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OFFICIAL M17 - Appearance System

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  • pitshadepitshade Posts: 4,393Member Arc User
    artifleur said:

    mushellka said:

    I don't know if anybody's written about it before, but. . .
    Maybe the time has come to change these nightmarish women's underwear, something worth looking at? I don't know who designed it, but he didn't like womens very much.
    Part of fashion does not include this disgusting one, and errors in some others cause this shocker to be seen in all its horrifying splendor.
    If you can't change this disgust, give us the opportunity to dye this odiousness. . .

    I agree. It would be about time we could pick the color of our character's underwear.

    Tieflings (several colors) and Drows (gray and black only) can already "chose" their underwear's color by picking the right preset in character creation.

    I understand that giving us the ability to disable it is out of the question, or would take a lot of coding, due to all the revealing armor meshes but please at least give us the ability to dye it.
    Ultimately, a higher quality underwear skin already exists in Primal Paints. If it were possible to get this without the actual paint and just the underwear skins, that would address the issue. Alternately, make it so that if Primal Paints were selected as the appearance and then the appearance disabled, only the body paint gets disabled but not the underwear upgrade.
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  • isaacorion#1994 isaacorion Posts: 105Member Arc User
    adinosii said:

    OK, after opening the dye packs I had on one of my characters, this is what I got.

    specifically Dark Leather, Dusk Armor, Bandit, Moonstone, Moonstone Fancy, Samite, Siege Standard, Gloomwrought and Adamant - are those new in Mod 17?

    Adamant, Samite, and Dark Leather were dyes I've seen on the first-tier Mastercraft armors that were on AH. I never crafted them myself to know if they came pre-dyed or not.
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  • manjusriyamantakmanjusriyamantak Posts: 216Member Arc User
    Following from a comment above, as of preview patch NW.115.20190715E.1 (2019-07-19):


    I can open the Bluefire Dye Pack, but I don’t get the color called Blue Fire. I only get two other colors: Arctic and Poisoned Wine.

    Take my advice. I'm not using it.
  • leyra171#4878 leyra171 Posts: 7Member Arc User
    so i did some testing with the dye sets i had and found some mistakes:

    Emerald -> gets unlocked from jungle cloak dye (onlysay from the emerald dragonscyle dye)
    Chocolate, Elvish Mead -> still says hunter ranger
    Sandstone -> still says devoted cleric, Sylvian_Grove
    Cloudy White -> gets unlocked from cleric dye pack (and also from high harvest? although im not sure on that one) (onlysays from the chill wind dye)
    Deep Forest -> gets unlocked from barb dye pack (only says from the ebon darkness dye)
    Dark Skies, Olive -> barb dye pack doesnt unlock those
    there are more than three colors which should get unlocked by the barb dye, it acually unlocks Deep Forest, Werewolf Fur and Rough Iron
    Stormy Waters, Liliac Gray -> says seige veteran dye
    Behir Blue -> says only veteran dye
    so far the crimson dye pack isnt mentioned on any color and cant be converted, maybe delete it from the tradebar store or let it unlock some colors

  • adinosiiadinosii Posts: 3,945Member, NW M9 Playtest Arc User
    edited July 2019
    There is an issue with some fashion items (mostly Halloween items) - they cannot be added to the library or used in any way.

    The items in question are Mask of the Owl, Orcus Mask, Mask of Lurua, Jack o' Liar Mask, Eye Tyrank Mask and Mask of the Pit Fiend.
    Make NWO great again, please....
  • tamardltamardl Posts: 3Member Arc User
    On mimic I have no issues changing outfits in the Fashion Wear tab, that is working well. The Gear Appearance tab though takes my AD when I hit Save and Wear, but the Save and Wear button continues to flash and when I navigate away from the the appearance tab I am warned that the appearance was not saved. And it is not. Incidentally I tried to use the bug report tool in-game, but it said it could not connect. So off to the forums I came :)
  • adinosiiadinosii Posts: 3,945Member, NW M9 Playtest Arc User
    tamardl said:

    On mimic I have no issues changing outfits in the Fashion Wear tab, that is working well. The Gear Appearance tab though takes my AD when I hit Save and Wear, but the Save and Wear button continues to flash and when I navigate away from the the appearance tab I am warned that the appearance was not saved. And it is not. Incidentally I tried to use the bug report tool in-game, but it said it could not connect. So off to the forums I came :)

    Known issue. From the latest patch notes:

    Release Notes
    In your appearance tab, you will not be able to save any changes you make to your appearance.

