@nitocris83 @mimicking#6533 @noworries#8859
I would like to know why there have been nerfs to healing for both the Paladin and Cleric in PVE content.
Does it have anything to do with this? https://arcgames.com/en/forums/neverwinter#/discussion/comment/13114835
and the reply by noworries"We are actively working on the PvP balance and healing has been a particular focus lately.
The tooltip for the PvP buff icon is not correct, you should see the text on there go away on preview.
Sigil of the Paladin will be adjusted for M17
Providence will have to be looked at to see why it is triggering more often than it should, but it will be adjusted to be 5% in PvP.
We are also making direct adjustments to how healing works in PvP and will continue to tweak the pvp values on everything while we work towards better PvP balance."
I know the nerfs are not because of this... right?
I have a few questions.
Did you guys nerf PVE healers in order to make PVP more balanced? If not what is the reasoning behind the changes to healing in PVE?
Did we adjust to the changes in MOD 16 too quickly?
Could you not figure out how to make Warlock healers viable so you just nerfed the others instead?
Why are there healers in PVP anyway? Are they going to heal someone to death? Why not just disable the role in PVP?
I mean if I have a healer keeping me alive then is it about my skill or the healers skill when I kill someone?If you claim you want balance then:
Why are people in PVP able to use mount powers and Insignias? Why not just disable them in PVP?
Why are people in PVP able to use companion bonuses? Why not disable them in PVP content?
Why are people in PVP able to use stronghold boons? Why not just disable them in PVP? The people who are in a rank 20 guild and can afford the best will always have an advantage. You can't balance the haves with the have nots.
See a trend here? PVP in this game is broken and has been for a very long time. Until you remove the things listed above you will not be able to balance it. Please do not break PVE content yet again to fix PVP content.For the 100th time.... Why not just give everyone a PVP loadout and restrict what can be used in it?
PVP is supposed to be about player skill right? OR
Is PVP all about who spends the most?
It seems to me right now if I have a few million AD or a credit card laying around and I am a member of a rank 20 guild with all of the guild boons and I have a friend who is a Cleric or Paladin to heal me I will be a PVP God compared to someone who is missing just one of these things. Am I right? /sarcasm Sorry if I don't really understand PVP in this game. I tried. I sat in the queue but it never popped the first time I tried it. The next time I went in with a few friends. It was pretty boring compared to the many other PVP games I have played. The last time I went in the queue actually popped but the people in the match were so toxic that I decided not to ever do it again. There are plenty of PVP games on the market that do a much better job. If I want PVP I will give them my money. I give you my money for PVE content and if PVP queue times are any measure so does about 90% of your customer base.