heal, no longer need mobs to increase our sparks, changed the feat life bind and other interesting things. I'm trying to look much better, but I'm still testing.
>
> The dps, I did not see much change, but I saw that killing flames, is marking as a curse, I do not know if it is bug or will be anyway. But if this gets going it will be a very nice improvement to be able to stack soul investiment.
>
> It's worth a look at the preview!
Killing flames currently leaves a curse after hit and stacks si on kill with puppet currently so no change there at all
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
If your encounters for pop, fb, kf were all within 3 to 4 second cooldown and 2 dailys at 3sec apart followed by 2 dailys at 6 seconds repeat, burst was incredible along side dots from murderous and creeping. Had 86k self proc power, 16k recovery, 65% recharge, 40% ap gain plus DC sigil, leg snail, etc. Without hasting light and pally gf cooldown, encounters were still 6 to 7 seconds apart.last few mods speed was king.
It's a shame to see again and again lower-level wizards, rogues, barbarians and rangers reap the rewards in the party overview, knowing thanks to the internet that one's own playstyle and setup are not the culprits. It leaves doubts anyways, and some latent frustration when you eventually get the needed gear level for something, only to fail miserably as the main dps.
Guild: Ruathym Corsairs
My character Tsin'xing