As the title says, what do we all want from future group content.
Here are my wishes;
-2 new queues per module, whether it's a dungeon and a skirmish, dungeon and a trial or trial and a skirmish or really any combination.
- One of the new queues should be harder, maybe not ToMM level, but more difficult than LoMM for sure.
-Better reward pool to make long term replayability worthwhile. If the only worthwhile reward is AD, players will seek easier and shorter content to grind instead.
-Some longer dungeons, with more bosses. Undermountain would have been perfect for this considering it is just one big megadungeon. A dungeon crawl will promote more interaction between players and could be a weekly occurance for guilds to look forward to, provided the rewards are worth the effort.
- A dungeon style Trial, this will bring a lot of variety and break up the usual formula. Multiple bosses, multiple paths for the group to split up to progress, a boss that needs to have multiple bosses or parts of a boss die within a certain amount of time from each other or the remaining one gets a super buff.
I'm sure many players would not mind a longer wait in between module releases to see some of the suggestions in this thread augmented and for more quality on release.