    Make NWO great again, please....
  • adinosiiadinosii Posts: 3,945Member, NW M9 Playtest Arc User
    There is something odd going on with the Moonstone dye pack (where does that come from anyhow?) - it looks like it is supposed to unloack a lot more than 3 colors: Mineral green, Teal, Fartouched Bluebell, Lilac, Green Velvet, Skeleton Bone etc.
    Make NWO great again, please....
  • c1k4ml3kc3c1k4ml3kc3 Posts: 1,118Member Arc User
    The yellow color I currently have isn't as yellow once it's transmuted with the new palette.

    New yellow looks washed down, its saturation severely decreased
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  • thefiresidecatthefiresidecat Posts: 3,808Member Arc User
    edited July 2019
    I haven't read this whole thread or even a lot of it. so if someone else has said this already mea culpa. but i'd like to see some fashion items that are designed to look good with dragonborn. silly is fine. but most of the fashion items just look stoopid on dbs. I feel Like I have one choice and that's feywild because wings on a db are fun. everything else looks like trying to get a quarterback into a tight suit. not being able to use most head pieces on a db also is sad.

    I've heard this next part mentioned before so i assume someone else has mentioned it in this thread and whoever you are I second or third the sentiment, but it would be super awesome to have the racial characteristics separated from the race. so I can choose to be db or I can choose to be a moonelf. but still keep my db racial characteristics if I choose. you would probably make more than a little money on more db race packs because I've heard many people say they won't roll a db because they are so ugly even if they are superior for skill set. me personally I'm all about stats over looks.. but it would be nice to have some variance from db db db. I also dont' mind the ugly dragonborn. I think they're kind of funny.. but i get where people are coming from on the topic.
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  • adinosiiadinosii Posts: 3,945Member, NW M9 Playtest Arc User
    Here is why Otyugh Brown is problematic:

    It can only obtained from Roar of the Pack. The only way to obtain that is to buy it for banners of the Fallen, which can only be obtained through SH PvP.

    Now, this means that players are either forced to do PvP.....which is pretty much a dealbreaker for some, or to buy the pack from PvPers in the AH - which would be OK, except that nobody really does SH PvP - it is dead, dead, dead - even more dead than PvP in general.

    Some solution is needed.

    And yes, I am still trying to find where Dark Leather, Dusk Armor, Bandit, Moonstone, Moonstone Fancy, Samite, Siege Standard, Gloomwrought and Adamant dye packs are from. Has anyone run into any of them ?
    Make NWO great again, please....
  • thefabricantthefabricant Posts: 4,943Member, NW M9 Playtest Arc User
    I want the ability to appearance change 1 armour or weapon enchant into another.
  • hustin1hustin1 Posts: 3,050Member, NW M9 Playtest Arc User
    adinosii said:

    Here is why Otyugh Brown is problematic:

    It can only obtained from Roar of the Pack. The only way to obtain that is to buy it for banners of the Fallen, which can only be obtained through SH PvP.

    Now, this means that players are either forced to do PvP.....which is pretty much a dealbreaker for some, or to buy the pack from PvPers in the AH - which would be OK, except that nobody really does SH PvP - it is dead, dead, dead - even more dead than PvP in general.

    Some solution is needed.

    And yes, I am still trying to find where Dark Leather, Dusk Armor, Bandit, Moonstone, Moonstone Fancy, Samite, Siege Standard, Gloomwrought and Adamant dye packs are from. Has anyone run into any of them ?

    I have never seen either Roar of the Pack or Pride of the Pack for sale on the AH, and it's not for lack of looking.
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  • auron#6793 auron Posts: 256Member Arc User
    hustin1 said:

    adinosii said:

    Here is why Otyugh Brown is problematic:

    It can only obtained from Roar of the Pack. The only way to obtain that is to buy it for banners of the Fallen, which can only be obtained through SH PvP.

    Now, this means that players are either forced to do PvP.....which is pretty much a dealbreaker for some, or to buy the pack from PvPers in the AH - which would be OK, except that nobody really does SH PvP - it is dead, dead, dead - even more dead than PvP in general.

    Some solution is needed.

    And yes, I am still trying to find where Dark Leather, Dusk Armor, Bandit, Moonstone, Moonstone Fancy, Samite, Siege Standard, Gloomwrought and Adamant dye packs are from. Has anyone run into any of them ?

    I have never seen either Roar of the Pack or Pride of the Pack for sale on the AH, and it's not for lack of looking.
    they might be old promotional items not sure though.
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  • adinosiiadinosii Posts: 3,945Member, NW M9 Playtest Arc User


    they might be old promotional items not sure though.

