Players no longer need higher than intended armor penetration for Chult and Ravenloft. This was caused by an old buff that was still in place by accident in M16. Thank you for the reports.
Temple of Tiamat
Tiamat’s aura will work now when she has emerged.
Fixed facing issues with summoners and Severen.
Severen uses new splats with meteor powers.
Tomb of the Nine Gods Epic
Changed the Order of the puzzles to is intended sequence.
Adjustments have been made to the damage of Strahd's attacks. The damage dealt by the following powers has been reduced: ardor, zornhau, lunge, shadowcrash, engarde, and bloodflight. Strahd's auto attack damage has also been decreased.
The damage dealt by the Sunsword has been reduced.
The magnitude is now clearly displayed on the tooltips of the Sunsword's powers.
The heal effect of the Sunsword encounter power "Daybreak" has been increased.
Resolved an issue wherein the Sunsword encounter "Sunbeam" did not deal damage for the full length of its charge.
Strahd no longer pushes players who are immune to control resist with lunge during his ultimate phase.
The health of the shades imprisoning your ally during the nightmare phase of Strahd's boss encounter has been reduced.
Resolved an issue wherein the damage dealt by the Executioner's Guillotine during the nightmare phase of Strahd's boss encounter was not lethal.
Resolved an issue wherein shades of your party dealt 0 damage during the nightmare phase of Strahd's boss encounter.
Lair of the Mad Mage Trobriand
Matching charged players are still repelled away from one another, but may now stand as close as together without punishment.
Magnetic discharge now only deals damage when players with opposing charges collide.
The distance that magnetic discharge pushes and pulls players has been reduced.
The potency and duration of the negative condition applied by magnetic discharge has been increased.
The damage dealt by the electric coils on the floor of Trobriand's room has been increased.
Combat and Powers Classes and Balance
Shieldthrower no longer lowers the magnitude of Shield Throw to 150, instead of the indicated 250.
Knee Breaker now auto slots on hitting level 5.
Momentum no longer requires the player to be moving to gain the effect of Bull Charge.
Heavy Slash tooltip incorrectly indicated a magnitude of 100. The actual magnitude has been and will remain 80, the tooltip will be updated to match.
Heavier Slash when under the effect of the feat's proc., Heavy Slash would deal damage twice, once for 280 magnitude and once for 80 magnitude. The power now only deals the expected 280 magnitude damage.
Commander's Strike did not properly benefit from effects enhancing physical damage.
Commander's Strike erroneously indicated it increased the target's damage taken by 5%, the actual increase is 10%.
Radiant Strike has been renamed Radiant Slam to more accurately describe the attack and set it apart from other more similar at-wills using the term Strike.
Divine Challenger did not cause Smite to place the caster at the top of the target's threat list as indicated.
Warlock's Bargain was only cleansing allies and not the caster, it should now also cleanse the caster.