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OFFICIAL M17 - Appearance System

noworries#8859 noworries Member, Cryptic Developer Posts: 651 Cryptic Developer
With M17 comes a new approach to transmutes and fashion. We don't want to give too many specifics here at first as we'd like to also see any areas/buttons/menus that players have confusion with.

Leave any feedback/comments about this system here.
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Comments

  • silverrrrrrrsilverrrrrrr Member Posts: 145 Arc User
    If you have visuals disabled on any piece of gear, it shows up in the appearance screen as a red box.

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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,458 Arc User
    edited July 2019
    Brianna is my "Keeper of Sundry Miscellany", including dyes. She has every dye pack you can get outside of Dragonflight PvP, but this leaves several colors locked. Where do these come from?

    screenshot-2019-07-10-19-23-11
    Post edited by hustin1 on
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  • auron#6793 auron Member Posts: 386 Arc User
    seems existing transmutes already equpit to your toon are not being added to the library and must be destroyed in order to do so.

    Overall loving this concept. i had tons of transmutes clogging my inventory feels good to have the extra bag space!
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  • rafaeldarafaelda Member, NW M9 Playtest Posts: 666 Arc User
    Just Sad that instead of giving dragonborn the options to use the fashion head skins (i think all of them if not 90% work on dragonborn) as armor skin you chose to giveup and lock all skin for head slot for those who paid to get a race that couls use a few but at leas a few skins...

    So a dragonborn that is wearing, Fools crown, Jaarls Gaze, the Last Event Hat or BloodlordsVisage, as Helm transmute and want to keep it the only choice is to NEVER change your helmet atm..

    i dont believe anyone will do that for real i'm just sad...
  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    Hands down, the best feature update I've seen so far implemented in the game!

    And not only do colors get applied on top of the already present ones, but they are also slightly different and they do not really overlap but actually mix in the process.

    This greatly helps to us, players who like to change fashion statement a lot.

    Oh, how I wish that I've kept some of the older items for transmuting.

    I bet that this was a very big developing and designing update and work to be done. All I can say is - bravo!
    True Neutral
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  • dayhjawk#5066 dayhjawk Member Posts: 18 Arc User
    Is the new system, when you add stuff to the fashion library is it character unlock or account unlock? What about the dyes? Per character, per account? Are we going to need to more than 1 dye? What is going to happen with out current gear that has been transmuted? Are we going to get both the base item unlock and what we currently am using as a transmute?
  • tassedethe13tassedethe13 Member, NW M9 Playtest Posts: 806 Arc User
    edited July 2019
    It looks like that HR off hand can't be added to appearance menu. I didn't manage to add a single one

    Please add an "untransmute" item so we can get back our old skin we used to transmute at first place ( like you did for dyes)

    Example: I got alabaster bow transmuted with a rare old bow.
    I have no way to show alabaster original appearance, I can only discard my main weapon, that I don't want to do.
    I have no way to get back my old old bow which I used as a transmute for my alabaster bow.






  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    Overall, a very good feature. I love that this will free up 30+ spaces in my bank, where I have kept various old and unusual items - well, all but my Caturday Cape - I'm not converting that to a "library" item.

    There is a small bug somewhere - I sometimes get an error saying it is already in the Library, when that is not the case - I haven't been able to figure out exactly what triggers this - maybe it is related to me wearing a second item with that same transmute at the time. I need to check this a bit better.
    Hoping for improvements...
  • wilbur626wilbur626 Member Posts: 1,019 Arc User
    > @adinosii said:
    > Overall, a very good feature. I love that this will free up 30+ spaces in my bank, where I have kept various old and unusual items - well, all but my Caturday Cape - I'm not converting that to a "library" item.
    >
    > There is a small bug somewhere - I sometimes get an error saying it is already in the Library, when that is not the case - I haven't been able to figure out exactly what triggers this - maybe it is related to me wearing a second item with that same transmute at the time. I need to check this a bit better.

    We should absolutely be given the option to keep some of the rarer items like Caturday capes!
    Elite Whaleboy
  • tassedethe13tassedethe13 Member, NW M9 Playtest Posts: 806 Arc User
    adinosii said:

    Overall, a very good feature. I love that this will free up 30+ spaces in my bank, where I have kept various old and unusual items - well, all but my Caturday Cape - I'm not converting that to a "library" item.

    There is a small bug somewhere - I sometimes get an error saying it is already in the Library, when that is not the case - I haven't been able to figure out exactly what triggers this - maybe it is related to me wearing a second item with that same transmute at the time. I need to check this a bit better.