    No, Roar of the Pack and Pride of the Pack are just bought from the SH vendor - the problem is that the currency used is the "Banners of the fallen", and that is in a pretty short supply.

    The unanswered question is where the Dark Leather, Dusk Armor, Bandit, Moonstone, Moonstone Fancy, Samite, Siege Standard, Gloomwrought and Adamant dye packs are supposed to come from. It has been said that we should be able to unlock all the colors - so how/where do we get those packs?

    Make NWO great again, please....
  • thestiathestia Posts: 295Member, NW M9 Playtest Arc User
    Please note which colors we already had applied to gear/fashion and add them to our color libraries. It's really inconvenient to have to repurchase (or transfer from a bank character) all the dyes I already had applied.
  • noworries#8859 noworries Posts: 518 Member, Cryptic Developer Cryptic Developer
    With the upcoming preview update, the majority of the dye pack issues should be fixed. Crimson Dusk was still be worked on so that fix won't appear until a future update, but do let us know of any other dye issues that are still occurring after the update.
  • sandukutupusandukutupu Posts: 1,423Member Arc User
    Here is my only first world problem with the appearance system;

    This is Silvane Stardust wearing gear already transmuted into Vistani and dyed in mod 16. In preview only her Vistani boots appear and not the pants but they are a combination item. Apparently they broke up the set? She has Drowcraft pants I keep invisible because they cover these. I took the Drowcraft pants off in preview, but again only her boots appear in the game not seeing these pants with the stitching and wrinkles.

    I know a work around would be replacing her old Drowcraft pants for something else that looks close to this and dying it purple and turning on the visuals. But there should be no work around needed. I desire to keep this looking just as it is and I really don't care about the minor percentile changes an upgrade will give me. I can never get my Vistani gear back for her, everyone knows the gear is unique and it is bound on pickup. This is transmuting the Bandit Lord's gear sold in the back alley of Barovia. Also I have invested 5000 AD a few times getting it transmuted before this.



    Thank you for your attention. <3
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  • pitshadepitshade Posts: 4,393Member Arc User
    I think the boots/pants combo with Vistani and Primal was a bug. If it matters, the Chultan Merchant pants might be close in appearance.
    "We have always been at war with Dread Vault" ~ Little Brother
  • erikanudanerikanudan Posts: 8Member Arc User
    I hadn't mentioned it in this post, but had mentioned it several times before in others that just providing a simple Illusion:Race clicky token might be plausible as a workaround for DB fashion issues. Sure, I love my black death fairy fashion, but I also miss my original halfling Guy Fawkes pirate before class re-roll to DB. I'd also suggested an Illusion:Class clicky so you could fashion as a different class 'aka, Going Undercover!' ...or a combo of both into one item, maybe a campaign reward that would let you do both from the Tower of Illusion. Sad that a game with so much magic in it cannot handle programming a simple glamour cantrip ...
  • sandukutupusandukutupu Posts: 1,423Member Arc User
    edited July 2019
    pitshade said:

    I think the boots/pants combo with Vistani and Primal was a bug. If it matters, the Chultan Merchant pants might be close in appearance.

    Today I grabbed a pair of Black Earth pants from the AH for 100 AD just in case.

    @erikanudan if it was up to me, I would say "anything goes" on appearance changes, but Cryptic makes some coin on appearance tokens, name changes, etc.. The only reason we are getting this upgrade, very few players like ourselves, buy costumes & dyes. Most people I see in game lack the inspiration for filling in the character history to any degree or creating a name that doesn't start with triple X and end with numbers. I am not saying they can't or shouldn't, just I suspect their first choice of gaming is along the lines of Call of Duty.
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  • auron#6793 auron Posts: 256Member Arc User

    Most people I see in game lack the inspiration for filling in the character history to any degree or creating a name that doesn't start with triple X and end with numbers. I am not saying they can't or shouldn't, just I suspect their first choice of gaming is along the lines of Call of Duty.

