Hello. In this thread I would like to give some negative feedback about m16 to address possible misunderstanding between developers and players.
1.1 Was class balance needed?
Yes. Because healers should heal. Tanks should do tanking. While dds should deal damage. And class mechanics of m15 were just nonsense.
1.2 Was class balance successful?
Finally class roles became to normal. There are different bugs exactly in different skills but they are not critical and overall class balance is still sucesfull (not m16 overall, here I talk only about class balance). And raging about class changes is mostly caused by the fact that players forgot true roles of their classes and they forgot easy rules of battle process in mmos.
2.1 Was scaling needed?
Yes. Because having 99% of content easy as abc is not good. If you think that it is normal to easy faceroll all dungeons in 10 mins then probably you can find yourself in mobile games with autocombat. Content for new players should exist but overall game should give some challenge after all.
2.2 Was scaling successful?
No. Too many things are broken and not thought out anough. Too much stats in low lvl dungeons again. High rank stones are useless. Etc etc.. But it does not mean that scaling should be deleted from the game. It should exist because of previously described reasons but only after fix.
3. And yes. Bugs. Lags. And again bugs. OVERALL IDEAS OF DEVELOPERS ARE RIGHT. But their realisation is.. well.. awful
This is 90% of that why players call NWO broken. Game just need better quality in technical things etc. Cryptics you finally started to do right things. Just do them right (not as always). And everyone will love your game because it has very high potential which is unfortunately nullified by low quality of technical things.
So thank you for your attention and sorry for my english. Hope this thread can give to developers more info about reasons of negative feedback.