    This message appears when you have protected your item. Unlock it and it should work
  • aimsiesaimsies Member, NW M9 Playtest Posts: 66 Arc User
    If you have visuals disabled for any slot, you can't add any new items to your library for that slot. For example, my neck item had visuals disabled and when I right-clicked on one of my many winter scarves, the option to add it to the library just wasn't there. Once I enabled the visuals the option then appeared in the menu for the scarf.

    Not sure if that's how it's supposed to be but seems odd that you can't add items to a library just because visuals are disabled. I would think they would be two separate things and not co-dependent.

    I'd like a way to be able to see ALL items that I have available for Appearance change. The fashion bag was really nice because it kept it all together so it was easy to see if I had say both pieces of a set. I realize I could use the Ctrl+J for each event but the fashion bag was a one-stop to see all the sets. I'm not sure I love having to look at the separate menus for each slot. A "Master" library view would be really nice, like how we have a view to see all Companions/Mounts we have.
  • djnasty93djnasty93 Member Posts: 168 Arc User
    Are we able to buy palette of colors? maybe in lingots? we all like the idea to have all colors, in one window =)
    Inside events we could drop some palette instead of flasks of color.

    Right now if we want gold color we need to use a Golden Flask and then replace all other colors, for a total of 3 flasks of color used.
  • nnymsnnyms Member Posts: 6 Arc User
    I've copy-pasted here from the patch notes thread.
    If you have a saved appearance in a given slot (e.g: head), you can't preview other items for that given slot in the gear preview window, because it will always show the saved one and not the currently previewed one.
    Steps to reproduce:
    1. Add an item to the appearance library
    2. Select that item and save the appearance
    3. Click on another item (related to the specific slot) and select preview
    Result: Gear preview window will still show the old/current appearance and not the previewed one
    Expected: Gear preview should show the currently previewed item
    Workaround: clear the appearance for that specific slot, preview will work again
  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User

    seems existing transmutes already equpit to your toon are not being added to the library and must be destroyed in order to do so.

    if you mean the transmute gear you had before the mod 17 update, the gear you are wearing gets a reset to its original appearance according to its name and you have to farm appearance again to add to that peiece individual library then change again, also the 1k ad per piece changed is way better than the 8k ad per piece on mod 16, i hope it helps @auron#6793 .

  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User
    edited July 2019
    @noworries#8859 seems helmets, some cloacks(with free appearance description), necklaces and belts transmutes dont have convert to library option

    Edit 1: @noworries#8859 according to @aimsies post before, this happens if we have disabled visuals for helmets and cloacks, this would not help much if players forget it as disabled, it would be nice if we could.

    Edite 2: "constructed mark cloack" was added to library but visual is not appearing after i enabled visuals for cloacks

    Edit 3: belts have visuals we need a belt library too like @trglowstickz post mentioned
    Post edited by arcanjo86 on
  • wilbur626wilbur626 Member Posts: 1,019 Arc User
    Can we please have an option to keep original when converting to library?
    Elite Whaleboy
  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User
    edited July 2019
    wilbur626 said:

    Can we please have an option to keep original when converting to library?

    you will keep its original visual based on its original name
  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User
    djnasty93 said:

    Are we able to buy palette of colors? maybe in lingots? we all like the idea to have all colors, in one window =)
    Inside events we could drop some palette instead of flasks of color.

    Right now if we want gold color we need to use a Golden Flask and then replace all other colors, for a total of 3 flasks of color used.

    all dyes in game have a convert to dyes library option, the mod 16 golden dye that has 3 colors will unlock all 3 color on dye library
  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User

    Is the new system, when you add stuff to the fashion library is it character unlock or account unlock? What about the dyes? Per character, per account? Are we going to need to more than 1 dye? What is going to happen with out current gear that has been transmuted? Are we going to get both the base item unlock and what we currently am using as a transmute?

    bound to character because of the different class locked transmutes.

  • matii#4660 matii Member Posts: 75 Arc User
    When you inspect someone and click Appearance tab it will show you yours character instead of inspected
  • wilbur626wilbur626 Member Posts: 1,019 Arc User
    > @arcanjo86 said:
    > Can we please have an option to keep original when converting to library?
    >
    > you will keep its original visual based on its original name

    That's the exact reason I ask for an option to keep original item
    Elite Whaleboy
  • wofulsnail171#1081 wofulsnail171 Member Posts: 10 Arc User
    when trying to add some types of dye, i cant use them because i already have one of the colors in my library. And for some like the black dye i cant add it although its not in my library yet.

