@nitocris83 @mimicking#6533 @noworries#8859 I would like to know why there have been nerfs to healing for both the Paladin and Cleric in PVE content.
Does it have anything to do with this?
https://arcgames.com/en/forums/neverwinter#/discussion/comment/13114835and the reply by noworries
"We are actively working on the PvP balance and healing has been a particular focus lately.
The tooltip for the PvP buff icon is not correct, you should see the text on there go away on preview.
Sigil of the Paladin will be adjusted for M17
Providence will have to be looked at to see why it is triggering more often than it should, but it will be adjusted to be 5% in PvP.
We are also making direct adjustments to how healing works in PvP and will continue to tweak the pvp values on everything while we work towards better PvP balance."I know the nerfs are not because of this... right?
I have a few questions.
Did you guys nerf PVE healers in order to make PVP more balanced? If not what is the reasoning behind the changes to healing in PVE?
Did we adjust to the changes in MOD 16 too quickly?
Could you not figure out how to make Warlock healers viable so you just nerfed the others instead?
PVP questions:
Why are there healers in PVP anyway? Are they going to heal someone to death? Why not just disable the role in PVP?
I mean if I have a healer keeping me alive then is it about my skill or the healers skill when I kill someone?
If you claim you want balance then:Why are people in PVP able to use mount powers and Insignias? Why not just disable them in PVP?
Why are people in PVP able to use companion bonuses? Why not disable them in PVP content?
Why are people in PVP able to use stronghold boons? Why not just disable them in PVP?
The people who are in a rank 20 guild and can afford the best will always have an advantage. You can't balance the haves with the have nots.See a trend here? PVP in this game is broken and has been for a very long time. Until you remove the things listed above you will not be able to balance it.
Please do not break PVE content yet again to fix PVP content.For the 100th time.... Why not just give everyone a PVP loadout and restrict what can be used in it? PVP is supposed to be about player skill right?
OR Is PVP all about who spends the most?
It seems to me right now if I have a few million AD or a credit card laying around and I am a member of a rank 20 guild with all of the guild boons and I have a friend who is a Cleric or Paladin to heal me I will be a PVP God compared to someone who is missing just one of these things. Am I right? /sarcasm
Sorry if I don't really understand PVP in this game. I tried. I sat in the queue but it never popped the first time I tried it. The next time I went in with a few friends. It was pretty boring compared to the many other PVP games I have played. The last time I went in the queue actually popped but the people in the match were so toxic that I decided not to ever do it again. There are plenty of PVP games on the market that do a much better job. If I want PVP I will give them my money. I give you my money for PVE content and if PVP queue times are any measure so does about 90% of your customer base.
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<div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
If the changes *are* ultimately because of PvP, then my position will change from tolerating PvP's existence to calling for it to be removed.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Some people are highly opposed to companion player bonuses being active in PVP. While some of these may over perform in PVP, for instance the pig that heals 5% hp ever second you are controlled, and possibly other proc based effects, most of the player bonuses are purely stat bonus. In the case of flat stat bonuses, I don't have any problem w/ these being active in PVP, they aren't any different than using enchants and insignias to min/max your build, something that is harder to accomplish with the combined rating system. Bonuses like Owlbear Cub, Pig, Manticore, etc, I think should be looked at and possibly nerfed or disabled in PVP for the same reason gear like the Curse Bringer ring was.
Dev: "PVP wasn't the only reason to change it"
Way to diffuse...
Nowadays if i mess up once i find myself stunned for AT LEAST a good 10 secs (not even gonna talk about the whirlwinds that send me flying for 1 minute), and now that i think of it only a real small percentage of the enemies don't have any type of stun.
So you want people to buy more scrolls?
What is your vision for gameplay with tank/healer/3 dps in endgame content? I don't get it yet, my bad.
And a second look on the patch notes didn't change my opinion on this: You are watching meta groups with good healers and tanks when in reality, you really got to search for somebody that is even willing to heal (or, more specifically, dc heal) lomm.
Make it even harder for healers and I for sure can see everybody upgrading that one dc they got for the sigil in the past...
But even if the changes were for PVP instead of a trial not many will be able to do (...) you won't get an answer that might make PVE players unhappy.
Not all healers are immortal makers for XYZ reasons. The thing is, i dont know about other guilds, but in mine we're 3 healers and also the tanks for like 15-20 dps. Nobody wants to heal anything. Because its either really boring to play or for some its a struggle with divinity and they dont want to spend their time holding tab down because they cant figure out divinity management.
I am to the point where i have 3 clerics 2 paladins and 1 soulweaver just so i dont cap seals on Tuesdays and i still have some reroll tokens. All that to bring all my guildies in dungeons, guild leader guilt or sense of duty or stupidity, call it the way you want to call it.
I am not sure what has to be done, but something is needed to attract people into healing classes. And the 50% nerf coming next module is for sure not gonna help with that.
Can't you devs make some kind of gear for us anyway? None of those rings in ToMM is really attractive for my healers, nothing is gonna help me with healing people in there as rewards. Why would i want to run this over and over? Why no rings with bonus such as, idk, "after doing this XX, get a full charge of divinity/Sparks". Or extra outgoing healing for xx amount of time, idk, something... Yeah i know rings will be BoE but I personally dont run content to be richer than i am already.
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
E_2/E_1 = 56% => reduction in effectiveness of 44%.
Furthermore the Divinity gained from CoP was reduced from 300 to 120.
However, this was a deserved nerf in my opinion. Paladin is still very strong and very viable!
The reason pvp has a low population atm is because of a few reasons. One rewards suck, you get next to nothing from doing it, like 1 or 2 glory (bug I think), and some seals. Another is the lack of tiers of pvp, grouping of similarly geared players, or scaling (which should be easy to implement now). But there's a subtle difference between saying the problem is because of the "haves and have not" (whether you think we should disable companion bonuses, artifacts, enchants, insignias, gear, etc... all the same thing) and that we need separate tiers, I hope you can see that.
The thing is, people who wanted to do pvp, used to be able to, relatively cheaply and with less work, jump in the game, spend a little money, and have what they need to be competitive. As time when on, ranks of enchants increase, the addition of legendary mounts and insignias, now legendary pets, etc. The amount of money and time needed to reach max is much greater, so fewer people are able to jump in a spin up a toon for pvp. There's a similar issue here to the new trial coming out, less than one percent of the population will be able to complete it, just like less than one percent of the population can compete in the "no holds barred" version of PVP that we currently have.
And you wonder why so many people left.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
> Of course I'm not against dungeons. I'm against sacrificing soloability for them.
I promise u that those changes will have 0 impact on solo play. Everything will be just as easy as always.
:]
Main reason behind all theese nerfs is incompetence. Simple as that. Mod 16 showed us a new type of incompetence dealing with the game and customers, rarely seen on the game industry but still not original.
Its not pvp..
You have a solution to a problem and you choose to ignore it. Not every build should be able to do all content, if you are choosing to play something sub optimal and you have a free, easy solution that would make the game much easier for you, then the decision is yours and yours alone. The only person who takes responsibility for it is you and when you are playing a spec that is clearly not intended to solo things (a healer), you shouldn't expect to be able to do it as well as specs that are.
When I first started playing this game I thought it was one of the most unique and fun games out there but so much has been stripped now that it feels like just another generic game.
Foundry-gone, tallent trees-gone, ability score rolls-gone, guantalgrim-gone
I just wish they would stop removing what makes this game so unique and fun to play.
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There is supposed to be an image here, but the hamsters took it.
<div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight