I bumped my head and received an injury in LoMM. At VIP 12 I should be injury immune. Video below.
https://1drv.ms/v/s!AnUakg2k5eUXiUFVu2GwuCE_Qght
Froger - Barbarian - Original Main - 9 3/4 Unbuffed - Xbone
Jade - Cleric - Healer Main - 9 3/4 Unbuffed - Xbone
Magnus - Fighter - 3rd main to be a tank - 9 3/4 Unbuffed - Xbone
Loverboy - Ranger - Alt - 9 3/4 Unbuffed - Xbone
Nomnomnommm - Wizard - Alt - Droppin Crits on Fools - Xbone
I Am The Wall - Paladin - Alt - Droppin Crits on Fools - Xbone
Xeros - Rogue - Alt - 9 3/4 Unbuffed - Xbone
RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone
Bardholomew - Bard - Alt - 9 3/4 Unbuffed - Xbone
Sirona - Cleric - Alt - 9 3/4 Unbuffed - Xbone
Jade - DC - Shadows of Gauntlgrym - PC
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Can confirm it happens on LOMM though, I had it once and it surprised me as well.
The video doesn't work, but I assume you're talking about the tower - this is related to a game mechanics so it works as designed, this is not a bug, sorry!
Regards,
EU Community Manager @ Gearbox Publishing
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https://youtu.be/tywqBEnVOAI
Jade - Cleric - Healer Main - 9 3/4 Unbuffed - Xbone
Magnus - Fighter - 3rd main to be a tank - 9 3/4 Unbuffed - Xbone
Loverboy - Ranger - Alt - 9 3/4 Unbuffed - Xbone
Nomnomnommm - Wizard - Alt - Droppin Crits on Fools - Xbone
I Am The Wall - Paladin - Alt - Droppin Crits on Fools - Xbone
Xeros - Rogue - Alt - 9 3/4 Unbuffed - Xbone
RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone
Bardholomew - Bard - Alt - 9 3/4 Unbuffed - Xbone
Sirona - Cleric - Alt - 9 3/4 Unbuffed - Xbone
Jade - DC - Shadows of Gauntlgrym - PC
Totally WAI and still totally BS for those that paid for VIP to avoid injuries.
EU Community Manager @ Gearbox Publishing
----------
Neverwinter: Discord - Facebook - Twitter - YouTube - Customer Support - Terms of Service
Jade - Cleric - Healer Main - 9 3/4 Unbuffed - Xbone
Magnus - Fighter - 3rd main to be a tank - 9 3/4 Unbuffed - Xbone
Loverboy - Ranger - Alt - 9 3/4 Unbuffed - Xbone
Nomnomnommm - Wizard - Alt - Droppin Crits on Fools - Xbone
I Am The Wall - Paladin - Alt - Droppin Crits on Fools - Xbone
Xeros - Rogue - Alt - 9 3/4 Unbuffed - Xbone
RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone
Bardholomew - Bard - Alt - 9 3/4 Unbuffed - Xbone
Sirona - Cleric - Alt - 9 3/4 Unbuffed - Xbone
Jade - DC - Shadows of Gauntlgrym - PC
Yes, players are not EXPECTED to hit the ceiling. But the possibility to hit the ceiling is there and was most certainly placed there intentionally as to cause an injury IMO.
If you can't figure out how to make that little jump up then you suffer a penalty. I saw this as nothing more than a minor annoyance as it's not hard at all to avoid it.
But to say it's not expected has no bearing on the main issue.
We paid for VIP ranks to avoid injuries. Now we get injuries. We don't expect to get injuries if we've paid up to avoid injuries.
But I'm sure the master plan is to add VIP ranks in the future to avoid these new injuries too cause ulterior motives and all.
I think what percemer is saying is not that the developers didn't think that players would hit the ceiling, but that they are not supposed to hit it. The injury is your punishment for missing the ledge and banging your head.
They probably should have just made it a 60 second debuff with the same effect and called it a day.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Adding an injury to an injury immune player is a bug.
If you are adding a new tier of injuries that affect the ViP injury immune player base then you MUST correct the text on ViP and state that "you will be immune to Tier 1 injuries" and make note that LoMM is providing Tier 2 injuries.
We all laughed, grabbed a couple cheap injury kits and moved on. Yes I know what VIP says and yes, I've had VIP 12 since it was first available but I'm not going to cry about a one off thing. Now if they put stuff like this in multiple areas then I might not find it so funny.