    Also for the dyes it would be great if the description would clearly say what color(s) it adds. the chill wind dye only tells me that its a set of pale gray and blue dyes but if it would say adds chill wind, cloudy white, ect to your library, it would be easier to know what colors you get.

  • rafaeldarafaelda Member, NW M9 Playtest Posts: 666 Arc User
    Pls make any old unsrestored armor and weapons able to be add to the library, makes no sense at all have to restore armor just for the skin like Storm King Thunder armor and weapons

    At The moment on live server and preview Stor Kind Thunder is almost impossible to restore since the Ice Wind Dale Merchants is asking for Seals of Protector for restoring components.
  • rafaeldarafaelda Member, NW M9 Playtest Posts: 666 Arc User
    Shield's are not being add to library on my Fighter or Paladin, also when i change colors on my main hand the shield vanish
  • uimavenuimaven Member, Cryptic Developer Posts: 36 Cryptic Developer
    edited July 2019
    Hey everyone! Thanks for your comments and I'm glad that you like the new system! I'll try and get all the responses in one huge post here.

    By the way, when I say "next week" in the rest of this, you should read it to mean "next week, God willing and the creek don't rise." I don't want to unilaterally commit our hard-working production team to anything! Also, of course these are just fixes that I personally know about/did/remembered, so improvements are certainly not limited by this list.

    Clarifications

    1) Once you convert inventory dye items to library colours, those library colours are unlocked forever for that character and you can use them as many times as you want. Dye bottles will unlock one colour, dye packs will unlock multiple colours. This is per character, but you can give/sell/trade inventory dye items to another character for them to convert.
    2) Dragonborn characters have the visuals on their equipment head slot permanently disabled, but their fashion head slot still works like everyone else's. This has not changed, but the messaging is clearer.
    3) When you add a transmuted item to your Appearance Library, the current transmuted appearance should be added to the library. If anything else is happening, please tell us!

    Fixes for Next Week

    1) The red box to indicate disabled visuals is a placeholder and will be replaced by the real art. Our UI artist has been very busy!
    2) I enabled the equipment waist slot.
    3) I added some text to the confirmation window when you're converting a transmuted item to hopefully make it clearer that you're getting the transmute appearance.
    4) Several of our inventory items use the same costume, so that's where you should see the "this item already exists in the library" message. I fixed the error where it shows that message if the problem is really that it's protected instead.
    5) We've added descriptions to all the library colour items saying the packs they come from.
    6) Inspecting another player will show the other player's info.

    Fixes for "Real Soon Now" (tm) but probably not next week

    1) We're in the process of updating the inventory dye items to say specifically what colours they give.
    2) Previewing equipment won't be overridden by your appearance (or will have an option to use your appearance overrides or not)
    3) I'm adding a menu option to copy all three colours from one item to another with a single click, to let you coordinate your look more easily.
    4) We'll let you add appearance items to your library even when you have visuals disabled for that slot, except for Dragonborn's equipment head slot since that's permanently disabled and I don't want Dragonborn players converting dozens of helmets hoping that the next one will change their appearance.

    Post edited by uimaven on
  • uimavenuimaven Member, Cryptic Developer Posts: 36 Cryptic Developer
    micky1p00 said:


    Perhaps it is better to allow converting, but with a warning that it will not be available for dragonborn.

    Many players change races, not allowing to convert, if I understand correctly, will force them to hoard all the unique looks, just for the time they will want to swap races.

    Ah, that's an excellent point. Thanks!

  • paisley#7555 paisley Member Posts: 8 Arc User
    Now I'm not much of a fashionista per say but I was wondering since we have workshops is it possible to create Maces , Warhammers and perhaps some Battleaxes or a Maul ? Because I wouldn't mind creating a Warhammer or mace for my Paladin or Fighter. It seems the only way to get one is wait for a drop. It's just a suggestion New weapons, or new Armor would be nice
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,458 Arc User
    edited July 2019
    The main question I have is whether we will be able to get matching colors for some of our items. In the first screenshot, the chest and foot pieces are Arcane Overseer skins, which use a unique color for the red part (it has a little blue in it). The head and arms pieces are ones that I tried to make match and use pure red. As far as I can tell, Arcane Overseer head and arm pieces never existed (and would be unobtainable today anyway post mod 6). Will there be a way to extract the "Dungeon Dye Pack" or "Questing Dye Pack" colors from our items?

    From what I'm seeing on Preview, it's destroying the dye colors when we convert them to appearance items. Not good!

    screenshot-2019-07-12-18-26-33Arcane-Overseer
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
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