    Guess i'm in the minority then, all my characters have proper names and backstories. personaly I like the change since i don't have to have all my transmutes clogging my bag. also, can switch back and forth provided they get the save bug fixed.
    <div align="center"><img src="https://i.imgur.com/YH9QCXK.png" alt="" /></div></img>
    .....____
    ..../ __ \_________ ______
    .../ / / / ___/ __ `/ ___/
    ../ /_/ / / / /_/ / /__
    /_____/_/ \__'_/\___/
    There is supposed to be an image here, but the hamsters took it.
    <div align="center">AKA Draconis of Luskan</div>

    Maybe it is stupid, but it's also dumb! ~ Patrick Star

    RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
  • lordtweety#3604 lordtweety Posts: 275Member Arc User
    I'm one of those people that refuse to buy the dragonborn because to me they look butt ugly. And I don't want to see butt ugly every time I log in to the game - no matter how good the stat bonus is. So yep, probably the only way I will every buy it is if I can get a racial appearance change token to go with it. And I would make it look like my current elf or maybe a half elf. Same goes for the new Gith race tbh. I'll pick it up for free but I'll never roll one.
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  • sandukutupusandukutupu Posts: 1,423Member Arc User
    edited July 2019
    I really don't see how the developers can call this "module 17" after you must complete 16 to the end and access the 3rd floor of the Yawning Portal. They said no more B campaigns and this even uses the same map. It doesn't upset me, but new people who don't read the forums who haven't finished up the Undermountain will be asking questions the 13th. They will be upset to find out they must complete mod 16 to start mod 17.

    Got interrupted. To continue, I think this module will have high praise for the fashion and appearance changes. Assuming the fallout of the module content doesn't squelch the accolades.
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  • arazith07arazith07 Posts: 422Member, NW M9 Playtest Arc User
    edited July 2019

    I really don't see how the developers can call this "module 17" after you must complete 16 to the end and access the 3rd floor of the Yawning Portal. They said no more B campaigns and this even uses the same map. It doesn't upset me, but new people who don't read the forums who haven't finished up the Undermountain will be asking questions the 13th. They will be upset to find out they must complete mod 16 to start mod 17.

    Got interrupted. To continue, I think this module will have high praise for the fashion and appearance changes. Assuming the fallout of the module content doesn't squelch the accolades.

    This isn't a new concept though. You need to finish Mod 4 before working on Mod 5(Tyranny of Dragons/Well of Dragons) the WoD map did eventually unlock earlier but you still need to work on the campaign tasks from M4 before you work on the M5 campaign. Also you need to finish Mod 12 before Mod 13(Sosh River/Omu).
  • russelguppy#7025 russelguppy Posts: 27Member Arc User
    I would definitely like to see a collection to fashion/transmute function implemented.

    Anything your character has in their collections tab are automatically added to the relevant fashion/transmute section.

    This would stop people having to grind entire events they might have already done, just to get items they already owned, but maybe transmuted in the past (Winter scarves etc).

    This would also allow us to "get" one of a kind items back (Interns fashion gear for example) that we might have stupidly discarded.
  • epicfenix43epicfenix43 Posts: 7Member Arc User
    edited July 2019
    At the moment it seems that the "Save and Wear" button is still not working properly ... consumes the ADs and golds but the complete created is not saved, except for the weapons that on my ranger can save the new look I choose including colors .

    Is it possible to add a function in the new Fashion Tab to disable the visual effects of weapons and armor? a kind of "hide visual effect primary weapon", "hide visual effect armor"?

    I would not mind even if in addition to hiding the effects of armor and weapons there was the possibility of choosing your own visual effect that you want to give to weapons and armor, just do it like it happens now for clothes but ... do it for the effects visuals, ice-like effects for weapons or armor etc ... this could add a further extra customization without having to depend on the enchantment you are wearing.
  • adinosiiadinosii Posts: 3,945Member, NW M9 Playtest Arc User
    The mystery of the Adamant dye pack is solved, thanks to Bayaz.

    It turned out that this pack used to be available, as a lower Tier result of a failed Masterwork craft.

    It seems there is no way to obtain this pack today, and I strongly suspect the same applies to the Dark Leather and Samite dye packs

    Now, the obvious solution would be to add those three packs as crafting tasks. I still have no idea where the Dusk Armor, Bandit, Moonstone, Moonstone Fancy, Siege Standard and Gloomwrought dye packs are supposed to be from, but at least this clears up a part of the issue.
    Make NWO great again, please....
  • bayaz#7892 bayaz Posts: 70Member Arc User

    White became Cream and is one of the free colors.

    Seems like the only way to unlock white now,is either using adamant or samit (if i remember the second one correctly):

    1.: I am wearing my fashion dyed with adamant atm on live, it would be nice to get the colour unlocked with M17.

    2. Please make Adamant (and the rest) available through crafting. I own two packs of adamant, and could probably make a nice sum of ADs with them, but i am not sure how many are still out there.
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  • adinosiiadinosii Posts: 3,945Member, NW M9 Playtest Arc User
    Another twist.... the names of some dyes changed. The Adamant Dye is now named "Silvery". Not "Silvery Dye Pack" ... just Silvery"


    And I still think it is unobtainable.
    Make NWO great again, please....
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