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Abilty Score improvement

arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User
@mimicking#6533 have you thought on capping the max value for each ability scores as 20/25 points, also when we reach a level to add ability score points to them we have 2 options: add 2 point to one ability score or 1 point for 2 different ability scores, the cap only works when add these points, sets ability score points(belts and necklaces) don't count towards this cap. and maybe the "maths" for important stats are max ability score values/3 and others max ability score value/2, this way you have control of the ap gain values, recharge speed values, damage bonus, etc.

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  • darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,259 Arc User
    But what is the objetive of this change? The only problem I see on ability scores are that classes have fixed arrays. Caps only limite options to players.
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  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User

    But what is the objetive of this change? The only problem I see on ability scores are that classes have fixed arrays. Caps only limite options to players.

    those fixed arrays need to be changed to paragon paths fixed based on the roles they give to that class
    this change would also change the percentage we would get, and allow us to maximize at least 3 ability scores, with 25 cap values, STR would give us a max of 8.33% physical damage and 12.5% max stamina regen, Dex would give us a max of 12.5% movement speed and a max of 8.33% crit severity, CON would give max of 8.33% ap gain and a max of 12.5% max hp, INT would give us a max of 8.33% more magical damage boost and a 12.5% max control bonus, WIS would give a max of 8.33% outgoing healing and a max of 12.5% control resist , CHA would give a max of 8.33% recharge speed and max of 12.5% companion influence. Max values can reach 27 with belts and necklaces that give ability score values, even 29 with a +4 ability score belt or even 31 with +2 same ability score necklace( 31 would lead to a 10.33% boost to either physical damage/magical damage/ap gain/crit severity/recharge speed/outgoing healing and 15.5% boost to either stamina regen/hp/movement speed/control resist/control bonus/companion influence. mod 16 neck+belt+artifact set bonus are a joke.
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