OK, so I understand the watcher bosses are supposed to be a challenge, but are they really intended to do damage in the millions (or even half a million)?
I took these hits fighting one earlier this evening:
[Combat (Self)] Ryf, Lady of Sorrow deals 114631 (1124763) Physical Damage to you with Sorrowful Slam.
[Combat (Self)] Ryf, Lady of Sorrow deals 424716 (1176402) Physical Damage to you with Sorrowful Slam.
[Combat (Self)] Ryf, Lady of Sorrow deals 152639 (588652) Physical Damage to you with Drag.
[Combat (Self)] Ryf, Lady of Sorrow deals 122515 (472478) Physical Damage to you with Sorrowful Sweep.
Even the more normal "Bite" attacks were for more than most characters have in HP:
[Combat (Self)] Critical Hit! Ryf, Lady of Sorrow deals 56115 (303471) Physical Damage to you with Bite.
[Combat (Self)] Critical Hit! Ryf, Lady of Sorrow deals 109116 (300495) Physical Damage to you with Bite.
In the end, we did manage to kill it after an awful lot of healing and not a few revives .... but those are Mod 15 level hits ....
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
1
Comments
The only boss that is broken is the despair boss since the part that you need to cleanse off of a player isn't fair. This requires one class to be in the party to do this boss. All other classes don't have the correct setup or there cleanse isn't as good as the clerics. If you have a warlock healer and they continue to get the part that needs cleansed off them to do the correct damage that is a bad thing since their cleanse doesn't work on themselves. Also, the time you can do damage to the boss is too small of a time period and needs to be in the 20-30 second range instead of 5 seconds.
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
I have done the sorrow boss 7 times successfully and most as either a barbarian or as a cleric. As the cleric I have always been targeted by the sword except with the possible period at the start of the fight. What I do as the cleric is run away from the party but close enough to give out heals. I then pick two spots that are decent distance apart and I will run back and forth between them. When the sword stops tracking me that means I run to the other spot as it is winding up it's attack. Rinse and repeat. I can usually get 1 heal in when I am at the new spot. This means that the attackers are on an island with the wolf. The attacks of the wolf are slow and deliberate. If the DPS has aggro or gets aggro they need to run from the wolf as the attack after the howl hits hard and probably will one shot all but the tank that is blocking.
FYI, I have yet to get any of the watcher items after successfully completing 10 of the hunts to date. The drop rate on the weapons is abysmal as it drops randomly but it seems that it is for other people in the party. Three people in my party have gotten multiple drops of the watcher items and I have yet to sniff even one of them for any class (party leader doesn't always get it either). This needs to change in the future in my opinion because it kills the fun of the attempt. Everyone in the party should get 1 of the weapons and not just some random person get it. I would even suggest that the weapon should be of the class you took into the fight. This should especially be the case since I haven't see a shade in the last 40 or so runs through with 3 runes.
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k