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OFFICIAL M17: Revised New Player Experience



  • arazith07arazith07 Posts: 422Member, NW M9 Playtest Arc User

    I cannot test the introductory quests because I'm not able to create a new character. I already have eight characters on preview and there is no way of getting more character slots.

    there is no limit to how many characters you can have on preview.....i had 34 at one time
    There is a limit to how many you can create (Only if you have less than 2), but no limit to how many you can transfer.
  • micky1p00micky1p00 Posts: 3,011Member, NW M9 Playtest Arc User

    I don't see the benefit of moving the bank NPCs outside of their windows. It makes much less sense than the older system.

    Guild: The Imaginary Friends
    If you disagree with me: My opinions are my own and do not reflect on my guild and friends.
    If you agree with me: My opinions are totally the guild official policy !
  • auron#6793 auron Posts: 256Member Arc User
    adinosii said:

    The Wilfred/Makos change makes no sense to me. It was nice as it was - the sad story of Wilfred made perfect sense, but now....just pointless... running into his shrine or him as undead wwas nice - but now it just makes no sense. I totally, fundamentally disagree with this change.

    I totaly agree it makes no sense at all now. Makos isn't exactly inexperienced either so him running at valindra makes no sense either (even if he did, couldn't he just teleport out of the way?).

    unless there is some legal issue with willifred's character like how Daith was changed to Xander in Idle Champions, I don't understand why this was done either.
    <div align="center"><img src="https://i.imgur.com/YH9QCXK.png" alt="" /></div></img>
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    .../ / / / ___/ __ `/ ___/
    ../ /_/ / / / /_/ / /__
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    There is supposed to be an image here, but the hamsters took it.
    <div align="center">AKA Draconis of Luskan</div>

    Maybe it is stupid, but it's also dumb! ~ Patrick Star

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  • pitshadepitshade Posts: 4,393Member Arc User
    My guess is that mod 18 will have a return to the Makos storyline.
    "We have always been at war with Dread Vault" ~ Little Brother
  • raven#3338 raven Posts: 209Member Arc User
    Overall I like the change of tutorial except for Wilfred/Makos change. This makes no sense. Later we still meet Wilfred in one of Dread Ring lairs right? Makes no sense storyline-wise if yes, I didn't get new toon on preview to DR campaign so cannot tell.
    As for revamped PE - love it. And finally Sgt. Knox is not standing hidden, on some dirty wooden box LOL He deserves to be seen! :)
  • vuzlyn#4635 vuzlyn Posts: 22Member Arc User
    I like seeing Makos have a larger role in the tutorial. However, as other have said, having an obviously powerful warlock (just took down a dracolich) not be able to do any significant damage to the undead on the Sleeping Dragon bridge makes no sense. The amount of assistance provided would be low even for Private Wilfred. Changing things so that whoever is there survives the encounter with Valindra is fine, but having it be Makos is not reasonable.
  • adinosiiadinosii Posts: 3,945Member, NW M9 Playtest Arc User
    I see the bank employees are back inside (which is good, it just felt silly to have them standing outside), but .... eh, did they swap places? That is, the Bank is where the Guild bank used to be and vice versa ?
    Make NWO great again, please....
  • vuzlyn#4635 vuzlyn Posts: 22Member Arc User
    I like that Lt. Linkletter is introduced in the tutorial. That makes it a bit more personal when he is seen later.
    A major oversight is that, unless the character moves close to the fire, no one tells the new player that fires are used for healing. Hoping that they move close enough to the fire to receive a critical part of the tutorial is NOT a good idea. IMO, since new characters were pulled from the front lines they should be at 1/2 hit points then Lt. Linkletter could tell them to heal by the fire; this will guarantee they get this essential information.

    They should explain how to use the Shift key/double tap a movement key for defense right just before the first battle because those zombies do real damage now. This is not a problem for most characters, but a Wizard with no armor (and, it seems, low damage) will take a lot of damage while trying to kill zombies.

    Many of the random names do not fit in the text box; a slightly smaller font would be better in that location.
  • arazith07arazith07 Posts: 422Member, NW M9 Playtest Arc User
    Linkletter was always there, I am sad that Wilfred was removed though :(
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